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Releases: vassalengine/vassal

Vassal 3.6.0

01 Dec 14:14
3.6.0
b365998
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Release Notes

Changes since 3.5.8

New features

  • 10736: 'Deal cards out' to other players
  • 10728: Allow 'Prompt' Dice Button values to be locked by designer
  • 10727: Module Debug Window
  • 10719: Deck Refresher
  • 10717: Deck access - allow access to decks to be restricted by player
  • 10682: Move Camera Button
  • 10674: Startup Global Key Commands always fire in order, can't be undone, and can be configured to, e.g., "once per game"
  • 10649: Deck can start face-up or face-down when using right-click menu setting
  • 10628: Autopeek Rollover
  • 10584: Map "Mark Unmoved" button now accepts a hotkey and a report format
  • 10582: Basic Name trait - facilitates creating pieces entirely in prototype (alternative way to fill BasicName property)
  • 10576: Send-to-Location new options for pieces-selected-by-properties: cycle and nearest
  • 10558: Added Current Mat GKC FastMatch option
  • 10552: CounterDetailViewer - can combine layer filters with property match expression
  • 10551: Action Button option to open right-click context menu
  • 10509: Add $numericTotal$ and $result#$ options to standard Dice Button report format
  • 10505: Enable Offset options to work with the Grid option in SendToLocation
  • 10486: Better obscurable option for insetting
  • 10484: Mats have more deselection options; double-clicking delesects cargo
  • 10468: Refresh Counters support for Mats and Cargo
  • 10454: Game Piece Palette allows setting of default width for "docked" Game Piece Palette
  • 10412: Double the max heap for modules which run out of memory during loading
  • 10394: Add a Key Command to Can Rotate trait to rotate directly to a facing specified by an expression
  • 10276: Expose property if we're currently drawing Counter Detail Viewer
  • 10273: Mat Cargo can be set to detect mats way from their exact center
  • 10248: Invisible trait - Option to disable auto-report of moves
  • 10075: Scaling factors for Layers and Non-Rectangular
  • 10066: Mats & Cargo - Cargo pieces stay attached to Mat piece when moving.
  • 10034: Added option to Mass Piece Loader to not create empty levels in layers when there is no matching image
  • 10021: Added sub-folders to group components under Module, Maps, Decks, At-Start Stacks, Prototypes and Global Properties folders
  • 10002: Add Hotkeys to hide and show map windows. Existing show/hide hotkey field is now always visible. Allow changes to hide/show Map button settings without needing Editor restart
  • 10001: Inventory window allows a hotkey for Refresh
  • 9998: Editor now has Drag and Drop support
  • 9997: Can duplicate and insert components in Editor, not just add to bottom
  • 9988: CountStack() added to beanshell to count pieces in current Stack
  • 9987: ReportState checkbox overrides Global Key Command suppression of individual reports
  • 9979: Add Deck Sort Key Command component to allow sorting of cards in a Deck by properties via menu or hotkey. Add Deck Send Key Command component to provide additional commands to send contents of one Deck to another via menu or hotkey.
  • 9973: Deck supports configurable strings for Draw Multiple, Draw Specific, Face Up, Face Down
  • 9972: Ability to specify Return-to-Deck target as an expression
  • 9917: Global Options can be configured to let toolbar items on closed windows accept global hotkeys
  • 9912: Add Global property MapName_isVisible for each Map to allow checking if Map is currently open
  • 9901: Preference to reverse left-to-right order counters are shown in Mouseover Stack Viewer
  • 9864: Improved translation features (Global Translatable Message component, Translatable Message trait, exposing current language/locale as property)
  • 9549: Default UI font size can be overridden in preferences
  • 9391: Beanshell can now access $$ variables in Report Formats
  • 4542: Added 'Stack Normally' option to 'Does Not Stack' trait
  • 4533: Make grid center dot display independent of grid display

