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wj444 committed Jul 31, 2016
1 parent 19e43ad commit 4f69a6b
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Showing 75 changed files with 10,979 additions and 17 deletions.
17 changes: 0 additions & 17 deletions .gitattributes

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2 changes: 2 additions & 0 deletions .gitignore
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/build
/*.elf
674 changes: 674 additions & 0 deletions LICENSE

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218 changes: 218 additions & 0 deletions Makefile
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export LIBOGC_INC := $(DEVKITPRO)/libogc/include
export LIBOGC_LIB := $(DEVKITPRO)/libogc/lib/wii
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc

PREFIX := powerpc-eabi-

export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := tcpgecko
BUILD := build
BUILD_DBG := $(TARGET)_dbg
SOURCES := src \
src/dynamic_libs \
src/game \
src/fs \
src/kernel \
src/patcher \
src/system \
src/utils
DATA :=

INCLUDES := src

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS := -std=gnu11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
-O3 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
CXXFLAGS := -std=gnu++11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
-O3 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
ASFLAGS := -mregnames
LDFLAGS := -nostartfiles -Wl,-Map,$(notdir $@).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r,-wrap,valloc,-wrap,_valloc_r,-wrap,_pvalloc_r,--gc-sections

#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS :=

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR) \
$(DEVKITPPC)/lib \
$(DEVKITPPC)/lib/gcc/powerpc-eabi/4.8.2


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif

export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))

#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(LIBOGC_INC) \
-I$(PORTLIBS)/include -I$(PORTLIBS)/include/freetype2

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB) -L$(PORTLIBS)/lib

export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install

#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf

#---------------------------------------------------------------------------------
else

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).elf: $(OFILES)

#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.elf: link.ld $(OFILES)
@echo "linking ... $(TARGET).elf"
$(Q)$(LD) -n -T $^ $(LDFLAGS) -o ../$(BUILD_DBG).elf $(LIBPATHS) $(LIBS)
$(Q)$(OBJCOPY) -S -R .comment -R .gnu.attributes ../$(BUILD_DBG).elf $@

../data/loader.bin:
$(MAKE) -C ../loader clean
$(MAKE) -C ../loader
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^

#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
2 changes: 2 additions & 0 deletions README.md
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# TCPGecko
TCPGecko Installer
Binary file added codehandler.bin
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Binary file added meta/icon.png
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14 changes: 14 additions & 0 deletions meta/meta.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>TCPgecko</name>
<coder>Wj44</coder>
<version>1.1</version>
<release_date>20160503120400</release_date>
<short_description>WiiU RAM Hacking</short_description>
<long_description>A memory editor that does magical things to your games. In order to apply Cafe Codes (real-time cheats) use JGecko U.
Special Thanks to:
Chadderz, Marionumber1 - TCPGecko codehandler
pwsincd - icon and xml
CosmoCortney - codehandler for cheat codes, xml
</long_description>
</app>
58 changes: 58 additions & 0 deletions src/common/common.h
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#ifndef COMMON_H
#define COMMON_H

#ifdef __cplusplus
extern "C" {
#endif

#include "os_defs.h"

#define INSTALL_ADDR 0x010F4000

#define CAFE_OS_SD_PATH "/vol/external01"
#define SD_PATH "sd:"
#define WIIU_PATH "/wiiu"

/* Macros for libs */
#define LIB_CORE_INIT 0
#define LIB_NSYSNET 1
#define LIB_GX2 2
// none dynamic libs
#define LIB_LOADER 0x1001


#ifndef MEM_BASE
#define MEM_BASE (0x00800000)
#endif

#define ELF_DATA_ADDR (*(volatile unsigned int*)(MEM_BASE + 0x1300 + 0x00))
#define ELF_DATA_SIZE (*(volatile unsigned int*)(MEM_BASE + 0x1300 + 0x04))
#define MAIN_ENTRY_ADDR (*(volatile unsigned int*)(MEM_BASE + 0x1400 + 0x00))
#define OS_FIRMWARE (*(volatile unsigned int*)(MEM_BASE + 0x1400 + 0x04))

#define OS_SPECIFICS ((OsSpecifics*)(MEM_BASE + 0x1500))

#ifndef EXIT_SUCCESS
#define EXIT_SUCCESS 0
#endif
#define EXIT_HBL_EXIT 0xFFFFFFFE
#define EXIT_RELAUNCH_ON_LOAD 0xFFFFFFFD

#define RESTORE_INSTR_MAGIC 0xC001C0DE
#define RESTORE_INSTR_ADDR ((restore_instructions_t*)(MEM_BASE + 0x1600))

typedef struct _restore_instructions_t {
unsigned int magic;
unsigned int instr_count;
struct {
unsigned int addr;
unsigned int instr;
} data[0];
} restore_instructions_t;

#ifdef __cplusplus
}
#endif

#endif /* COMMON_H */

67 changes: 67 additions & 0 deletions src/common/fs_defs.h
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#ifndef FS_DEFS_H
#define FS_DEFS_H

#include "types.h"

#ifdef __cplusplus
extern "C" {
#endif


/* FS defines and types */
#define FS_MAX_LOCALPATH_SIZE 511
#define FS_MAX_MOUNTPATH_SIZE 128
#define FS_MAX_FULLPATH_SIZE (FS_MAX_LOCALPATH_SIZE + FS_MAX_MOUNTPATH_SIZE)
#define FS_MAX_ARGPATH_SIZE FS_MAX_FULLPATH_SIZE

#define FS_STATUS_OK 0
#define FS_STATUS_EXISTS -5
#define FS_STATUS_STORAGE_FULL -12
#define FS_STATUS_JOURNAL_FULL -13

#define FS_RET_UNSUPPORTED_CMD 0x0400
#define FS_RET_NO_ERROR 0x0000
#define FS_RET_ALL_ERROR (unsigned int)(-1)


#define FS_STAT_FLAG_IS_DIRECTORY 0x80000000

/* max length of file/dir name */
#define FS_MAX_ENTNAME_SIZE 256

#define FS_SOURCETYPE_EXTERNAL 0
#define FS_SOURCETYPE_HFIO 1
#define FS_SOURCETYPE_HFIO 1

#define FS_MOUNT_SOURCE_SIZE 0x300
#define FS_CLIENT_SIZE 0x1700
#define FS_CMD_BLOCK_SIZE 0xA80

typedef struct
{
uint32_t flag;
uint32_t permission;
uint32_t owner_id;
uint32_t group_id;
uint32_t size;
uint32_t alloc_size;
uint64_t quota_size;
uint32_t ent_id;
uint64_t ctime;
uint64_t mtime;
uint8_t attributes[48];
} __attribute__((packed)) FSStat;

typedef struct
{
FSStat stat;
char name[FS_MAX_ENTNAME_SIZE];
} FSDirEntry;


#ifdef __cplusplus
}
#endif

#endif /* FS_DEFS_H */

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