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Throwing #8
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well noted. and I am currently working on the count-down-release of catch. stay tuned for these fix. |
fixing in commit 6f2c7db |
…countdown combodec: better compliance with LF2 statemem: statemem is managed by livingobject.js, and is cleared automatically every state transition throwing issue: `Throwing anything in LF2 (character/item) does not only happen while holding left/right and pressing attack but also when holding up/down and pressing attack.` on #8 countdown: see frame transition sequence for details
fixed by 6f2c7db#L0R505 |
Eh - I only know how to test the nightly build and I wouldn't know from the change whether that did it or not. |
it is now pushed to latest demo |
Ah okay - throwing an opponent by holding just up or down works I see. However I cannot manage to throw forward anymore - the character always turns. |
the turning behavior is defined in data file by a negative |
Throwing anything in LF2 (character/item) does not only happen while holding left/right and pressing attack but also when holding up/down and pressing attack.
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