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Basic Deno WebSocket server for WebRTC signaling or simply "P2P" communication.

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Rooms

Basic Deno WebSocket server for WebRTC signaling or simply "P2P" communication.

image

Or use wss://rooms.deno.dev

Usage

const roomId = "my room id"
const ws = new WebSocket("wss://rooms.deno.dev/" + roomId);
// broadcast message to all peers in the room except the sender.
ws.send("Hello world")
// receive broadcasts
ws.onmessage = console.log

It is possible to not add a room ID, but it is not suggested.

  • This can be used for WebRTC signaling without a server.
  • Simple room chat.

Rate Limiting

Right now, there are no rate limiting policies. However...

DO NOT

  • D.O.S.
  • Or do anything stupid...
  • Send lots of data. (use WebRTC)

Avoid

  • Using this in production. (I might shut it down)

Limitations (Deno Deploy)

  • May not receive broadcasts from different regions of the world. (Will soon use the BroadcastChannel API of Deno Deploy to fix this.)

License

MIT

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Basic Deno WebSocket server for WebRTC signaling or simply "P2P" communication.

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