High Performance CPU/GPU Physically Based Renderer in Rust
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Updated
Nov 28, 2024 - Rust
High Performance CPU/GPU Physically Based Renderer in Rust
Vulkan path tracing with Rust
physically-based rendering engine implemented with Rust.
Monte Carlo path tracing implementation on Rust
A Rust implementation of a small ray/pathtracer.
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
Early stage of a new game engine, focusing on fully path-traced graphics.
Path tracer in rust
A powerful and feature rich unbiased path tracer with an artist friendly UI written in Rust.
Lightweight raytracing microservice written in Rust
Pathtracer written in Rust compiled to WebAssembly. University course project.
microfacet for rust
A path tracer written in Rust and WebGPU
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