-
Notifications
You must be signed in to change notification settings - Fork 75
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WIP: Recreate Data Velocity Interactive #1206
base: develop
Are you sure you want to change the base?
Conversation
This is a nearly functionally-complete attempt to recreate and improve upon the proposed Data Velocity interactive for use in the field guide. My problem with both is that they seem to miss the point of what Data Velocity actually is. Data Velocity, as I understand from my research, is the rate at which data is processed by a system (processor in most cases). This generally could be a very large amount of data (e.g. thousands of photos being uploaded to a social media site every minute) or data that needs to be processed as soon as possible (e.g. credit card checks at the till). To help explain my thoughts on this interactive here are a few points to mention:
The original design has the user to try and catch 'data packs' (coloured balls) falling from the top of the screen with a USB cable that can move left and right. The more balls caught the more of an image is revealed. At higher levels, the balls are dropped faster and at shorter intervals. There are several issues relating this back to Data Velocity:
The new design has the user catch the balls with a bucket-shaped CPU and drops them at the same speed. The difficulty is increased by having the user catch balls for multiple photos at once, dropping several balls at a time. This addresses some issues with the original but fundamental problems remain:
I propose keeping the assets and general idea of processing photos while completely redesigning the actual 'game' the user plays in order to do so:
|
Relates to #1182
Currently WIP.
Planning to change everything so keeping a record of the old version here