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More customizable DGUSDisplay (MarlinFirmware#18700)
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yufanyufan authored and vgadreau committed Dec 9, 2020
1 parent f2e2a6a commit a74ee52
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Showing 11 changed files with 1,669 additions and 1,583 deletions.
1,144 changes: 23 additions & 1,121 deletions Marlin/src/lcd/extui/lib/dgus/DGUSDisplay.cpp

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217 changes: 0 additions & 217 deletions Marlin/src/lcd/extui/lib/dgus/DGUSDisplay.h
Original file line number Diff line number Diff line change
Expand Up @@ -90,223 +90,6 @@ extern DGUSDisplay dgusdisplay;
// compile-time x^y
constexpr float cpow(const float x, const int y) { return y == 0 ? 1.0 : x * cpow(x, y - 1); }

class DGUSScreenVariableHandler {
public:
DGUSScreenVariableHandler() = default;

static bool loop();

/// Send all 4 strings that are displayed on the infoscreen, confirmation screen and kill screen
/// The bools specifing whether the strings are in RAM or FLASH.
static void sendinfoscreen(const char* line1, const char* line2, const char* line3, const char* line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);

static void HandleUserConfirmationPopUp(uint16_t ConfirmVP, const char* line1, const char* line2, const char* line3, const char* line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);

/// "M117" Message -- msg is a RAM ptr.
static void setstatusmessage(const char* msg);
/// The same for messages from Flash
static void setstatusmessagePGM(PGM_P const msg);
// Callback for VP "Display wants to change screen on idle printer"
static void ScreenChangeHookIfIdle(DGUS_VP_Variable &var, void *val_ptr);
// Callback for VP "Screen has been changed"
static void ScreenChangeHook(DGUS_VP_Variable &var, void *val_ptr);
// Callback for VP "All Heaters Off"
static void HandleAllHeatersOff(DGUS_VP_Variable &var, void *val_ptr);
// Hook for "Change this temperature"
static void HandleTemperatureChanged(DGUS_VP_Variable &var, void *val_ptr);
// Hook for "Change Flowrate"
static void HandleFlowRateChanged(DGUS_VP_Variable &var, void *val_ptr);
#if ENABLED(DGUS_UI_MOVE_DIS_OPTION)
// Hook for manual move option
static void HandleManualMoveOption(DGUS_VP_Variable &var, void *val_ptr);
#endif
// Hook for manual move.
static void HandleManualMove(DGUS_VP_Variable &var, void *val_ptr);
// Hook for manual extrude.
static void HandleManualExtrude(DGUS_VP_Variable &var, void *val_ptr);
// Hook for motor lock and unlook
static void HandleMotorLockUnlock(DGUS_VP_Variable &var, void *val_ptr);
#if ENABLED(POWER_LOSS_RECOVERY)
// Hook for power loss recovery.
static void HandlePowerLossRecovery(DGUS_VP_Variable &var, void *val_ptr);
#endif
// Hook for settings
static void HandleSettings(DGUS_VP_Variable &var, void *val_ptr);
static void HandleStepPerMMChanged(DGUS_VP_Variable &var, void *val_ptr);
static void HandleStepPerMMExtruderChanged(DGUS_VP_Variable &var, void *val_ptr);
#if HAS_PID_HEATING
// Hook for "Change this temperature PID para"
static void HandleTemperaturePIDChanged(DGUS_VP_Variable &var, void *val_ptr);
// Hook for PID autotune
static void HandlePIDAutotune(DGUS_VP_Variable &var, void *val_ptr);
#endif
#if HAS_BED_PROBE
// Hook for "Change probe offset z"
static void HandleProbeOffsetZChanged(DGUS_VP_Variable &var, void *val_ptr);
#endif
#if ENABLED(BABYSTEPPING)
// Hook for live z adjust action
static void HandleLiveAdjustZ(DGUS_VP_Variable &var, void *val_ptr);
#endif
#if HAS_FAN
// Hook for fan control
static void HandleFanControl(DGUS_VP_Variable &var, void *val_ptr);
#endif
// Hook for heater control
static void HandleHeaterControl(DGUS_VP_Variable &var, void *val_ptr);
#if ENABLED(DGUS_PREHEAT_UI)
// Hook for preheat
static void HandlePreheat(DGUS_VP_Variable &var, void *val_ptr);
#endif
#if ENABLED(DGUS_FILAMENT_LOADUNLOAD)
// Hook for filament load and unload filament option
static void HandleFilamentOption(DGUS_VP_Variable &var, void *val_ptr);
// Hook for filament load and unload
static void HandleFilamentLoadUnload(DGUS_VP_Variable &var);
#endif

#if ENABLED(SDSUPPORT)
// Callback for VP "Display wants to change screen when there is a SD card"
static void ScreenChangeHookIfSD(DGUS_VP_Variable &var, void *val_ptr);
/// Scroll buttons on the file listing screen.
static void DGUSLCD_SD_ScrollFilelist(DGUS_VP_Variable &var, void *val_ptr);
/// File touched.
static void DGUSLCD_SD_FileSelected(DGUS_VP_Variable &var, void *val_ptr);
/// start print after confirmation received.
static void DGUSLCD_SD_StartPrint(DGUS_VP_Variable &var, void *val_ptr);
/// User hit the pause, resume or abort button.
static void DGUSLCD_SD_ResumePauseAbort(DGUS_VP_Variable &var, void *val_ptr);
/// User confirmed the abort action
static void DGUSLCD_SD_ReallyAbort(DGUS_VP_Variable &var, void *val_ptr);
/// User hit the tune button
static void DGUSLCD_SD_PrintTune(DGUS_VP_Variable &var, void *val_ptr);
/// Send a single filename to the display.
static void DGUSLCD_SD_SendFilename(DGUS_VP_Variable &var);
/// Marlin informed us that a new SD has been inserted.
static void SDCardInserted();
/// Marlin informed us that the SD Card has been removed().
static void SDCardRemoved();
/// Marlin informed us about a bad SD Card.
static void SDCardError();
#endif

// OK Button the Confirm screen.
static void ScreenConfirmedOK(DGUS_VP_Variable &var, void *val_ptr);

// Update data after went to new screen (by display or by GotoScreen)
// remember: store the last-displayed screen, so it can get returned to.
// (e.g for pop up messages)
static void UpdateNewScreen(DGUSLCD_Screens newscreen, bool popup=false);

// Recall the remembered screen.
static void PopToOldScreen();

// Make the display show the screen and update all VPs in it.
static void GotoScreen(DGUSLCD_Screens screen, bool ispopup = false);

static void UpdateScreenVPData();

// Helpers to convert and transfer data to the display.
static void DGUSLCD_SendWordValueToDisplay(DGUS_VP_Variable &var);
static void DGUSLCD_SendStringToDisplay(DGUS_VP_Variable &var);
static void DGUSLCD_SendStringToDisplayPGM(DGUS_VP_Variable &var);
static void DGUSLCD_SendTemperaturePID(DGUS_VP_Variable &var);
static void DGUSLCD_SendPercentageToDisplay(DGUS_VP_Variable &var);
static void DGUSLCD_SendPrintProgressToDisplay(DGUS_VP_Variable &var);
static void DGUSLCD_SendPrintTimeToDisplay(DGUS_VP_Variable &var);
#if ENABLED(PRINTCOUNTER)
static void DGUSLCD_SendPrintAccTimeToDisplay(DGUS_VP_Variable &var);
static void DGUSLCD_SendPrintsTotalToDisplay(DGUS_VP_Variable &var);
#endif
#if HAS_FAN
static void DGUSLCD_SendFanStatusToDisplay(DGUS_VP_Variable &var);
#endif
static void DGUSLCD_SendHeaterStatusToDisplay(DGUS_VP_Variable &var);
#if ENABLED(DGUS_UI_WAITING)
static void DGUSLCD_SendWaitingStatusToDisplay(DGUS_VP_Variable &var);
#endif

