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fix(popover): update positioning logic to render within body
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williamernest committed Jan 29, 2024
1 parent c3e5675 commit 6d79972
Showing 1 changed file with 12 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -65,12 +65,12 @@ export class ClrPopoverPositionService {
*
* Note, more than 3 viewport violations and there isn't anything we can do to help. Also when there are two
* violations, we can't help if the violations are TOP+BOTTOM || LEFT+RIGHT => There is no transformation we
* can make to the postion that will help.
* can make to the position that will help.
*
* Some examples:
* There is only one error and Primary axis is VERTICAL
* - this.handleVerticalAxisOneViolation has a switch that will use the error sum to apply the correct
* transform to the postion based on the reduction of visibilityViolations.
* transform to the position based on the reduction of visibilityViolations.
*
* There are two errors and Primary axis is HORIZONTAL
* - handleHorizontalAxisTwoViolations has a switch that uses the error sum to apply both transforms needed to
Expand Down Expand Up @@ -103,6 +103,16 @@ export class ClrPopoverPositionService {
this.contentOffsets.yOffset += Math.abs(this.currentContentCoords.top);
}

/**
* This detects the condition where the popover is flipped because it would violate the bottom of the viewport, but flipping it results in the
* popover rendering above the top of the body (y coordinate outside the body). In that event, it should be rendered within the body
* as much as possible, so this logic sets the top of popover to render touching the top of the body.
*/

if (this.contentOffsets.yOffset + this.currentAnchorCoords.y < 0) {
this.contentOffsets.yOffset = 0 - this.currentContentCoords.top;
}

return this.contentOffsets;
}

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