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The in-game map editor's x and y axes start at the bottom left of the map, and increase in number from 1 to whatever the map's size is (so in a 50x50 map, the bottom left-most tile will be 1,1 and the top right-most tile will be 50,50). Currently the y axis in wfto-mapeditor is the wrong way round (so in the same 50x50 map, the bottom left most tile will be 1,50 and the top right-most tile will be 50,1). Below are two images to illustrate what I mean:
It's easier to translate a map from wfto-mapeditor to the in-game map editor if the coordinates on the x-y axes are the same, but currently only the x axis is the same. Would it be possible to flip the y axis around so it starts at the bottom of the map and counts up to the top?
The text was updated successfully, but these errors were encountered:
The in-game map editor's x and y axes start at the bottom left of the map, and increase in number from 1 to whatever the map's size is (so in a 50x50 map, the bottom left-most tile will be 1,1 and the top right-most tile will be 50,50). Currently the y axis in wfto-mapeditor is the wrong way round (so in the same 50x50 map, the bottom left most tile will be 1,50 and the top right-most tile will be 50,1). Below are two images to illustrate what I mean:
It's easier to translate a map from wfto-mapeditor to the in-game map editor if the coordinates on the x-y axes are the same, but currently only the x axis is the same. Would it be possible to flip the y axis around so it starts at the bottom of the map and counts up to the top?
The text was updated successfully, but these errors were encountered: