A small list of tips & tricks I find myself needing when working with CircuitPython. I find these examples useful when picking up a new project and I just want some boilerplate to get started. Also see the circuitpython-tricks/larger-tricks directory for additional ideas.
An older version of this page is a Learn Guide on Adafruit too!
If you're new to CircuitPython overall, there's no single reference, but:
- The Python Tutorial on Python.org, since "CircuitPython is Python" mostly. (approx. Python 3.4)
- CircuitPython API reference, particularly the "Core Modules > Modules" section in the left sidebar
- for compiled-in libraries like
displayio
,usb
,audioio
,ulab.numpy
- for compiled-in libraries like
- Pure-Python libraries in Adafruit Library Bundle for drivers & helpers libraries like
board
,neopixel
&ble
- and CircuitPython Essentials Learn Guide of course
But it's probably easiest to do a Cmd-F/Ctrl-F find on keyword of idea you want.
- Inputs
- Outputs
- Neopixels / Dotstars
- Audio
- USB
- USB Serial
- USB MIDI
- WiFi / Networking
- Scan for WiFi Networks, sorted by signal strength
- Join WiFi network with highest signal strength
- Ping an IP address
- Get IP address of remote host
- Fetch a JSON file
- Serve a webpage via HTTP
- Set RTC time from NTP
- Set RTC time from time service
- What the heck is settings.toml?
- What the heck is secrets.py?
- Displays (LCD / OLED / E-Ink) and displayio
- I2C
- Timing
- Board Info
- Computery Tasks
- Coding Techniques
- System error handling
- Using the REPL
- Python tricks
- Python info
- Host-side tasks
- About this guide
import board
from digitalio import DigitalInOut, Pull
button = DigitalInOut(board.D3) # defaults to input
button.pull = Pull.UP # turn on internal pull-up resistor
print(button.value) # False == pressed
Can also do:
import time, board, digitalio
button = digitalio.DigitalInOut(board.D3)
button.switch_to_input(digitalio.Pull.UP)
while True:
print("button pressed:", button.value == False) # False == pressed
time.sleep(0.1)
import board
import analogio
potknob = analogio.AnalogIn(board.A1)
position = potknob.value # ranges from 0-65535
pos = potknob.value // 256 # make 0-255 range
Note: While AnalogIn.value
is 16-bit (0-65535) corresponding to 0 V to 3.3V,
the MCU ADCs can have limitations in resolution and voltage range.
This reduces what CircuitPython sees.
For example, the ESP32 ADCs are 12-bit w/ approx 0.1 V to 2.5 V range
(e.g. value
goes from around 200 to 50,000, in steps of 16)
import touchio
import board
touch_pin = touchio.TouchIn(board.GP6)
# on Pico / RP2040, need 1M pull-down on each input
if touch_pin.value:
print("touched!")
You can also get an "analog" touch value with touch_pin.raw_value
to do
basic proximity detection or even theremin-like behavior.
import board
import rotaryio
encoder = rotaryio.IncrementalEncoder(board.GP0, board.GP1) # must be consecutive on Pico
print(encoder.position) # starts at zero, goes neg or pos
import board
from digitalio import DigitalInOut, Pull
from adafruit_debouncer import Debouncer
button_in = DigitalInOut(board.D3) # defaults to input
button_in.pull = Pull.UP # turn on internal pull-up resistor
button = Debouncer(button_in)
while True:
button.update()
if button.fell:
print("press!")
if button.rose:
print("release!")
Note: Most boards have the native keypad
module that can do keypad debouncing in a much more
efficient way. See Set up and debounce a list of pins
import board
from digitalio import DigitalInOut, Pull
from adafruit_debouncer import Button
button_in = DigitalInOut(board.D3) # defaults to input
button_in.switch_to_input(Pull.UP) # turn on internal pull-up resistor
button = Button(button_in)
while True:
button.update()
if button.pressed:
print("press!")
if button.released:
print("release!")
if button.short_count > 1: # detect multi-click
print("multi-click: click count:", button.short_count)
If your board's CircuitPython has the keypad
library (most do),
then I recommend using it. It's not just for key matrixes! And it's more efficient
and, since it's built-in, reduces a library dependency.
import board
import keypad
button_pins = (board.GP0, board.GP1, board.GP2, board.GP3, board.GP4)
buttons = keypad.Keys(button_pins, value_when_pressed=False, pull=True)
while True:
button = buttons.events.get() # see if there are any key events
if button: # there are events!
if button.pressed:
print("button", button.key_number, "pressed!")
if button.released:
print("button", button.key_number, "released!")
Otherwise, you can use adafruit_debouncer
:
import board
from digitalio import DigitalInOut, Pull
from adafruit_debouncer import Debouncer
button_pins = (board.GP0, board.GP1, board.GP2, board.GP3, board.GP4)
buttons = [] # will hold list of Debouncer objects
for pin in button_pins: # set up each pin
tmp_pin = DigitalInOut(pin) # defaults to input
tmp_pin.pull = Pull.UP # turn on internal pull-up resistor
buttons.append( Debouncer(tmp_pin) )
while True:
for i in range(len(buttons)):
buttons[i].update()
if buttons[i].fell:
print("button",i,"pressed!")
if buttons[i].rose:
print("button",i,"released!")
And you can use adafruit_debouncer
on touch pins too:
import board, touchio, adafruit_debouncer
touchpad = adafruit_debouncer.Debouncer(touchio.TouchIn(board.GP1))
while True:
touchpad.update()
if touchpad.rose: print("touched!")
if touchpad.fell: print("released!")
import board
import digitalio
ledpin = digitalio.DigitalInOut(board.D2)
ledpin.direction = digitalio.Direction.OUTPUT
ledpin.value = True
Can also do:
ledpin = digitalio.DigitalInOut(board.D2)
ledpin.switch_to_output(value=True)
Different boards have DAC on different pins
import board
import analogio
dac = analogio.AnalogOut(board.A0) # on Trinket M0 & QT Py
dac.value = 32768 # mid-point of 0-65535
import board
import pwmio
out1 = pwmio.PWMOut(board.MOSI, frequency=25000, duty_cycle=0)
out1.duty_cycle = 32768 # mid-point 0-65535 = 50 % duty-cycle
import neopixel
leds = neopixel.NeoPixel(board.NEOPIXEL, 16, brightness=0.2)
leds[0] = 0xff00ff # first LED of 16 defined
leds[0] = (255,0,255) # equivalent
leds.fill( 0x00ff00 ) # set all to green
# servo_animation_code.py -- show simple servo animation list
import time, random, board
from pwmio import PWMOut
from adafruit_motor import servo
# your servo will likely have different min_pulse & max_pulse settings
servoA = servo.Servo(PWMOut(board.RX, frequency=50), min_pulse=500, max_pulse=2250)
# the animation to play
animation = (
# (angle, time to stay at that angle)
(0, 2.0),
(90, 2.0),
(120, 2.0),
(180, 2.0)
)
ani_pos = 0 # where in list to start our animation
while True:
angle, secs = animation[ ani_pos ]
print("servo moving to", angle, secs)
servoA.angle = angle
time.sleep( secs )
ani_pos = (ani_pos + 1) % len(animation) # go to next, loop if at end
In CircuitPython 7, the rainbowio
module has a colorwheel()
function.
Unfortunately, the rainbowio
module is not available in all builds.
In CircuitPython 6, colorwheel()
is a built-in function part of _pixelbuf
or adafruit_pypixelbuf
.
The colorwheel()
function takes a single value 0-255 hue and returns an (R,G,B)
tuple
given a single 0-255 hue. It's not a full HSV_to_RGB() function but often all you need
is "hue to RGB", wher you assume saturation=255 and value=255.