Bug fixes

  • 10840: Directly setting coordinates in Zone definer fails to create a Zone
  • 10827: Fix Deck refreshing when running Game Refresher
  • 10826: Protect against multiple initializations of Movement Trails
  • 10818: DrawingMouseoverIndex correctly returned as string. Console now displays null valued properties instead of NPE
  • 10815: Fix Dice Button reporting when Keeping and Sorting results
  • 10810: Protect against no available trait being selected in PieceDefiner
  • 10793: Fix NPE: Always cache SetupStack configurer bounding box
  • 10777: Fix duplicate DragShadow for Cargo at zoom < 100%
  • 10773: Fixed bad description for Movement Trail trait
  • 10760: Correctly initialize local-only properties in Movement Trails
  • 10757: Prevent undo of Refresh Counters from causing contents of Decks to disappear, and deleting units from inside a Deck could not be undone
  • 10752: Fixed bug where Deck 'count expressions' wouldn't count beanshell, only old-style (now will count either)
  • 10734: No refresh allowed during replay
  • 10718: NPE due to dropTargetSelector being unset
  • 10713: Escape errorLog path when making link URL for connection failed page in BugDialog
  • 10711: When rotating a mat, jointly rotating cargo should prefer to stay with current mat
  • 10703: Correct inconsistency in use of GetConfigureBoard
  • 10702: When inventory grouping specifies properties that aren't internally strings, don't balk
  • 10683: Fix bug in DiceButton 'Keep Dice' option
  • 10679: Place Marker, Send-to-Location, and Translate traits didn't always repaint maps
  • 10678: Undo of movement will no longer deny lone stackable pieces their own stack
  • 10671: Calculate Hex Range correctly, regardless of hex shape
  • 10663: Fix occasional draw-side exceptions during loading game and saving screenshots
  • 10660: Report translated name for Symbolic Die Faces
  • 10659: Sanitize temporary file names a bit earlier
  • 10658: Fix NPE if try to open translations but the buildable doesn't exist
  • 10654: Fixed corner-case NPE when closing a game
  • 10647: Private Maps visible to non-owning players will correctly display Mouseover text
  • 10640: Tidier right arrow symbol in default move reports
  • 10639: Fix exception when canceling edit of a component that has been elsewhere moved or deleted
  • 10638: Fixed NPE if pasting a cut component that was then deleted before pasting
  • 10635: Trigger Action traits with "loop until" and "loop while" conditions can properly access piece properties in expression builder
  • 10632: Fix ArrayIndexOutOfBoundsException in Embellishment when layer value is out of range
  • 10631: Clip pieces to their bounds and set rendering hints for drag image
  • 10630: Correctly check if there are sides with blank passwords for password matching
  • 10629: String Array Configurer bounds protection
  • 10623: Fix NPE joining chat room when socket drops early
  • 10622: Fix NPE when MapShader temporarily points to blank or missing filename
  • 10621: Protect against changing to Image style while Image name is still blank
  • 10620: Fix NPE EditPropertiesAction.windowClosed()
  • 10619: Eliminate Command+A key conflict in Editor on MacOS
  • 10618: ToolbarMenus that are submenus of other ToolbarMenus display their icons properly
  • 10616: Mouseover Stack Viewer was failing to launch in certain situations
  • 10615: Stack NPE in Mat Movement code
  • 10607: P2P address book entries with spaces in address cause StringIndexOutOfBoundsException
  • 10604: Match blank passwords less eagerly
  • 10603: Action Buttons should not respond to Shift+Click, Ctrl+Click, Alt+Click, Cmd+Click
  • 10602: Don't unselect piece about to get context menu with Ctrl+RightClick
  • 10601: Flares weren't responding to Cmd key on MacOS
  • 10599: map can be null during GameRefresher
  • 10596: Protect CounterDetailViewer from designers who set the drawing scale to 0.0
  • 10595: Fix crash ending logfiles- beginningState shouldn't be allowed to be non-null when outputfile is null
  • 10594: Fix crash when copying Toolbar Menu to a newly created map
  • 10592: Corner case boardpicker exception with multiple boards being moved around
  • 10591: Protect from GKCs that get sent when no game ever started
  • 10589: Fix Mat send-to-location bug (which created problems in Undo & multiplayer)
  • 10585: Movement Trail "initial visibility" and bounding box caching bugs
  • 10572: Fix Drag Threshold preference to work correctly
  • 10563: Trait editor Paste button is now always enabled
  • 10555: Fix mat save/load to reconnect mats and cargo
  • 10504: Text label shape, bounding box doesn't resepect rotated labels
  • 10476: Editor: Inserting text into middle of Key Command doesn't work
  • 10474: Movement traits need to update cargo's mat after movement before applying apply-on-move keystroke
  • 10405: Log replay of delete command behaves differently after load of sebsequent log file
  • 10404: Catch FileNotFoundException when reading prefs files
  • 10402: NPE when trying to create new P2P Network
  • 10400: Custom preferences in Global Options incorrectly use property name, not description
  • 10399: ThrowableUtils.throwAncestor() throws wrong object; throwMe() uses wrong constructor
  • 10390: NPE in GameModule.getProperty() after deleting the Map from the owning Map widget
  • 10387: 'Centre on Opponents Moves' functionality should ignore movement by Invisible units
  • 10386: Audit Trail reporting is not reporting trait or piece information for Return to Deck trait when invalid Deck specified
  • 10381: Replaying a log step can cause Deck to become corrupted
  • 10375: NPE in EnumeratedPropertyPrompt.getNewValue()
  • 10371: Reset the Zone Editor title to match the Zone being edited
  • 10359: ClassCastException: DeckGlobalCommand cannot be cast to Auditable
  • 10357: Return To Deck Deck name can be lost when pre 3.6 module is edited using 3.6
  • 10351: Checkbox preference default value is ignored
  • 10341: Symbolic Dice Button tooltip is overwritten by d...
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Vassal 3.6.0-beta7

