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🆕 🕹️ cohorts: Add VRapeutic (@vrapeutic) (#95)
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This commit adds a new team profile to the VR + AR cohort. This builds
on the work done for unicef/inventory-hugo-theme#13 by @Idadelveloper as
part of #78.

Signed-off-by: Justin W. Flory (he/him) [UNICEF Innovation] <[email protected]>

* 📝 Add edits from @alkabbany in PR #95

Final edits for the VRapeutic profile before publishing.

Signed-off-by: Justin W. Flory (he/him) [UNICEF Innovation] <[email protected]>
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jwflory authored Jan 10, 2022
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49 changes: 49 additions & 0 deletions content/cohorts/vr-ar/vrapeutic.en.adoc
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---
title: VRapeutic
weight: 80
categories: "team"
tags: ["team"]
type: profiles

description: VR content for children diagnosed with ADHD and autism for skill-based learning.
country: Egypt
date: 2020-09-25
github: https://github.com/VRapeutic
linkedin: https://www.linkedin.com/company/vrapeutic/
twitter: https://twitter.com/myvrapeutic
website: https://myvrapeutic.com/
community: ""
logo: /inventory/cohorts/logo-vrapeutic.png
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---

*VRapeutic develops virtual reality software modules specially tailored to instill cognitive, social, academic, and motor skills in children and young adults.*

VRapeutic creates VR content for children diagnosed with ADHD and autism for skill-based learning.
We do in months what is currently done in years, by realizing the potential of virtual reality-based rehabilitation in the field of learning and developmental disorders, such as autism, ADHD, cerebral palsy, in addition to others.

For children with disabilities there is a lack of commercialized solutions that realize the potential of virtual reality and immersive technologies, as an intervention approach in this field.
This is despite the ever-growing body of research that highlights the potential of VR/AR as a learning tool.
Meanwhile, it would take tens of years of therapy and can take up to $2.5M to raise a child with a learning challenge using the classical intervention approaches.

VRapeautic design engaging and immersive virtual environments that are specially tailored to instill diverse life skills in children, such as social, motor, cognitive, and academic skills.
The team delivers software, installed on VR headsets, to therapy centers, and content is delivered under full supervision from therapists.
The educational scenarios are customizable, traceable, affordable, efficient, and can be enriched with AI and sensor-enabled experiences.
Children's responses and interactions are accessible on the cloud, which bolster scalability, and empower therapists to plan ahead for therapy sessions respectively.
A library of modules currently includes five modules for attention skills and two modules for motor skills, with 70% of the modules currently provided under open source licenses and are WebXR-ready.
We are currently collaborating with 5 centers in 2 countries, giving us access to 100+ children.
Although the mobility restrictions due to COVID have slowed down the validation experiments, available results have shown approximately 40% increase in the Attention Performance Index of the TOVA test in approximately one month of usage.
Impulsivity and response time have also shown promising improvements.
We have also started research collaborations with two universities to create alternative channels for validating and using the product, in parallel to the collaborations with therapy centers.
Binary file added static/cohorts/logo-vrapeutic.png
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