Generated by the Very Good CLI 🤖
Flutter starship shooter
This project contains 3 flavors:
- development
- staging
- production
To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:
# Development
$ flutter run --flavor development --target lib/main_development.dart
# Staging
$ flutter run --flavor staging --target lib/main_staging.dart
# Production
$ flutter run --flavor production --target lib/main_production.dart
*Starship Shooter works on iOS, Android, Web, and Windows.
To run all unit and widget tests use the following command:
$ flutter test --coverage --test-randomize-ordering-seed random
To view the generated coverage report you can use lcov.
# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/
# Open Coverage Report
$ open coverage/index.html
This project relies on flutter_localizations and follows the official internationalization guide for Flutter.
- To add a new localizable string, open the
app_en.arb
file atlib/l10n/arb/app_en.arb
.
{
"@@locale": "en",
"startVeryGoodGame": "Start the Very Good Game",
"@startVeryGoodGame": {
"description": "The initial start button of the game application"
}
}
- Then add a new key/value and description
{
"@@locale": "en",
"startVeryGoodGame": "Start the Very Good Game",
"@startVeryGoodGame": {
"description": "The initial start button of the game application"
},
"helloWorld": "Hello World",
"@helloWorld": {
"description": "Hello World Text"
}
}
- Use the new string
import 'package:starship_shooter/l10n/l10n.dart';
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return Text(l10n.helloWorld);
}
Update the CFBundleLocalizations
array in the Info.plist
at ios/Runner/Info.plist
to include the new locale.
...
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
</array>
...
- For each supported locale, add a new ARB file in
lib/l10n/arb
.
├── l10n
│ ├── arb
│ │ ├── app_en.arb
│ │ └── app_es.arb
- Add the translated strings to each
.arb
file:
app_en.arb
{
"@@locale": "en",
"startVeryGoodGame": "Start the Very Good Game",
"@startVeryGoodGame": {
"description": "The initial start button of the game application"
}
}
app_es.arb
{
"@@locale": "es",
"startVeryGoodGame": "Empieza el Muy Buen Juego",
"@startVeryGoodGame": {
"description": "El botón de inicio inicial de la aplicación del juego"
}
}