It can be used with neopixel
, adafruit_dotstar
, or any place you need a (R,G,B) 3-byte tuple.
Here's one way to use it.
# CircuitPython 7 with or without rainbowio module
import time, board, neopixel
try:
from rainbowio import colorwheel
except:
def colorwheel(pos):
if pos < 0 or pos > 255: return (0, 0, 0)
if pos < 85: return (255 - pos * 3, pos * 3, 0)
if pos < 170: pos -= 85; return (0, 255 - pos * 3, pos * 3)
pos -= 170; return (pos * 3, 0, 255 - pos * 3)
led = neopixel.NeoPixel(board.NEOPIXEL, 1, brightness=0.4)
while True:
led.fill( colorwheel((time.monotonic()*50)%255) )
time.sleep(0.05)
import time, board, neopixel, rainbowio
num_leds = 16
leds = neopixel.NeoPixel(board.D2, num_leds, brightness=0.4, auto_write=False )
delta_hue = 256//num_leds
speed = 10 # higher numbers = faster rainbow spinning
i=0
while True:
for l in range(len(leds)):
leds[l] = rainbowio.colorwheel( int(i*speed + l * delta_hue) % 255 )
leds.show() # only write to LEDs after updating them all
i = (i+1) % 255
time.sleep(0.05)
A shorter version using a Python list comprehension. The leds[:]
trick is a way to assign
a new list of colors to all the LEDs at once.
import supervisor, board, neopixel, rainbowio
num_leds = 16
speed = 10 # lower is faster, higher is slower
leds = neopixel.NeoPixel(board.D2, 16, brightness=0.4)
while True:
t = supervisor.ticks_ms() / speed
leds[:] = [rainbowio.colorwheel( t + i*(255/len(leds)) ) for i in range(len(leds))]
import time
import board, neopixel
num_leds = 16
leds = neopixel.NeoPixel(board.D2, num_leds, brightness=0.4, auto_write=False )
my_color = (55,200,230)
dim_by = 20 # dim amount, higher = shorter tails
pos = 0
while True:
leds[pos] = my_color
leds[:] = [[max(i-dim_by,0) for i in l] for l in leds] # dim all by (dim_by,dim_by,dim_by)
pos = (pos+1) % num_leds # move to next position
leds.show() # only write to LEDs after updating them all
time.sleep(0.05)
If you're used to Arduino, making sound was mostly constrained to simple beeps
using the Arduino tone()
function. You can do that in CircuitPython too with
pwmio
and simpleio
, but CircuitPython can also play WAV and MP3
files and become a fully-fledged audio synthesizer with synthio
.
In CircuitPython, there are multiple core module libraries available to output audio:
pwmio
-- use almost any GPIO pin to output simple beeps, no WAV/MP3/synthioaudioio
-- uses built-in DAC to output WAV, MP3, synthioaudiopwmio
-- like above, but uses PWM like arduinoanalogWrite()
, requires RC filter to convert to analogaudiobusio
-- outputs high-quality I2S audio data stream, requires external I2S decoder hardware
Different devices will have different audio modules available. Generally, the pattern is:
- SAMD51 (e.g. "M4" boards) --
audioio
(DAC) andaudiobusio
(I2S) - RP2040 (e.g. Pico) --
audiopwmio
(PWM) andaudiobusio
(I2S) - ESP32 (e.g. QTPy ESP32) --
audiobusio
(I2S) only
To play WAV and MP3 files, they usually must be resaved in a format parsable by CircuitPython, see Preparing Audio Files for CircuitPython
For devices that only have pwmio
capability, you can make simple tones.
The simpleio
library can be used for this:
# a short piezo song using tone()
import time, board, simpleio
while True:
for f in (262, 294, 330, 349, 392, 440, 494, 523):
simpleio.tone(board.A0, f, 0.25)
time.sleep(1)
WAV files are easiest for CircuitPython to play. The shortest code to play a WAV file on Pico RP2040 is:
import time, board, audiocore, audiopwmio
audio = audiopwmio.PWMAudioOut(board.GP0)
wave = audiocore.WaveFile("laser2.wav")
audio.play(wave)
while True:
pass # wait for audio to finish playing
Details and other ways below.
