Skip to content

vinod1988/UIVVMaterialComponent

Repository files navigation

UIVVMaterialComponent

Carthage compatible Version Platform Swift Package Manager

Material Components for iOS Swift

      First import UIVVMaterialComponent

      in your swift file in SceneDelegate. Here is the code snippet


      //
      //  SceneDelegate.swift
      //  Supermarket
      //
      //  Created by Vinod VIshwakarma on 14/03/2021.
      //

      import UIKit
      import UIVVMaterialComponent


      class SceneDelegate: UIResponder, UIWindowSceneDelegate {

          var window: UIWindow?


          func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
              // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
              // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
              // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
              guard let _ = (scene as? UIWindowScene) else { return }
          }

          func sceneDidDisconnect(_ scene: UIScene) {
              // Called as the scene is being released by the system.
              // This occurs shortly after the scene enters the background, or when its session is discarded.
              // Release any resources associated with this scene that can be re-created the next time the scene connects.
              // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
          }

          func sceneDidBecomeActive(_ scene: UIScene) {
              // Called when the scene has moved from an inactive state to an active state.
              // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
          }

          func sceneWillResignActive(_ scene: UIScene) {
              // Called when the scene will move from an active state to an inactive state.
              // This may occur due to temporary interruptions (ex. an incoming phone call).
          }

          func sceneWillEnterForeground(_ scene: UIScene) {
              // Called as the scene transitions from the background to the foreground.
              // Use this method to undo the changes made on entering the background.
          }

          func sceneDidEnterBackground(_ scene: UIScene) {
              // Called as the scene transitions from the foreground to the background.
              // Use this method to save data, release shared resources, and store enough scene-specific state information
              // to restore the scene back to its current state.

              // Save changes in the application's managed object context when the application transitions to the background.
              (UIApplication.shared.delegate as? AppDelegate)?.saveContext()
          }


      }



      
      
      and then in your viewDidLoad create it 

      override func viewDidLoad() {
        super.viewDidLoad()
    
        let spinner = UIVVMaterialSpinner.init()
        spinner.frame = CGRect(x: 50, y: 50, width: 50, height: 50)
        spinner.beginRefreshing()
        self.view.addSubview(spinner)
            
    }

Storyboard id use case

let loginVC = AppStoryboard.PreLogin
                 .viewController(vcClass: LoginVC.self)

Requirements

  • Swift 5.0 or later
  • iOS 13.0 or later

Installation

  • Insert pod 'UIVVMaterialComponent', '~> 1.2.2' to your Podfile.
  • Run pod install.

Note: CocoaPods 1.4.0 is required to install UIVVMaterialComponent.

Documentation