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Update README.md
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wavemotion-dave authored Oct 26, 2022
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Credits:
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Thanks Wintermute for devkitpro and libnds (http://www.devkitpro.org).
Greg Stanton for ProSystem source code (https://home.comcast.net/~gscottstanton/)
an Atari 7800 emulator.
zx81 (http://zx81.zx81.free.fr/serendipity_fr/) for PSP A7800 version (that helped
me a lot to understand ProSystem).
raz0red (http://www.twitchasylum.com/forum/viewtopic.php?t=519) for WII7800 (that
helped me a lot to fix some timing problem).
* Thanks Wintermute for devkitpro and libnds (http://www.devkitpro.org).
* Greg Stanton for ProSystem source code (https://home.comcast.net/~gscottstanton/) an Atari 7800 emulator.
* zx81 (http://zx81.zx81.free.fr/serendipity_fr/) for PSP A7800 version (that helped me a lot to understand ProSystem).
* raz0red (http://www.twitchasylum.com/forum/viewtopic.php?t=519) for WII7800 (that helped me a lot to fix some timing problem).
* The folks at AtariAge who helped weed out many of the old ProSystem Maria rendering bugs.

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Original Author:
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History :
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V3.8 : 26-Oct-2022 by wavemotion-dave
* Massive optmization of the Maria rendering to help the DS-Lite run more games.
* Fix for Rampage
* Fix for Rescue on Fractalus
* Fix for F-18 Hornet
* Fix for Double Dragon
* Fix for Basketbrawl
* Better A78 header parsing for improved game detection
* New Moderate Frameskip to show 3/4 frames (not as aggressive as the old 1/2 frameskip)
* Support for 1024K (+128 byte header) games. Only a few tech demos available so far.
* Removed most of the old hacks for DS-Lite as the speed is good enough to render those games properly.

V3.7 : 23-Oct-2022 by wavemotion-dave
* Optmization across the board for faster and smoother performance.
* Gained enough speed that we have restored full HQ sound for the DS-Lite.
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