23 Nov 22:06
3.6.0-beta7
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Release Notes

Changes since 3.6.0-beta6

Bug fixes

  • 10810: Protect against no available trait being selected in PieceDefiner
  • 10793: Fix NPE: Always cache SetupStack configurer bounding box
  • 10777: Fix duplicate DragShadow for Cargo at zoom < 100%
  • 10773: Fixed bad description for Movement Trail trait
  • 10760: Correctly initialize local-only properties in Movement Trails
  • 10757: Prevent undo of Refresh Counters from causing contents of Decks to disappear, and deleting units from inside a Deck could not be undone
  • 10752: Fixed bug where Deck 'count expressions' wouldn't count beanshell, only old-style (now will count either)

Other improvements

  • 10812: Optimize Single Property Beanshell expressions
  • 10811: Optimization: Check for possible keystrokes in Restrict Commands before evaluating match epression
  • 10808: Misc property lookup optimizations
  • 10806: Improved performance of Map "_isVisible" properties
  • 10803: Speeds Game Refresh and general performance in modules with many maps defined
  • 10800: Preference to turn off automatic update notification
  • 10784: LOS thread thickness is adjustable
  • 10774: Validation messages when Movement Trail traits placed inside of Rotate, Pivot, or Mat Cargo traits
  • 10772: Allow module images to have English localizations
  • 10764: Server text improvements
  • 10762: Add sumProperties() function for use in Beanshell expressions in the Mouse-over Stack Viewer
  • 10761: Toolbar buttons can be disabled when a specified Global Property is true
  • 10755: When switching sides, close private hands/windows that we no longer have access to
  • 10753: Clarify documentation of sum(PropertyName) in Mouseover
  • 10751: Better description of Player Hand
  • 10750: Place Marker should put stacking markers in a stack (even if parent marker is non-stacking)
  • 10749: Move Camera Button can also change Zoom
  • 10007: Ctrl/Cmd to select for Does Not Stack
  • 9366: Inventory window allows 3-level zoom
  • 9219: Expression Builder button added for Message Format fields & Report Trait. Sum() and Count() now available in the Report trait's field
  • 9209: Added GetString() and .toString() to Beanshell to force the return of property values as Strings
  • 9124: Property incrementers no longer apply turned-off min/max constraints
  • 6195: Don't change Deck properties or fire Empty Deck Hotkey when just rearranging order
  • 6075: Action Buttons now respect rotation
  • 4496: Allow Action Buttons to be any shape and defined using a Polygon editor
  • 4479: Shift-click and Ctrl-click can be used in the Piece Palette to select and drag multiple pieces on to the map

