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USBNSWA -- Touchscreen Nintendo Switch USB Gamepad using Arduino ESP32-S3

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USBNSWA -- USB Nintendo Switch Web App

Nintendo Switch with iPad as gamepad

USBNSWA (USB Nintendo Switch Web App) turns a large tablet or any device with a Web browser into a USB Nintendo Switch gamepad. Anyone having difficulties using joycons or a regular gamepad may find a touchscreen gamepad easier to use.

System Block Diagram

Screen capture of gamepad in browser window

The gamepad web app displays a 4x10 grid in the browser window. The locations of touch or mouse events are sent via a web socket back to the ESP32 S3 web server. The server translates locations to USB HID gamepad reports and sends them out to the USB HID gamepad interface to the Nintendo Switch.

The M5Stack AtomS3 ESP32-S3 board is programmed using the Arduino IDE. The AtomS3 comes with a plastic case so 3D printing is not needed. No soldering is required. The web browser communicates to the ESP32 using WiFi. The ESP32-S3 communicates with the Nintendo Switch using USB HID.

Hardware

M5Stack AtomS3

The M5Stack AtomS3 contains an ESP32-S3 chip made by Espressif with a small color display. The display is also a button!

M5Stack AtomS3 Lite

The AtomS3 Lite version does not include a display. The front is a button. There is one RGB LED inside.

Both have small buttons on the side. Pressing and holding the side button for about 2 seconds, activates the bootloader. When the bootloader is active, an LED inside turns green.

Software

The following libraries can be installed using the IDE Library Manager.

Install this library by downloading the ZIP file then install it use the IDE "Add .ZIP library".

The following picture shows the AtomS3 options to build USBNSWA.

Arduino IDE ESP32 options

The most reliable way to upload is to double click the small button on the side of the AtomS3 to put it in bootloader mode. After the upload finishes, press the same button once to reset the AtomS3 so it start running the code.

Another option is to use the Over-the-Air (OTA) option but this only works after configuring the WiFi router name and password.

If you want USB serial debug output, in usbnswa.ino set DEBUG_ON to 1. Then change the IDE ESP32 board options as follows. Set "USB Mode" to "USB-OTG (TinyUSB)" and "USB CDC On Boot" to "Enabled".

Compiler Warnings

Ignore the warning messages about "WM_NOTEMP" and "No hardware SPI pins defined".

Display Messages

"Connect to NSGamepad with phone"

USBNSWA must be configured with WiFi router name and password (also known as SSID and PSK if you prefer tech jargon). Use a phone or table to connect to the WiFi Access Point named "NSGamepad". There is no password. A window should open to enter your WiFi router name and password.

"WiFi Password Erased"

The WiFi router name and password can be erased by triple clicking on the AtomS3 display. On the Lite version, the top is a button. This useful if you want to use a different WiFi router or the password is wrong.

"WiFi Connecting"

USBNSWA is connecting to your WiFi router.

"WiFi failed to connect"

USBNSWA is unable to connect to any WiFi router. For example, if the wrong WiFi password is entered. Triple clicking the AtomS3 display or the Lite front button will erase the WiFi password.

"nsgamepad.local or www.xxx.yyy.zzz"

USBNSWA is connected to your WiFi router and is open for business. Open a web browser to USBNSWA by entering "http://nsgamepad.local" in the address window. If this does not work, try "www.xxx.yyy.zzz". The values of www, xxx, yyy, and zzz will vary depending on your WiFi router.

Other Features

Co-Pilot

More than one tablet or computer may be connected to USBNSWA at the same time.

Keyboard Input (Experimental)

Web browser keyboard input is useful if using a laptop or desktop without a touchscreen. So far WASD for left stick movement and keyboard arrow keys for right stick movement are supported.

The keyboard input code is in index_html.h.

const KeyCodes = {
 "ArrowUp": NS_Control.RightStickUp,
 "ArrowDown": NS_Control.RightStickDown,
 "ArrowLeft": NS_Control.RightStickLeft,
 "ArrowRight": NS_Control.RightStickRight,
 "KeyW": NS_Control.LeftStickUp,
 "KeyS": NS_Control.LeftStickDown,
 "KeyA": NS_Control.LeftStickLeft,
 "KeyD": NS_Control.LeftStickRight,
};

document.addEventListener('keydown', function(event) {
  console.log(event);
  if (!event.repeat && event.code in KeyCodes) {
    websock.send(JSON.stringify({event:'keydown', code:KeyCodes[event.code]}));
  }
}, false);

document.addEventListener('keyup', function(event) {
  console.log(event);
  if (event.code in KeyCodes) {
    websock.send(JSON.stringify({event:'keyup', code:KeyCodes[event.code]}));
  }
}, false);

Related Project

USBKWA USB keyboard Web App is similar but for USB keyboard instead of USB gamepad. This may be useful as a general purpose keyboard or for PC gaming. USBKWA works with various ESP32-S3 boards without displays.

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