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Merge pull request #1695 from ousttrue/fix/cherry_pick_1693
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1693 のコミットに他のものも含めてしまったので同じ変更やりなおし
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ousttrue authored Jun 14, 2022
2 parents a8b2aea + ae6cad3 commit bbfe17f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@ private static void SaveMesh(Mesh mesh, Mesh newMesh, BlendShapeLogic blendShape
/// </summary>
/// <param name="go"></param>
/// <return>(Mesh 分割前, Mesh BlendShape有り、Mesh BlendShape無し)のリストを返す</return>
private static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go)
public static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go)
{
var list = new List<(Mesh Src, Mesh With, Mesh Without)>();
var skinnedMeshRenderers = go.GetComponentsInChildren<SkinnedMeshRenderer>();
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