This uses the audiopwmio
library, only available for RP2040 boards like Raspberry Pi Pico and NRF52840-based boards like Adafruit Feather nRF52840 Express.
On RP2040-based boards, any pin can be PWM Audio pin.
See the audiopwomio Support Matrix for which boards support audiopwmio
.
import time, board
from audiocore import WaveFile
from audiopwmio import PWMAudioOut as AudioOut
wave = WaveFile("laser2.wav") # can also be filehandle from open()
audio = AudioOut(board.GP0) # must be PWM-capable pin
while True:
print("audio is playing:",audio.playing)
if not audio.playing:
audio.play(wave)
wave.sample_rate = int(wave.sample_rate * 0.90) # play 10% slower each time
time.sleep(0.1)
Notes:
-
There will be a small pop when audio starts playing as the PWM driver takes the GPIO line from not being driven to being PWM'ed. There's currently no way around this. If playing multiple WAVs, consider using
AudioMixer
to keep the audio system running between WAVs. This way, you'll only have the startup pop. -
If you want stereo output on boards that support it then you can pass in two pins, like:
audio = audiopwmio.PWMAudioOut(left_channel=board.GP14, right_channel=board.GP15)
-
PWM output must be filtered and converted to line-level to be usable. Use an RC circuit to accomplish this, see this simple circuit or this twitter thread for details.
-
The
WaveFile()
object can take either a filestream (the output ofopen('filewav','rb')
) or can take a string filename (wav=WaveFile("laser2.wav")
).
Some CircuitPython boards (SAMD51 "M4" & SAMD21 "M0") have built-in DACs that are supported.
The code is the same as above, with just the import line changing.
See the audioio Support Matrix for which boards support audioio
.
import time, board
import audiocore, audioio # DAC
wave_file = open("laser2.wav", "rb")
wave = audiocore.WaveFile(wave_file)
audio = audioio.AudioOut(board.A0) # must be DAC-capable pin, A0 on QTPy Haxpress
while True:
print("audio is playing:",audio.playing)
if not audio.playing:
audio.play(wave)
wave.sample_rate = int(wave.sample_rate * 0.90) # play 10% slower each time
time.sleep(0.1)
Note: if you want stereo output on boards that support it (SAMD51 "M4" mostly),
then you can pass in two pins, like:
audio = audioio.AudioOut(left_channel=board.A0, right_channel=board.A1)
Unlike PWM or DAC, most CircuitPython boards support driving an external I2S audio board.
This will also give you higher-quality sound output than DAC or PWM.
See the audiobusio Support Matrix for which boards support audiobusio
.
# for e.g. Pico RP2040 pins bit_clock & word_select pins must be adjacent
import board, audiobusio, audiocore
audio = audiobusio.I2SOut(bit_clock=board.GP0, word_select=board.GP1, data=board.GP2)
audio.play( audiocore.WaveFile("laser2.wav") )
The default buffer used by the audio system is quite small.
This means you'll hear corrupted audio if CircuitPython is doing anything else
(having CIRCUITPY written to, updating a display). To get around this, you can
use audiomixer
to make the audio buffer larger. Try buffer_size=2048
to start.
A larger buffer means a longer lag between when a sound is triggered when its heard.
