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Naming Conventions
Matt Innes edited this page Aug 4, 2015
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- Graph > Vizor Space eg. link your Vizor Spaces together
- Sub-graph, Preset, Plugin > Nested Patch, Patch
- Graph Tree > Patch Layer
- Float > Numbers
- Matrix Transform > Transform
- Mesh > Object
- Input / Output Proxy > Add Input / Output
- Objects – includes Cameras, Lights, Figures, and input objects (ie in-world switches etc)
- Generators – anything that generates something – be it values, particles or whatever
- Modifiers – patches that reverse flows, randomise values, change colours or in any way modify Generators or Objects)
- Interactions – patches that take user input & alter the scene based on that input (onclick, controllers, recorders, triggers etc)
- Animations - patches that specifically add animation to an object
- Spaces – master patches for a Vizor space (special one, not in add patch UI but on main nav)
- Structure – patches that are structural elements: blank patch, loop, add input/output,