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Naming Conventions

Matt Innes edited this page Aug 4, 2015 · 3 revisions

General

  • Graph > Vizor Space eg. link your Vizor Spaces together
  • Sub-graph, Preset, Plugin > Nested Patch, Patch
  • Graph Tree > Patch Layer
  • Float > Numbers
  • Matrix Transform > Transform
  • Mesh > Object
  • Input / Output Proxy > Add Input / Output

Patch Categories

  • Objects – includes Cameras, Lights, Figures, and input objects (ie in-world switches etc)
  • Generators – anything that generates something – be it values, particles or whatever
  • Modifiers – patches that reverse flows, randomise values, change colours or in any way modify Generators or Objects)
  • Interactions – patches that take user input & alter the scene based on that input (onclick, controllers, recorders, triggers etc)
  • Animations - patches that specifically add animation to an object
  • Spaces – master patches for a Vizor space (special one, not in add patch UI but on main nav)
  • Structure – patches that are structural elements: blank patch, loop, add input/output,