AudioMixer is also great if you want to play multiple WAV files at the same time.
import time, board
from audiocore import WaveFile
from audioio import AudioOut
import audiomixer
wave = WaveFile("laser2.wav", "rb")
audio = AudioOut(board.A0) # assuming QTPy M0 or Itsy M4
mixer = audiomixer.Mixer(voice_count=1, sample_rate=22050, channel_count=1,
bits_per_sample=16, samples_signed=True, buffer_size=2048)
audio.play(mixer) # never touch "audio" after this, use "mixer"
while True:
print("mixer voice is playing:", mixer.voice[0].playing)
if not mixer.voice[0].playing:
time.sleep(1)
print("playing again")
mixer.voice[0].play(wave)
time.sleep(0.1)
This example assumes WAVs that are mono 22050 Hz sample rate, w/ signed 16-bit samples.
import time, board, audiocore, audiomixer
from audiopwmio import PWMAudioOut as AudioOut
wav_files = ("loop1.wav", "loop2.wav", "loop3.wav")
wavs = [None] * len(wav_files) # holds the loaded WAVs
audio = AudioOut(board.GP2) # RP2040 example
mixer = audiomixer.Mixer(voice_count=len(wav_files), sample_rate=22050, channel_count=1,
bits_per_sample=16, samples_signed=True, buffer_size=2048)
audio.play(mixer) # attach mixer to audio playback
for i in range(len(wav_files)):
print("i:",i)
wavs[i] = audiocore.WaveFile(open(wav_files[i], "rb"))
mixer.voice[i].play( wavs[i], loop=True) # start each one playing
while True:
print("doing something else while all loops play")
time.sleep(1)
Note: M0 boards do not have audiomixer
Note: Number of simultaneous sounds is limited sample rate and flash read speed. Rules of thumb:
- Built-in flash: 10 22kHz sounds simultanously
- SPI SD cards: 2 22kHz sounds simultaneously
Also see the many examples in larger-tricks.
Once you have set up audio output (either directly or via AudioMixer), you can play WAVs or MP3s through it, or play both simultaneously.
For instance, here's an example that uses an I2SOut to a PCM5102 on a Raspberry Pi Pico RP2040 to simultaneously play both a WAV and an MP3:
import board, audiobusio, audiocore, audiomp3
num_voices = 2
i2s_bclk, i2s_wsel, i2s_data = board.GP9, board.GP10, board.GP11 # BCLK, LCLK, DIN on PCM5102
audio = audiobusio.I2SOut(bit_clock=i2s_bclk, word_select=i2s_wsel, data=i2s_data)
mixer = audiomixer.Mixer(voice_count=num_voices, sample_rate=22050, channel_count=1,
bits_per_sample=16, samples_signed=True)
audio.play(mixer) # attach mixer to audio playback
wav_file = "/amen1_22k_s16.wav" # in 'circuitpython-tricks/larger-tricks/breakbeat_wavs'
mp3_file = "/vocalchops476663_22k_128k.mp3" # in 'circuitpython-tricks/larger-tricks/wav'
# https://freesound.org/people/f-r-a-g-i-l-e/sounds/476663/
wave = audiocore.WaveFile(open(wav_file, "rb"))
mp3 = audiomp3.MP3Decoder(open(mp3_file, "rb"))
mixer.voice[0].play( wave )
mixer.voice[1].play( mp3 )
while True:
pass # both audio files play
Note: For MP3 files, be aware that since this is doing software MP3 decoding, you will likely need to re-encode the MP3s to lower bitrate and sample rate (max 128 kbps and 22,050 Hz) to be playable the lower-end CircuitPython devices like the Pico / RP2040.
Note: For MP3 files and setting loop=True
when playing, there is a small delay
when looping. WAV files loop seemlessly.
An example of boards with pwmio
but no audio are ESP32-S2-based boards like
FunHouse,
where you cannot play WAV files, but you can make beeps.
A larger example is this gist: https://gist.github.com/todbot/f35bb5ceed013a277688b2ca333244d5
For instance, if you have multiple of the same device.
The label
can be up to 11 characters.
This goes in boot.py
not code.py
and you must powercycle board.
