Capture facial motion without markers using monocular or binocular cameras and render a real-time avatar.
This project is still under development.
- Head pose mimicked by a real-time face mask.
- (TODO) Facial motion mimicked by a real-time avatar.
- OpenCV (>=3.1.0)
- OpenGL
- GLUT or FREEGLUT
- GLEW
- dlib (included)
- GFrame (included)
- CMake
This will build all the libraries and executables.
mkdir build
cd build
cmake ..
make -j
make install
All executables are installed in build/bin/
./FaceViewer face.obj shaders/ 5055
- Arguments:
./FaceViewer [obj file] [shaders dirctory] [port number]
Or directly run a default version (same as the above one)
./FaceViewer
This will
- Start rendering a face mask.
- Start a separate thread running a server. It will transform the face model using the pose data sent from the capture client.
Open another terminal and run the client for capturing head pose.
./HeadPoseEstimation
- By default the above command it reads in the pose model file located in current directory, and connected to localhost:5055. You can customize it by running:
./HeadPoseEstimation shape_predictor_68_face_landmarks.dat [ip-address] [port number]
This will
-
Open a camera (by default connected to device 0), capture facial landmark on your face and estimate head pose in realtime.
-
Press key
s
to start streaming pose data to server so you can see your avatar mimicking your head pose.