Material Components for iOS Swift
First import UIVVMaterialComponent
in your swift file in SceneDelegate. Here is the code snippet
//
// SceneDelegate.swift
// Supermarket
//
// Created by Vinod VIshwakarma on 14/03/2021.
//
import UIKit
import UIVVMaterialComponent
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
// Save changes in the application's managed object context when the application transitions to the background.
(UIApplication.shared.delegate as? AppDelegate)?.saveContext()
}
}
and then in your viewDidLoad create it
override func viewDidLoad() {
super.viewDidLoad()
let spinner = UIVVMaterialSpinner.init()
spinner.frame = CGRect(x: 50, y: 50, width: 50, height: 50)
spinner.beginRefreshing()
self.view.addSubview(spinner)
}
let loginVC = AppStoryboard.PreLogin
.viewController(vcClass: LoginVC.self)
- Swift 5.0 or later
- iOS 13.0 or later
- Insert
pod 'UIVVMaterialComponent', '~> 1.2.2'
to your Podfile. - Run
pod install
.
Note: CocoaPods 1.4.0 is required to install UIVVMaterialComponent.