# this goes in boot.py not code.py!
new_name = "TRINKEYPY0"
import storage
storage.remount("/", readonly=False)
m = storage.getmount("/")
m.label = new_name
storage.remount("/", readonly=True)
import supervisor
if supervisor.runtime.usb_connected:
led.value = True # USB
else:
led.value = False # no USB
An older way that tries to mount CIRCUITPY read-write and if it fails, USB connected:
def is_usb_connected():
import storage
try:
storage.remount('/', readonly=False) # attempt to mount readwrite
storage.remount('/', readonly=True) # attempt to mount readonly
except RuntimeError as e:
return True
return False
is_usb = "USB" if is_usb_connected() else "NO USB"
print("USB:", is_usb)
import os
fs_stat = os.statvfs('/')
print("Disk size in MB", fs_stat[0] * fs_stat[2] / 1024 / 1024)
print("Free space in MB", fs_stat[0] * fs_stat[3] / 1024 / 1024)
import microcontroller
microcontroller.on_next_reset(microcontroller.RunMode.UF2)
microcontroller.reset()
Note: in older CircuitPython use RunMode.BOOTLOADER
and for boards with multiple
bootloaders (like ESP32-S2):
import microcontroller
microcontroller.on_next_reset(microcontroller.RunMode.BOOTLOADER)
microcontroller.reset()
print("hello there") # prints a newline
print("waiting...", end='') # does not print newline
for i in range(256): print(i, end=', ') # comma-separated numbers
while True:
print("Type something: ", end='')
my_str = input() # type and press ENTER or RETURN
print("You entered: ", my_str)
import time
import supervisor
print("Type something when you're ready")
last_time = time.monotonic()
while True:
if supervisor.runtime.serial_bytes_available:
my_str = input()
print("You entered:", my_str)
if time.monotonic() - last_time > 1: # every second, print
last_time = time.monotonic()
print(int(last_time),"waiting...")
import time, sys, supervisor
print("type charactcers")
while True:
n = supervisor.runtime.serial_bytes_available
if n > 0: # we read something!
s = sys.stdin.read(n) # actually read it in
# print both text & hex version of recv'd chars (see control chars!)
print("got:", " ".join("{:s} {:02x}".format(c,ord(c)) for c in s))
time.sleep(0.01) # do something else
class USBSerialReader:
""" Read a line from USB Serial (up to end_char), non-blocking, with optional echo """
def __init__(self):
self.s = ''
def read(self,end_char='\n', echo=True):
import sys, supervisor
n = supervisor.runtime.serial_bytes_available
if n > 0: # we got bytes!
s = sys.stdin.read(n) # actually read it in
if echo: sys.stdout.write(s) # echo back to human
self.s = self.s + s # keep building the string up
if s.endswith(end_char): # got our end_char!
rstr = self.s # save for return
self.s = '' # reset str to beginning
return rstr
return None # no end_char yet
usb_reader = USBSerialReader()
print("type something and press the end_char")
while True:
mystr = usb_reader.read() # read until newline, echo back chars
#mystr = usb_reader.read(end_char='\t', echo=False) # trigger on tab, no echo
if mystr:
print("got:",mystr)
time.sleep(0.01) # do something time critical
CircuitPython can be a MIDI controller, or respond to MIDI!
Adafruit provides an adafruit_midi
class to make things easier, but it's rather complex for how simple MIDI actually is.
For outputting MIDI, you can opt to deal with raw bytearray
s, since most MIDI messages
are just 1,2, or 3 bytes long. For reading MIDI,
you may find Winterbloom's SmolMIDI to be faster
to parse MIDI messages, since by design it does less.
import usb_midi
import adafruit_midi
from adafruit_midi.note_on import NoteOn
from adafruit_midi.note_off import NoteOff
midi_out_channel = 3 # human version of MIDI out channel (1-16)
midi = adafruit_midi.MIDI( midi_out=usb_midi.ports[1], out_channel=midi_out_channel-1)
def play_note(note,velocity=127):
midi.send(NoteOn(note, velocity)) # 127 = highest velocity
time.sleep(0.1)
midi.send(NoteOff(note, 0)) # 0 = lowest velocity
Note: This pattern works for sending serial (5-pin) MIDI too, see below
Sending MIDI with a lower-level bytearray
is also pretty easy and
could gain some speed for timing-sensitive applications.