/// Send a value from 0..100 to a variable with a range from 0..255
static void DGUSLCD_PercentageToUint8(DGUS_VP_Variable &var, void *val_ptr);

template<typename T>
static void DGUSLCD_SetValueDirectly(DGUS_VP_Variable &var, void *val_ptr) {
if (!var.memadr) return;
union { unsigned char tmp[sizeof(T)]; T t; } x;
unsigned char *ptr = (unsigned char*)val_ptr;
LOOP_L_N(i, sizeof(T)) x.tmp[i] = ptr[sizeof(T) - i - 1];
*(T*)var.memadr = x.t;
}

/// Send a float value to the display.
/// Display will get a 4-byte integer scaled to the number of digits:
/// Tell the display the number of digits and it cheats by displaying a dot between...
template<unsigned int decimals>
static void DGUSLCD_SendFloatAsLongValueToDisplay(DGUS_VP_Variable &var) {
if (var.memadr) {
float f = *(float *)var.memadr;
f *= cpow(10, decimals);
union { long l; char lb[4]; } endian;

char tmp[4];
endian.l = f;
tmp[0] = endian.lb[3];
tmp[1] = endian.lb[2];
tmp[2] = endian.lb[1];
tmp[3] = endian.lb[0];
dgusdisplay.WriteVariable(var.VP, tmp, 4);
}
}

/// Send a float value to the display.
/// Display will get a 2-byte integer scaled to the number of digits:
/// Tell the display the number of digits and it cheats by displaying a dot between...
template<unsigned int decimals>
static void DGUSLCD_SendFloatAsIntValueToDisplay(DGUS_VP_Variable &var) {
if (var.memadr) {
float f = *(float *)var.memadr;
DEBUG_ECHOLNPAIR_F(" >> ", f, 6);
f *= cpow(10, decimals);
union { int16_t i; char lb[2]; } endian;

char tmp[2];
endian.i = f;
tmp[0] = endian.lb[1];
tmp[1] = endian.lb[0];
dgusdisplay.WriteVariable(var.VP, tmp, 2);
}
}

/// Force an update of all VP on the current screen.
static inline void ForceCompleteUpdate() { update_ptr = 0; ScreenComplete = false; }
/// Has all VPs sent to the screen
static inline bool IsScreenComplete() { return ScreenComplete; }

static inline DGUSLCD_Screens getCurrentScreen() { return current_screen; }

static inline void SetupConfirmAction( void (*f)()) { confirm_action_cb = f; }

private:
static DGUSLCD_Screens current_screen; ///< currently on screen
static constexpr uint8_t NUM_PAST_SCREENS = 4;
static DGUSLCD_Screens past_screens[NUM_PAST_SCREENS]; ///< LIFO with past screens for the "back" button.

static uint8_t update_ptr; ///< Last sent entry in the VPList for the actual screen.
static uint16_t skipVP; ///< When updating the screen data, skip this one, because the user is interacting with it.
static bool ScreenComplete; ///< All VPs sent to screen?

static uint16_t ConfirmVP; ///< context for confirm screen (VP that will be emulated-sent on "OK").

#if ENABLED(SDSUPPORT)
static int16_t top_file; ///< file on top of file chooser
static int16_t file_to_print; ///< touched file to be confirmed
#endif

static void (*confirm_action_cb)();
};

extern DGUSScreenVariableHandler ScreenHandler;

/// Find the flash address of a DGUS_VP_Variable for the VP.
extern const DGUS_VP_Variable* DGUSLCD_FindVPVar(const uint16_t vp);

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4 changes: 4 additions & 0 deletions Marlin/src/lcd/extui/lib/dgus/DGUSDisplayDef.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,8 @@

#include "DGUSVPVariable.h"

#include <stdint.h>

// This file defines the interaction between Marlin and the display firmware.

// information on which screen which VP is displayed
Expand All @@ -41,6 +43,8 @@ extern const struct VPMapping VPMap[];
// List of VPs handled by Marlin / The Display.
extern const struct DGUS_VP_Variable ListOfVP[];

#include "../../../../inc/MarlinConfig.h"

#if ENABLED(DGUS_LCD_UI_ORIGIN)
#include "origin/DGUSDisplayDef.h"
#elif ENABLED(DGUS_LCD_UI_FYSETC)
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