Vassal 3.6.0-beta6

12 Nov 16:27
3.6.0-beta6
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Vassal 3.6.0-beta6 Pre-release
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Release Notes

Changes since 3.6.0-beta5

New features

  • 10736: 'Deal cards out' to other players
  • 10728: Allow 'Prompt' Dice Button values to be locked by designer
  • 10727: Module Debug Window
  • 10719: Deck Refresher
  • 10717: Deck access - allow access to decks to be restricted by player
  • 10682: Move Camera Button
  • 10674: Startup Global Key Commands always fire in order, can't be undone, and can be configured to, e.g., "once per game"
  • 10649: Deck can start face-up or face-down when using right-click menu setting
  • 10628: Autopeek Rollover
  • 9391: Beanshell can now access $$ variables in Report Formats

Bug fixes

  • 10734: No refresh allowed during replay
  • 10718: NPE due to dropTargetSelector being unset
  • 10713: Escape errorLog path when making link URL for connection failed page in BugDialog
  • 10711: When rotating a mat, jointly rotating cargo should prefer to stay with current mat
  • 10703: Correct inconsistency in use of GetConfigureBoard
  • 10702: When inventory grouping specifies properties that aren't internally strings, don't balk
  • 10683: Fix bug in DiceButton 'Keep Dice' option
  • 10679: Place Marker, Send-to-Location, and Translate traits didn't always repaint maps
  • 10678: Undo of movement will no longer deny lone stackable pieces their own stack
  • 10671: Calculate Hex Range correctly, regardless of hex shape
  • 10663: Fix occasional draw-side exceptions during loading game and saving screenshots
  • 10660: Report translated name for Symbolic Die Faces
  • 10659: Sanitize temporary file names a bit earlier
  • 10658: Fix NPE if try to open translations but the buildable doesn't exist
  • 10654: Fixed corner-case NPE when closing a game
  • 10647: Private Maps visible to non-owning players will correctly display Mouseover text
  • 10639: Fix exception when canceling edit of a component that has been elsewhere moved or deleted
  • 10638: Fixed NPE if pasting a cut component that was then deleted before pasting
  • 10635: Trigger Action traits with "loop until" and "loop while" conditions can properly access piece properties in expression builder
  • 10632: Fix ArrayIndexOutOfBoundsException in Embellishment when layer value is out of range
  • 10631: Clip pieces to their bounds and set rendering hints for drag image
  • 10630: Correctly check if there are sides with blank passwords for password matching
  • 10629: String Array Configurer bounds protection
  • 10623: Fix NPE joining chat room when socket drops early
  • 10622: Fix NPE when MapShader temporarily points to blank or missing filename
  • 10621: Protect against changing to Image style while Image name is still blank
  • 10619: Eliminate Command+A key conflict in Editor on MacOS
  • 10618: ToolbarMenus that are submenus of other ToolbarMenus display their icons properly

Other improvements

  • 10731: Add description fields to most important editor components
  • 10730: Improve Game Piece Palette doc per forum suggestion (AsciiDoc file only)
  • 10701: Zone defining - when dragging a square to define initial zone, dragging at edge of screen scrolls
  • 10700: Improved bug dialog text
  • 10699: Repositioning Stacks/Decks optionally draws ghosted images of other stacks/decks
  • 10696: Global Key Commands "Within a Deck, select Fixed number of pieces" field now supports expressions
  • 10691: Mouseover Stack Viewer - Unstatic a naughty field and add ability to count face down cards in a deck
  • 10686: Decks - fill out the rest of the commands with hotkeys and report formats
  • 10681: Better documented pieceName vs PieceName
  • 10676: Upgrade to Java 17.0.1+12 for Windows, Mac packages
  • 10673: Added Game Refresher documentation
  • 10672: Multiplayer Server controls have improved feedback / UX
  • 10667: Private Message windows no longer prompt to ignore every time you close them; incoming private messages do not grab focus
  • 10652: Zone Editor shows coordinates of vertices while editing
  • 10641: When Editor changes a prototype, clear the prototype cache and all PieceSlot caches
  • 10633: Remove doubled images from Ghost Bug Pref
  • 10650: Show X,Y in Configurer when repositioning At Start Stack
  • 10648: Private chat windows will no longer steal focus
  • 10643: Show saved game mismatch warnings (e.g., loading wrong version) when loading from Wizard
  • 10636: Warn when Global Property has a blank name (which causes NPE on game load)
  • 10626: Different types of Global Key Commands can be cut and pasted
  • 10610: More robust configurer for PredefinedSetup
  • 10609: Trigger Action - improved trait summary
  • 9596: Pieces dragged off the palette using the palette scale factor instead of always full size

Vassal 3.6.0-beta5

25 Oct 20:44
3.6.0-beta5
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Vassal 3.6.0-beta5 Pre-release
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Release Notes

Changes since 3.6.0-beta4

Bug fixes

  • 10620: Fix NPE EditPropertiesAction.windowClosed()
  • 10616: Mouseover Stack Viewer was failing to launch in certain situations
  • 10615: Stack NPE in Mat Movement code

Vassal 3.6.0-beta4

24 Oct 23:07
3.6.0-beta4
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Vassal 3.6.0-beta4 Pre-release
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Release Notes

Changes since 3.6.0-beta3

New features

  • 10584: Map "Mark Unmoved" button now accepts a hotkey and a report format
  • 10582: Basic Name trait - facilitates creating pieces entirely in prototype (alternative way to fill BasicName property)
  • 10576: Send-to-Location new options for pieces-selected-by-properties: cycle and nearest
  • 10558: Added Current Mat GKC FastMatch option
  • 10552: CounterDetailViewer - can combine layer filters with property match expression
  • 10551: Action Button option to open right-click context menu
  • 10509: Add $numericTotal$ and $result#$ options to standard Dice Button report format
  • 10505: Enable Offset options to work with the Grid option in SendToLocation

Bug fixes

  • 10607: P2P address book entries with spaces in address cause StringIndexOutOfBoundsException
  • 10604: Match blank passwords less eagerly
  • 10603: Action Buttons should not respond to Shift+Click, Ctrl+Click, Alt+Click, Cmd+Click
  • 10602: Don't unselect piece about to get context menu with Ctrl+RightClick
  • 10601: Flares weren't responding to Cmd key on MacOS
  • 10599: map can be null during GameRefresher
  • 10596: Protect CounterDetailViewer from designers who set the drawing scale to 0.0
  • 10595: Fix crash ending logfiles- beginningState shouldn't be allowed to be non-null when outputfile is null
  • 10594: Fix crash when copying Toolbar Menu to a newly created map
  • 10592: Corner case boardpicker exception with multiple boards being moved around
  • 10591: Protect from GKCs that get sent when no game ever started
  • 10589: Fix Mat send-to-location bug (which created problems in Undo & multiplayer)
  • 10585: Movement Trail "initial visibility" and bounding box caching bugs
  • 10572: Fix Drag Threshold preference to work correctly
  • 10563: Trait editor Paste button is now always enabled
  • 10555: Fix mat save/load to reconnect mats and cargo
  • 10504: Text label shape, bounding box doesn't resepect rotated labels
  • 8949: IllegalArgumentException in GameState.getRestorePiecesCommand() due to bad compartor

Other improvements

  • 10597: Selection Highlighter expressions now found by search
  • 10593: Add description to Prototype Definition
  • 10590: Better ConfigureTree summary on PieceSlot containing a BasicName-using piece
  • 10587: Description field & better auto-summary for Does Not Stack
  • 10586: Better defaults for Send To Location offsets
  • 10578: MatCargo now provides OldMatOffsetX and OldMatOffsetY properties
  • 10569: Better trait one-line summaries in editor; Folder summary includes description
  • 10565: While double-clicking to open component in Editor, holding Alt, Shift, and/or Ctrl affects the location the new window opens
  • 10557: Added MatCargo to manually attach/detach from mats
  • 10547: Bring fastmatch $$ variable handling into line with standard Global Key Command match expression handling
  • 10543: Initialise OldMat related properties in a Placed marker
  • 10519: Improve Mat Movement
  • 10510: More robust Java version check for Linux

