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yeah, cause when i think "fun", i think "lapis"

if you notice something incorrect, missing, or confusing, please open an issue to tell me about it, or fix it in a pull request if you can.

limitations

  • you don't have the rust compiler looking over your shoulder
  • this isn't rust, you have a very small subset of the syntax
  • for functions that accept Shape as input, Adaptive and ShapeFn aren't supported
  • no closures and therefore none of the functions that take closures as input (yet)
  • no break or continue in loops

deviations

  • every nodes is wrapped in a Net, it's all nets (🌍 🧑‍🚀 🔫 🧑‍🚀)
  • i can't support map. as a workaround we have f. which takes a str argument and outputs that function wrapped in a node. you don't get to define custom functions (at runtime), but at least you get a bunch of basic ones that can then be stitched together like other nodes. see this match for a list of supported functions:
    match f.as_str() {
  • mutability is ignored. everything is mutable
  • type annotations are ignored. types are inferred (f32, Net, Vec<f32>, bool, NodeId, Arc<Wave>, Shared, Sequencer, EventId,)
  • the .play() method for graphs allows you to listen to the graph directly. (graph has to have 0 inputs and 1 or 2 outputs)
  • the input() node has 2 outputs (left and right) representing the input from mic
  • all number variables are f32, even if you type it as 4 it's still 4.0
  • for functions that accept floats you can just type 3 and it's parsed as a float.
  • when a function takes an integer or usize, if you type it as a literal integer, then they are parsed to the corresponding type. otherwise (a variable or an expression) they are evaluated as floats then cast to the needed type
  • an expression ending in a semicolon, like variable;, 2 + 2;, lowpass();, or [x, x+1, x+2]; will print that expression's value. for Net, Wave, Sequencer, Shared, NodeId, EventId, it will print info about them.
  • everything is global. nothing is limited to scope except for the loop variable in for loops
  • Meter modes Peak and Rms are actually passed cast f32 not f64
  • executing something like "a" = { <statements> }; or "Ctrl+shift+a" = { <statements> }; allows you to bind arbitrary blocks of code to a keyboard shortcut. keys follow the egui key names, and modifiers ctrl, shift, and alt are supported. rebinding to an empty block removes that key binding. shortcuts can be enabled/disabled using the "keys" checkbox. always define the more specific shortcuts (more modifiers) involving the same key before the less specific ones, so ctrl+shift+a then ctrl+a and shift+a then a.

what's supported

all functions in hacker32 except for

  • branchf, branchi, busf, busi, pipef, pipei, stackf, stacki, sumf, sumi
  • biquad_bank
  • envelope, envelope2, envelope3, envelope_in (lfo, lfo2, lfo3, lfo_in)
  • fdn, fdn2
  • multitap, multitap_linear
  • feedback2
  • flanger
  • map
  • oversample
  • phaser
  • resample
  • resynth
  • shape_fn
  • snoop
  • unit
  • update
  • var_fn

all functions in the math module except for

  • ease_noise
  • fractal_ease_noise
  • hash1
  • hash2
  • identity

some f32 methods

  • floor
  • ceil
  • round
  • trunc
  • fract
  • abs
  • signum
  • copysign
  • div_euclid
  • rem_euclid
  • powi
  • powf
  • sqrt
  • exp
  • exp2
  • ln
  • log
  • log2
  • log10
  • cbrt
  • hypot
  • sin
  • cos
  • tan
  • asin
  • acos
  • atan
  • sinh
  • cosh
  • tanh
  • asinh
  • acosh
  • atanh
  • atan2
  • recip
  • to_degrees
  • to_radians
  • max
  • min

and all the functions in the sound module

assignment

let x = 9;
let y = 4 + 4 * x - (3 - x * 4);
let osc3 = sine() & mul(3) >> sine() & mul(0.5) >> sine(); 
let f = lowpass_hz(1729, 0.5);
let out = osc3 >> f;

reassignment

let x = 42;
x = 56;         // x is still a number. this works
x = sine();     // x is a number can't assign an audio node (x is still 56.0)
let x = sine(); // x is now a sine()

if conditions

let x = true && 2 < 8;
let y = 3 % 2 == 1;
if x {
    // red pill
} else if y {
    // blue pill
} else {
    // get rambunctious
}

for loops

// with ranges
for i in 0..5 {
    let x = i + 3;
    x;
}
let node = Net::new(0,0);
for i in 0..=9 {
    node = node | dc(i);
}
// over array elements
let arr = [1,2,3];
for i in [4,6,8] {
    for j in arr {
        i * j;
    }
}

vectors

deviations

  • when writing vectors you write them as you would an array literal. let arr = [1,2,3]; instead of let arr = vec![1,2,3];
  • only push, pop, insert, remove, resize, clear, len, clone, first, last, and get are supported
  • pop and remove don't return a value, they just remove

let v1 = [1,2,4,6];
let v2 = v1.clone();
v1;
// [1.0, 2.0, 4.0, 6.0]
v2;
// [1.0, 2.0, 4.0, 6.0]
v1[0] = 42;
let f = v1.first();
f;
// 42.0
v1.pop();
v1;
// [42.0, 2.0, 4.0]
v2;
// [1.0, 2.0, 4.0, 6.0]
v1.resize(10,0.1);
v1;
// [42.0, 2.0, 4.0, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1]
v2;
// [1.0, 2.0, 4.0, 6.0]

blocks

// to execute multiple statements at once, put them in a block
{
    let x = 0;
    for i in 0..3 {
        x = x + i;
    }
    x;
}

Net

deviations

  • node, node_mut, wrap, wrap_id, check, backend, has_backend aren't supported
  • .play_backend() method allows you to play the backend of a net while still being able to edit that same net and commit changes to it. it should only be called once for any given net. the net has to be stored in a variable, have 0 inputs, and 2 outputs
  • you can't use the ids method directly, but you can use net.ids().nth(n)

let net = Net::new(0,2);
net.play_backend();
let id = net.push(sine_hz(440));
net.connect_output(id,0,0);
net.connect_output(id,0,1);
net.commit();

tick

let net = mul(10);
net.tick([4]); // prints [40.0]
let i = [6];
let o = [];
net.tick(i, o); // o is now [60.0]

shared/var

let s = shared(440);
let g = var(s) >> sine();
g.play();
s.set(220);

Wave

deviations

  • the remove method removes the channel but doesn't return a vec
  • the channel method returns a cloned vec
  • output from methods channels, len, and duration is cast as f32
  • is_empty, channel_mut, write_wav16, write_wav32, load_slice, load_slice_track aren't implemented
  • methods on Waves can only be called on a stored variable. so you can't say Wave::zero(2,44100,1).channel(0) for example. you have to assign the wave to a variable then call the method on that variable
  • it's actually an Arc, methods are called using Arc::make_mut.
  • can't be cloned

Arc(Wave)

// waves use Arc. they're cloned when mutated while other references exist
// (Arc::make_mut)

// load a song (keep a system monitor open to watch the memory use)
let wave = Wave::load("song.mp3");

// this doesn't clone the wave, since no other references exist
wave.set_sample_rate(48000);

// no memory use increase. the players use the same copy
let w1 = wavech(wave, 0);
let w2 = wavech(wave, 1);

// this causes the wave to be cloned (one in graphs, and the new edited one here)
wave.set_sample_rate(48000);

// redefining the graphs, dropping the old wave
let w1 = wavech(wave, 0);
let w2 = wavech(wave, 1);

// if you're using `play()`, it has to be called twice for an old graph to be dropped
// since it uses a Slot, which keeps the previous graph for morphing

let w = Wave::load("./guidance.wav");   // load from file
w;                                      // prints info about the loaded wave
    //Wave(ch:1, sr:11025, len:1101250, dur:99.88662131519274)

let osc = sine_hz(134) | saw_hz(42);
let s = Wave::render(44100, 1, osc);    // render 1 second of the given graph
s;                                      // print info
    //Wave(ch:2, sr:44100, len:44100, dur:1)
s.save_wav16("awawawa.wav");            // save the wave as a 16-bit wav file

Sequencer

deviations

  • backend returns a SequencerBackend wrapped in a net. this way it can be used anywhere were a net can be used
  • Sequencer itself can't be played (or ticked). you can either call play_backend on it, or play on its backend (or a graph containing the backend)
  • methods has_backend, replay_events, and time aren't supported
  • times are all f32 cast as f64
  • you can't clone them (and why would you want to?)

let s = Sequencer::new(true, 2);
s;
// Sequencer(outs: 2, has_backend: false)
let b = s.backend();
b;
// Inputs         : 0
// Outputs        : 2
// Latency        : 0.0 samples
// Footprint      : 224 bytes
// Size           : 1
s;
// Sequencer(outs: 2, has_backend: true)
let g = b >> reverb_stereo(30,3,0.8);
g;
// Inputs         : 0
// Outputs        : 2
// Latency        : 0.0 samples
// Footprint      : 224 bytes
// Size           : 2
g.play();
s.push_relative(0, 2, Fade::Smooth, 0.2, 0.1,
	sine_hz(124) | sine_hz(323)
);

drop

// calling drop on any variable will drop that value
let f = 40;
f + 2;
// 42.0
f.drop();
f; // prints nothing

building

git clone https://github.com/tomara-x/lapis.git
  • build it
cd lapis
cargo run --release

thanks

license

lapis is free and open source. all code in this repository is dual-licensed under either:

at your option.

your contributions

unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.