Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Walk during say caused fast sliding walking #317

Merged
merged 1 commit into from
May 7, 2019
Merged

Conversation

tzachshabtay
Copy link
Owner

The say component shouldn't revert the animation to what it was if the animation was already changed by someone else (for example, if the character started walking while speaking).

@tzachshabtay tzachshabtay merged commit 9275f92 into master May 7, 2019
@tzachshabtay tzachshabtay deleted the WalkDuringSay branch November 4, 2019 03:41
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant