Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Different sets of weapons per round #2

Open
w35l3y opened this issue Apr 25, 2014 · 3 comments
Open

Different sets of weapons per round #2

w35l3y opened this issue Apr 25, 2014 · 3 comments

Comments

@w35l3y
Copy link
Owner

w35l3y commented Apr 25, 2014

Neopets : Battledome : Fight!

I would like if this could use more of one set of weapons by Firzen
Doesn't change weapons properly by kenshin8671

@w35l3y w35l3y changed the title Different sets of weapons per round [Battledome : Fight!] Different sets of weapons per round Apr 25, 2014
@w35l3y w35l3y changed the title [Battledome : Fight!] Different sets of weapons per round Battledome : Fight! - Different sets of weapons per round Apr 25, 2014
@w35l3y w35l3y changed the title Battledome : Fight! - Different sets of weapons per round Different sets of weapons per round Apr 25, 2014
@vkau
Copy link

vkau commented Feb 19, 2015

Just a comment that I would really like this too....there are weapons that I use with certain one-time abilities, and then once those abilities are gone, I switch to other weapons that include more defense or healing.

Also, there are abilities that take a few rounds to cool down before you use them again. Currently, I am only able to get them to set up for use once.

Thanks in advance!

@vkau
Copy link

vkau commented Feb 26, 2015

An idea about how this could work:

  1. First battle--Script learns what weapons and abilities we have
  2. When the battle ends, it gives a dialogue asking for 8 rounds of weapons and abilities
  3. There would be three more questions at the end of the dialogue:
    a. If the battle goes more than 8 rounds, repeat the last ? rounds successively:
    b. High hitpoint threshold:
    c. Weapons and abilities to use when hitpoints are greater than or equal to this:
    d. Low hitpoint threshold:
    e. Weapons and abilities to use when hitpoints are less than or equal to this:

I know that this is complicated and a lot to ask, but battling is a complicated thing! Thanks for this :)

@w35l3y
Copy link
Owner Author

w35l3y commented Feb 26, 2015

Very good ideas.
It made me think about automating a lot of things based on some remote database of enemies/weapons.

It is in the backlog. Thanks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants