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Bump version to 0.0.10
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devboy committed Feb 25, 2015
1 parent a1c3d60 commit 69f39fc
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3 changes: 3 additions & 0 deletions RELEASE_NOTES.md
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#### 0.0.10 - February 25 2015
* Git merge hickup has been fixed and paket.unity3d.exe should be working again

#### 0.0.9 - February 25 2015
* Attaches AssemblyInfo version numbers so the bootstrapper can function

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100755 → 100644
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6 changes: 3 additions & 3 deletions src/Paket.Unity3D.Bootstrapper/Properties/AssemblyInfo.cs
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Expand Up @@ -4,10 +4,10 @@
[assembly: AssemblyTitleAttribute("Paket.Unity3D.Bootstrapper")]
[assembly: AssemblyProductAttribute("Paket.Unity3D")]
[assembly: AssemblyDescriptionAttribute("Piggy-backs ontop of Paket to add dependencies to Unity3D projects")]
[assembly: AssemblyVersionAttribute("0.0.9")]
[assembly: AssemblyFileVersionAttribute("0.0.9")]
[assembly: AssemblyVersionAttribute("0.0.10")]
[assembly: AssemblyFileVersionAttribute("0.0.10")]
namespace System {
internal static class AssemblyVersionInformation {
internal const string Version = "0.0.9";
internal const string Version = "0.0.10";
}
}
6 changes: 3 additions & 3 deletions src/Paket.Unity3D/AssemblyInfo.fs
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Expand Up @@ -4,9 +4,9 @@ open System.Reflection
[<assembly: AssemblyTitleAttribute("Paket.Unity3D")>]
[<assembly: AssemblyProductAttribute("Paket.Unity3D")>]
[<assembly: AssemblyDescriptionAttribute("Piggy-backs ontop of Paket to add dependencies to Unity3D projects")>]
[<assembly: AssemblyVersionAttribute("0.0.9")>]
[<assembly: AssemblyFileVersionAttribute("0.0.9")>]
[<assembly: AssemblyVersionAttribute("0.0.10")>]
[<assembly: AssemblyFileVersionAttribute("0.0.10")>]
do ()

module internal AssemblyVersionInformation =
let [<Literal>] Version = "0.0.9"
let [<Literal>] Version = "0.0.10"
18 changes: 2 additions & 16 deletions src/Paket.Unity3D/Paket.Unity3D.fsproj
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Expand Up @@ -23,9 +23,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<DocumentationFile>..\..\bin\paket.unity3d.xml</DocumentationFile>
<StartWorkingDirectory>\\psf\Home\Development\wooga\test\</StartWorkingDirectory>
<StartAction>Program</StartAction>
<StartProgram>Z:\Development\devboy\Paket.Unity3D\bin\paket.unity3d.exe</StartProgram>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
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</When>
</Choose>
<ItemGroup>
<Compile Include="Constants.fs" />
<Compile Include="Unity3DReferencesFile.fs" />
<Compile Include="InstallProcess.fs" />
<Compile Include="Program.fs" />
<Compile Include="AssemblyInfo.fs" />
<Compile Include="Constants.fs" />
<Compile Include="Unity3DReferencesFile.fs" />
<Compile Include="InstallProcess.fs" />
<Compile Include="Program.fs" />
<None Include="App.config" />
<Compile Include="AssemblyInfo.fs" />
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core, Version=$(TargetFSharpCoreVersion), Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="System.Xml" />
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core, Version=$(TargetFSharpCoreVersion), Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="System.Xml" />
<Reference Include="Paket.Core">
<HintPath>..\..\packages\Paket.Core\lib\Paket.Core.dll</HintPath>
<Private>True</Private>
<Paket>True</Paket>
</Reference>
</ItemGroup>
</Project>
</Project>

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