VASSAL 3.6.0-beta3

04 Oct 23:25
3.6.0-beta3
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VASSAL 3.6.0-beta3 Pre-release
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Release Notes

Changes since 3.6.0-beta2

New features

  • 10486: Better obscurable option for insetting
  • 10484: Mats have more deselection options; double-clicking delesects cargo
  • 10468: Refresh Counters support for Mats and Cargo
  • 10454: Game Piece Palette allows setting of default width for "docked" Game Piece Palette
  • 10412: Double the max heap for modules which run out of memory during loading
  • 10394: Add a Key Command to Can Rotate trait to rotate directly to a facing specified by an expression

Bug fixes

  • 10476: Editor: Inserting text into middle of Key Command doesn't work
  • 10474: Movement traits need to update cargo's mat after movement before applying apply-on-move keystroke
  • 10405: Log replay of delete command behaves differently after load of sebsequent log file
  • 10402: NPE when trying to create new P2P Network
  • 10400: Custom preferences in Global Options incorrectly use property name, not description
  • 10404: Catch FileNotFoundException when reading prefs files
  • 10399: ThrowableUtils.throwAncestor() throws wrong object; throwMe() uses wrong constructor

Other improvements

  • 10466: Reference manual missing description of restrict counters to Deck option
  • 10446: Removed more items deprecated for over a year
  • 10445: Improved browser launch support
  • 10432: Store the tile cache in %LOCALAPPDATA% instead of %APPDATA% on Windows
  • 10430: Upgrade to Java 17 for Windows, Mac packages

VASSAL 3.6.0-beta2

07 Sep 21:53
3.6.0-beta2
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VASSAL 3.6.0-beta2 Pre-release
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Release Notes

Changes since 3.6.0-beta1

Bug fixes

  • 10390: NPE in GameModule.getProperty() after deleting the Map from the owning Map widget
  • 10387: 'Centre on Opponents Moves' functionality should ignore movement by Invisible units
  • 10386: Audit Trail reporting is not reporting trait or piece information for Return to Deck trait when invalid Deck specified
  • 10381: Replaying a log step can cause Deck to become corrupted
  • 10375: NPE in EnumeratedPropertyPrompt.getNewValue()
  • 10371: Reset the Zone Editor title to match the Zone being edited
  • 10359: ClassCastException: DeckGlobalCommand cannot be cast to Auditable
  • 10357: Return To Deck Deck name can be lost when pre 3.6 module is edited using 3.6
  • 10351: Checkbox preference default value is ignored
  • 10341: Symbolic Dice Button tooltip is overwritten by description text
  • 10226: Force Game Piece Image names to be valid file names ending in .png
  • 10095: Definition of Player Sides - Retire/Switch Button image not showing in editor

Other improvements

  • 10392: HTTP requests for server status should follow redirects
  • 10383: Update all site URLs for new site and HTTPS
  • 10337: Bring Reference Manual up to date

VASSAL 3.6.0-beta1

21 Aug 17:37
3.6.0-beta1
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VASSAL 3.6.0-beta1 Pre-release
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Release Notes

