Example project for saving and loading Unity Game Objects in ARKit. The contents are created in AR and later restored in their corresponding positions.
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Try using Unity version 2018.3.1.f1 as ARKit is updated regularly and might not be compatible with other versions.
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For convenience I have included the UnityARKitPlugin inside the project.
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Open Scene: ‘UnityARWorldMapWithTags’; Build and deploy to your iOS device or simulator.
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Make sure to add your Signing Team ID under PlayerSettings -> Other Settings before Building for iOS Device.