This code is equivalent to the above, without adafruit_midi
import usb_midi
midi_out = usb_midi.ports[1]
midi_out_channel = 3 # MIDI out channel (1-16)
note_on_status = (0x90 | (midi_out_channel-1))
note_off_status = (0x80 | (midi_out_channel-1))
def play_note(note,velocity=127):
midi_out.write( bytearray([note_on_status, note, velocity]) )
time.sleep(0.1)
midi_out.write( bytearray([note_off_status, note, 0]) )
Not exactly USB, but it is MIDI!
Both adafruit_midi
and the bytearray technique works for Serial MIDI (aka "5-pin MIDI") too.
With a simple MIDI out circuit
you can control old hardware synths.
import busio
midi_out_channel = 3 # MIDI out channel (1-16)
note_on_status = (0x90 | (midi_out_channel-1))
note_off_status = (0x80 | (midi_out_channel-1))
# must pick board pins that are UART TX and RX pins
midi_uart = busio.UART(tx=board.GP16, rx=board.GP17, baudrate=31250)
def play_note(note,velocity=127):
midi_uart.write( bytearray([note_on_status, note, velocity]) )
time.sleep(0.1)
midi_uart.write( bytearray([note_off_status, note, 0]) )
import usb_midi # built-in library
import adafruit_midi # install with 'circup install adafruit_midi'
from adafruit_midi.note_on import NoteOn
from adafruit_midi.note_off import NoteOff
midi_usb = adafruit_midi.MIDI(midi_in=usb_midi.ports[0])
while True:
msg = midi_usb.receive()
if msg:
if isinstance(msg, NoteOn):
print("usb noteOn:",msg.note, msg.velocity)
elif isinstance(msg, NoteOff):
print("usb noteOff:",msg.note, msg.velocity)
Note with adafruit_midi
you must import
each kind of MIDI Message you want to handle.
MIDI is MIDI, so you can use either the midi_uart
or the usb_midi.ports[]
created above with adafruit_midi
.
Here's an example receiving MIDI from both USB and Serial on a QTPy RP2040.
Note for receiving serial MIDI, you need an appropriate optoisolator input circuit,
like this one for QTPys
or this one for MacroPad RP2040.
import board, busio
import usb_midi # built-in library
import adafruit_midi # install with 'circup install adafruit_midi'
from adafruit_midi.note_on import NoteOn
from adafruit_midi.note_off import NoteOff
uart = busio.UART(tx=board.TX, rx=board.RX, baudrate=31250, timeout=0.001)
midi_usb = adafruit_midi.MIDI( midi_in=usb_midi.ports[0], midi_out=usb_midi.ports[1] )
midi_serial = adafruit_midi.MIDI( midi_in=uart, midi_out=uart )
while True:
msg = midi_usb.receive()
if msg:
if isinstance(msg, NoteOn):
print("usb noteOn:",msg.note, msg.velocity)
elif isinstance(msg, NoteOff):
print("usb noteOff:",msg.note, msg.velocity)
msg = midi_serial.receive()
if msg:
if isinstance(msg, NoteOn):
print("serial noteOn:",msg.note, msg.velocity)
elif isinstance(msg, NoteOff):
print("serial noteOff:",msg.note, msg.velocity)
If you don't care about the source of the MIDI messages, you can combine
the two if blocks using the "walrus operator" (:=
)
while True:
while msg := midi_usb.receive() or midi_uart.receive():
if isinstance(msg, NoteOn) and msg.velocity != 0:
note_on(msg.note, msg.velocity)
elif isinstance(msg,NoteOff) or isinstance(msg,NoteOn) and msg.velocity==0:
note_off(msg.note, msg.velocity)
Some CircuitPython devices like ESP32-S2 based ones, do not have enough
USB endpoints to enable all USB functions, so USB MIDI is disabled by default.
