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The new ink! beta wraps cross contract calls into a
Result<T, LangError>
. Our low level cross contract call didn't account for that and hence failed to decode theTurn
. It just decoded garbage which then turned out to be out of bounds.@xermicus You need to make sure that your handwritten sol contract wraps the value as to game expects this after this PR is merged.
Option
just prepends one byte (0=None, 1=Some).