Changes since 3.5.8

New features

  • 10276: Expose property if we're currently drawing Counter Detail Viewer
  • 10273: Mat Cargo can be set to detect mats way from their exact center
  • 10248: Invisible trait - Option to disable auto-report of moves
  • 10075: Scaling factors for Layers and Non-Rectangular
  • 10066: Mats & Cargo - Cargo pieces stay attached to Mat piece when moving.
  • 10034: Added option to Mass Piece Loader to not create empty levels in layers when there is no matching image
  • 10021: Added sub-folders to group components under Module, Maps, Decks, At-Start Stacks, Prototypes and Global Properties folders
  • 10002: Add Hotkeys to hide and show map windows. Existing show/hide hotkey field is now always visible. Allow changes to hide/show Map button settings without needing Editor restart
  • 10001: Inventory window allows a hotkey for Refresh
  • 9998: Editor now has Drag and Drop support
  • 9997: Can duplicate and insert components in Editor, not just add to bottom
  • 9988: CountStack() added to beanshell to count pieces in current Stack
  • 9987: ReportState checkbox overrides Global Key Command suppression of individual reports
  • 9979: Add Deck Sort Key Command component to allow sorting of cards in a Deck by properties via menu or hotkey. Add Deck Send Key Command component to provide additional commands to send contents of one Deck to another via menu or hotkey.
  • 9973: Deck supports configurable strings for Draw Multiple, Draw Specific, Face Up, Face Down
  • 9972: Ability to specify Return-to-Deck target as an expression
  • 9917: Global Options can be configured to let toolbar items on closed windows accept global hotkeys
  • 9912: Add Global property MapName_isVisible for each Map to allow checking if Map is currently open
  • 9901: Preference to reverse left-to-right order counters are shown in Mouseover Stack Viewer
  • 9864: Improved translation features (Global Translatable Message component, Translatable Message trait, exposing current language/locale as property)
  • 9549: Default UI font size can be overridden in preferences
  • 4542: Added 'Stack Normally' option to 'Does Not Stack' trait
  • 4533: Make grid center dot display independent of grid display

Bug fixes

  • 10326: Add option to disable OpenGL FBOs on Macs
  • 10301: Double max heap and retry when image tiler runs out of memory
  • 10294: Can Rotate traits no longer lose any pre-defined starting rotation when editing a Piece Slot
  • 10187: Duplicate key and menu item for Editor menu
  • 9993: DeckPosition was reporting 1 higher than the actual position
  • 9884: Fix and improve module validity checking
  • 6130: Grid Numbering dialog can appear blank when grid size is very large

Other improvements

  • 10286: Add removal/deprecation checker and remove anything deprecated a year ago
  • 10277: When editing an IrregularGrid, start the map view somewhere near the grid or its parent Zone
  • 10272: Don't auto-name new regions a long string
  • 10259: 64-bit ARM builds for Windows and Macs; switched bundled Java to Zulu
  • 10228: Upgrade to Launch4j 3.14
  • 10041: Newly added Layer traits will now default to 'Always active'
  • 10015: Remove ?s from checkbox preference strings
  • 10011: Add Scrollbars to Prefs Dialog when needed
  • 9999: First 'advanced search' on a module defaults to all boxes prechecked
  • 9992: Removed ignored 'button tooltip' field from Turn Tracker config
  • 9989: Less verbose window titles for sub-windows
  • 9975: Deck reports now suppressed during GKC report suppresssion
  • 9913: Increase number of default zoom levels in new Map Zoom Capability
  • 9254: Expression audit trails preference - Improve error reporting when Beanshell expressions fail. Suppress 'Bad Data in Module' errors generated by counters in Game Piece Palette.

VASSAL 3.5.8

29 Jun 00:11
3.5.8
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Release Notes

Changes since 3.5.7

Bug fixes

  • 14599: Error logs should be read from disk as UTF-8
  • 14596: Removed initial heap setting for Importer, unused since 3.5.4
  • 14579: Mass Piece Loader cannot add 'standard' layer traits
  • 14570: Longer cancel wizard text shifts wizard divider position
  • 14568: Counter Global Key Command expression does not see properties in lower traits
  • 14479: GamePieceImages recognized by unused image removal tool

Other improvements

  • 14600: Switch bug tracker to GitHub

VASSAL 3.5.7

03 Jun 15:15
3.5.7
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Release Notes

Changes since 3.5.6

Bug fixes

  • 14540: PgDn stopped scrolling maps downward
  • 14527: NoSuchMethodError when calling ArchiveWriter.save()
  • 14526: IllegalArgumentException when rendering empty labels
  • 14521: NPE in CounterDetailViewer when Stack shapes array is longer than the piece count