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v1.1.1 win64 linux (#84)
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* build for windows 64 ready

* updated dropbox link and readme

* could not get linux cross compiler to work. removing linux from supporting platforms

* removing win32 and linux from supported platforms

* added all the platforms back and made note of the ones i could not package
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toyaokeke authored Nov 13, 2020
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2 changes: 2 additions & 0 deletions Config/DefaultEngine.ini
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/MechCombatGame")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/MechCombatGame")

[/Script/LinuxTargetPlatform.LinuxTargetSettings]
TargetArchitecture=X86_64UnknownLinuxGnu
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5 changes: 3 additions & 2 deletions MechCombatGame.uproject
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"TargetPlatforms": [
"MacNoEditor",
"WindowsNoEditor",
"AllDesktop",
"LinuxNoEditor",
"WindowsNoEditorWin32",
"LinuxAArch64NoEditor"
"LinuxAArch64NoEditor",
"WindowsNoEditorWin32"
]
}
23 changes: 20 additions & 3 deletions README.md
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[![License](https://img.shields.io/github/license/toyaokeke/MechCombatGame)](LICENSE)
[![Issues](https://img.shields.io/github/issues/toyaokeke/MechCombatGame)](https://github.com/toyaokeke/MechCombatGame/issues)
[![Built with](https://img.shields.io/badge/built%20with-ue4.25.3-blue)](https://www.unrealengine.com/en-US/)
[![Version](https://img.shields.io/badge/version-1.1.1-yellowgreen)](https://www.dropbox.com/s/fn3r8o1oxf664tj/MechCombatGame_v1.1.1_MacOS.zip?dl=0)
[![Version](https://img.shields.io/badge/version-1.1.1-yellowgreen)](https://www.dropbox.com/sh/5yb215kq1h6h7mz/AACS6DPZDtiI1z1uwJ-z2F8Oa?dl=0)

# Table of Contents

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## Announcements

**November 13, 2020**

**_UPDATE:_** The Mech Combat is now packaged available on the following platforms:

- Windows (64-bit)
- MacOS

Use the [Dropbox link](#version-history) to access and download the correct version for your platform. Enjoy! :smile:
**November 2, 2020**

**_UPDATE:_** When packaging the project, I noticed the content in the [Dropbox link](#version-history) cannot be executed on Windows. Therefore, when packaging this project, be advised that it will only package for your specific platform.

## Introduction

Welcome to my Mech Combat Game! This is my first attempt at game development using Epic Game's [Unreal Engine](https://www.unrealengine.com/en-US/). It is a simple wave-based action arcade game where you control a robot and destroy mechanical spiders. If you would like to test play this game, you can either follow the instructions for [Packaging the Game for Production](#packaging-the-game-for-production) if you have the Unreal Engine, or downloading the executable from my [Dropbox link](#version-history). If neither of those options worked, feel free to [create an issue](https://github.com/toyaokeke/MechCombatGame/issues) or [contact me directly](https://toyaokeke.github.io/#contact) for a copy of the game. I hope you enjoy playing! :smile:

**NOTE:** Since I do not own a Windows machine, I cannot package the game for Windows users at this time. Therefore, the [Dropbox link](#version-history) can only be used by Mac users.
**NOTE:** Unfortunately, I was unable to package this game for the following platforms:

- Windows (32-bit)
- Linux
- Linux
- Linux (AArch64)

Please follow the instructions for [Packaging the Game for Production](#packaging-the-game-for-production) if you use any of these platforms. I apologize for the inconvenience.

![Main Menu Reference](docs/img/MainMenu/MainMenuReference.png)

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## Version History

- [v1.1.1 (07/11/2020)](https://www.dropbox.com/s/fn3r8o1oxf664tj/MechCombatGame_v1.1.1_MacOS.zip?dl=0) ← Current
- [v1.1.1 (07/11/2020)](https://www.dropbox.com/sh/5yb215kq1h6h7mz/AACS6DPZDtiI1z1uwJ-z2F8Oa?dl=0) ← Current
- v1.1.0 (04/11/2020)
- v1.0.2 (02/11/2020)
- v1.0.1 (01/11/2020)
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