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This PR introduces WebGPU support to tvm. The WebGPU runtime is directly built in javascript(as WebGPU uses JS as the first class citizen API) and exposes back to the tvm's runtime via PackedFuncs. One important note is that `ctx.sync` is not async. This is due to the fact that WebGPU is a purely async API and we cannot block in the web environment. So the current best way to use the js api is to wrap things in an async function. When copy a GPU array to CPU, `await ctx.sync()` need to be called to wait for copy completion. We use a AsyncIO rpc server to serve the async functions to the clients.
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