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🆕 🕹️ cohorts: Add VRapeutic (@vrapeutic) (#95)
This commit adds a new team profile to the VR + AR cohort. This builds on the work done for unicef/inventory-hugo-theme#13 by @Idadelveloper as part of #78. Signed-off-by: Justin W. Flory (he/him) [UNICEF Innovation] <[email protected]> * 📝 Add edits from @alkabbany in PR #95 Final edits for the VRapeutic profile before publishing. Signed-off-by: Justin W. Flory (he/him) [UNICEF Innovation] <[email protected]>
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title: VRapeutic | ||
weight: 80 | ||
categories: "team" | ||
tags: ["team"] | ||
type: profiles | ||
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description: VR content for children diagnosed with ADHD and autism for skill-based learning. | ||
country: Egypt | ||
date: 2020-09-25 | ||
github: https://github.com/VRapeutic | ||
linkedin: https://www.linkedin.com/company/vrapeutic/ | ||
twitter: https://twitter.com/myvrapeutic | ||
website: https://myvrapeutic.com/ | ||
community: "" | ||
logo: /inventory/cohorts/logo-vrapeutic.png | ||
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*VRapeutic develops virtual reality software modules specially tailored to instill cognitive, social, academic, and motor skills in children and young adults.* | ||
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VRapeutic creates VR content for children diagnosed with ADHD and autism for skill-based learning. | ||
We do in months what is currently done in years, by realizing the potential of virtual reality-based rehabilitation in the field of learning and developmental disorders, such as autism, ADHD, cerebral palsy, in addition to others. | ||
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For children with disabilities there is a lack of commercialized solutions that realize the potential of virtual reality and immersive technologies, as an intervention approach in this field. | ||
This is despite the ever-growing body of research that highlights the potential of VR/AR as a learning tool. | ||
Meanwhile, it would take tens of years of therapy and can take up to $2.5M to raise a child with a learning challenge using the classical intervention approaches. | ||
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VRapeautic design engaging and immersive virtual environments that are specially tailored to instill diverse life skills in children, such as social, motor, cognitive, and academic skills. | ||
The team delivers software, installed on VR headsets, to therapy centers, and content is delivered under full supervision from therapists. | ||
The educational scenarios are customizable, traceable, affordable, efficient, and can be enriched with AI and sensor-enabled experiences. | ||
Children's responses and interactions are accessible on the cloud, which bolster scalability, and empower therapists to plan ahead for therapy sessions respectively. | ||
A library of modules currently includes five modules for attention skills and two modules for motor skills, with 70% of the modules currently provided under open source licenses and are WebXR-ready. | ||
We are currently collaborating with 5 centers in 2 countries, giving us access to 100+ children. | ||
Although the mobility restrictions due to COVID have slowed down the validation experiments, available results have shown approximately 40% increase in the Attention Performance Index of the TOVA test in approximately one month of usage. | ||
Impulsivity and response time have also shown promising improvements. | ||
We have also started research collaborations with two universities to create alternative channels for validating and using the product, in parallel to the collaborations with therapy centers. |
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