Enhancing Script Efficiency: These are Cognitive Complexity Reduction, Import Error Fixes, and AI Integration Readiness. #47
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With this update, changes were made in the script especially in dealing with cognitive complexity, import errors not shown, and other script problems. This was done by refactoring the function by breaking it down into more manageable sub procedures thus cutting down the cyclomatic complexity from 20 to less than 15 where each sub procedure had a clear responsibility of initializing the grid and updating a square.
In addition, an issue with the ‘import pygame’ statement that was not properly connected which hindered the correct execution of the script. This was done by confirming that the pygame module was well and truly installed, and available for use by the script, so that it could be run without errors.
The script’s functionality was also improved especially when it comes to the creation and display of the Sudoku squares, thus making it more fluid. There was also an enhancement made in the error management to help check on any exception that might occur during the execution process.
Furthermore, the code is also written in such a way to incorporate the future integration of AI to enable advanced features such as an Auto-Sudoku solver and even better and more efficient puzzle solving algorithms. It also updated the current script for the better while preparing it for future AI advancements thereby increasing the script’s performance and capabilities.