- GNU GCC compiler (currently NetMauMau uses a certain amount of features exclusive to GCC)
- POPT library >= 1.10
- xxd (from the vim package [on Debian based distributions vim-common; on Gentoo vim-core])
- gawk (
mawk
will cause the build to fail) - libmagic (optional, but recommended)
- GNU Scientific Library >= 1.9 (optional, for better random number generator)
- libmicrohttpd (optional, for the integrated webserver)
- zlib (optional, for compressed webserver responses)
- sqlite3
- libtool
- Lua 5.1
On Linux/BSD systems you can let start the server on demand as well, by adding it as service to (x)inetd.
A sample xinetd service configuration can look as following:
service netmaumau
{
disable = no
per_source = 1
port = 8899
socket_type = stream
protocol = tcp
user = root
server = /usr/bin/nmm-server
server_args = --inetd
type = UNLISTED
wait = yes
instances = 1
}
If you want to start the NetMauMau server at system start, you can install the NetMauMau server as service. I recommend following workflow:
- Download NSSM
- In the console (
cmd.exe
) runnssm install
- Choose
nmm-server.exe
and add the arguments as you like :)
Before updating NetMauMau you'll need to stop the service if running: sc stop <ServiceName>
or services.msc
After checkout run autoreconf -ifv
to set up the build environment.
./configure && make
builds the projects and make install
installs it.
See configure --help
for more options to customize and general help.
A Qt client can be found at https://github.com/velnias75/NetMauMau-Qt-Client
[] (https://sourceforge.net/projects/netmaumau/files/latest/download)
NetMauMau is available on Gentoo via the overlay games-overlay which
can be added by layman
The GitHub repository of games-overlay is here:
https://github.com/hasufell/games-overlay
Adding the overlay
With paludis: see Paludis repository configuration
With layman:
layman -f -o https://raw.github.com/hasufell/games-overlay/master/repository.xml -a games-overlay
or layman -a games-overlay
Install NetMauMau with emerge games-server/netmaumau
Binary packages are available for Precise, Trusty, Utopic and Vivid in my Launchpad PPA at https://launchpad.net/~velnias/+archive/ubuntu/velnias
Add the repository to your system:
sudo add-apt-repository ppa:velnias/velnias
PlayDeb.net offers binaries too.
-
insert following line into
/etc/apt/sources.list
(replaceV
with7
or8
respectively)deb http://download.opensuse.org/repositories/home:/velnias/Debian_V.0 /
-
(optionally) add the GPG-key
wget -O- http://sourceforge.net/projects/netmaumau/files/debian-apt.asc | apt-key add -
-
run
apt-get update
The package is available in the AUR at https://aur.archlinux.org/packages/netmaumau-server/
- run
yaourt -S netmaumau-server netmaumau-client
[] (https://sourceforge.net/projects/netmaumau/files/latest/download)
Following are the rules currently implemented in NetMauMau:
At the beginning every player gets five random cards out of a set of 32 cards. Of the remaining cards one card's front is visible to all players and the rest serves as pool of cards to take if a player cannot play a card or if the player has to take cards due to the Seven rule. If all pool cards are either in players hands or played out all cards except the visible card are shuffled again and made available as pool again.
The aim of NetMauMau is to get away all cards as fast as possible. To achieve this a player can play out any card of either the same rank or the same suit. If a player cannot play out any card the player has to take one from the pool and to suspend. Some cards trigger specific actions as described below.
If a player has lost the points of the player's cards are summed up. If the player has lost due a played out Jack, the points are doubled. The higher that value the worse the game is lost.
All rules apply also to the visible card at the beginning of the game for the first player.
-
Seven (1 point)
if a Seven is played out than the next player has either to take two more cards or play out another Seven. In that case the next player has either to take plus two (i.e. four) cards or can also play out a Seven and so forth. At maximum one player has to take eight cards if a sequence of four Seven are played out. After a player took the cards, but cannot play any card, the player has not to take a extra card
-
Eight (2 points)
if an Eight is played out, the next player has to suspend and the next player can play a card. The player has not to take an extra card. An Eight played before takes precedence, i.e. even if the next player has an Eight, the player has to suspend
-
Nine (3 points)
if more than two players joined the game and enabled with
--direction-change|-d
, than a change of direction is performed. If the player count drops to two, this card get the same meaning like Eight. Else there is no special rule for that rank -
Ten (4 points)
there is no special rule for that rank
-
Queen (5 points)
the same as for Ace rounds but with Queen if enabled with
--ace-round=QUEEN|-aq
-
King (6 points)
the same as for Ace rounds but with King if enabled with
--ace-round=KING|-ak
-
Ace (11 points)
if the Ace rounds are enabled (
--ace-round=ACE|-aa
), a player can, if there are two or more Aces on hand, start an Ace round. Within the Ace round other players can only play out Aces or have to suspend and take a card. The player can stop the Ace round at any time. The Ace round is also stopped if the player plays the last Ace. Otherwise Ace has no special rule. -
Jack (20 points)
if a Jack of any suite is played out, the player can wish a new suit. A Jack can get played over any card except another Jack. An Eight played before takes precedence, i.e. even if the next player has a Jack, the player has to suspend