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Force map rerender synchronously after props update #720
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why cancel the scheduled update can force redraw?
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_render
contains the redraw logic. We only cancel the scheduled update because all changes have been flushed.There was a problem hiding this comment.
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Maybe suggest to mapbox that they provide a public API for this? And add a link to that github issue in a comment here?
Also, do we gain much by canceling the next redraw? FPS when resizing/transition?
If not, seems the less assumptions we make (about how mapbox manages dirty state and schedules draws etc), the better, and allowing an occasional extra draw might not be too bad?
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As far as I can tell mapbox's
_render
method does not check the dirty state. Instead, they schedule a redraw when the dirty state changes.Since we call this every time map prop updates, it can be fairly significant during transition and interaction.