A terrain generator combining several landform features. Grass, dirt, stone, trees.
Trees are provided by voxel-forest, and the overall grass surface by Perlin noise (similar to voxel-perlin-terrain:
Beneath the grass is dirt, and then all chunks below are stone:
Load with voxel-plugins. Requires the voxel-registry plugin to be loaded as well.
voxel-land generates chunks as ndarrays, so it requires voxel-engine-stackgl (voxel-land 0.1.0 and earlier were for voxel-engine).
The voxel-engine-stackgl game options should have generateChunks: false
. voxel-land
will listen on game.voxel
for the missingChunk
event and generate the new
chunks. The generator can be unregistered by disabling the plugin.
MIT