To enable it, the easiest is to disable USB HID (keyboard/mouse) support.
This must be done in boot.py
and the board power cycled.
# boot.py
import usb_hid
import usb_midi
usb_hid.disable()
usb_midi.enable()
print("enabled USB MIDI, disabled USB HID")
Note: this is for boards with native WiFi (ESP32)
import wifi
networks = []
for network in wifi.radio.start_scanning_networks():
networks.append(network)
wifi.radio.stop_scanning_networks()
networks = sorted(networks, key=lambda net: net.rssi, reverse=True)
for network in networks:
print("ssid:",network.ssid, "rssi:",network.rssi)
import wifi
def join_best_network(good_networks, print_info=False):
"""join best network based on signal strength of scanned nets"""
networks = []
for network in wifi.radio.start_scanning_networks():
networks.append(network)
wifi.radio.stop_scanning_networks()
networks = sorted(networks, key=lambda net: net.rssi, reverse=True)
for network in networks:
if print_info: print("network:",network.ssid)
if network.ssid in good_networks:
if print_info: print("connecting to WiFi:", network.ssid)
try:
wifi.radio.connect(network.ssid, good_networks[network.ssid])
return True
except ConnectionError as e:
if print_info: print("connect error:",e)
return False
good_networks = {"todbot1":"FiOnTheFly", # ssid, password
"todbot2":"WhyFlyWiFi",}
connected = join_best_network(good_networks, print_info=True)
if connected:
print("connected!")
Note: this is for boards with native WiFi (ESP32)
import os
import time
import wifi
import ipaddress
ip_to_ping = "1.1.1.1"
wifi.radio.connect(ssid=os.getenv('CIRCUITPY_WIFI_SSID'),
password=os.getenv('CIRCUITPY_WIFI_PASSWORD'))
print("my IP addr:", wifi.radio.ipv4_address)
print("pinging ",ip_to_ping)
ip1 = ipaddress.ip_address(ip_to_ping)
while True:
print("ping:", wifi.radio.ping(ip1))
time.sleep(1)
import os, wifi, socketpool
wifi.radio.connect(ssid=os.getenv('CIRCUITPY_WIFI_SSID'),
password=os.getenv('CIRCUITPY_WIFI_PASSWORD'))
print("my IP addr:", wifi.radio.ipv4_address)
hostname = "todbot.com"
pool = socketpool.SocketPool(wifi.radio)
addrinfo = pool.getaddrinfo(host=hostname, port=443) # port is required
print("addrinfo", addrinfo)
ipaddr = addrinfo[0][4][0]
print(f"'{hostname}' ip address is '{ipaddr}'")
Note: this is for boards with native WiFi (ESP32)
import os
import time
import wifi
import socketpool
import ssl
import adafruit_requests
wifi.radio.connect(ssid=os.getenv('CIRCUITPY_WIFI_SSID'),
password=os.getenv('CIRCUITPY_WIFI_PASSWORD'))
print("my IP addr:", wifi.radio.ipv4_address)
pool = socketpool.SocketPool(wifi.radio)
session = adafruit_requests.Session(pool, ssl.create_default_context())
while True:
response = session.get("https://todbot.com/tst/randcolor.php")
data = response.json()
print("data:",data)
time.sleep(5)
Note: this is for boards with native WiFi (ESP32)
The adafruit_httpserver
library
makes this pretty easy, and has good examples. You can tell it to either server.serve_forver()
and do all your computation in your @server.route()
functions, or use server.poll()
inside a while-loop.
There is also the Ampule library.
import time, os, wifi, socketpool
from adafruit_httpserver.server import HTTPServer
from adafruit_httpserver.response import HTTPResponse
my_port = 1234 # set this to your liking
wifi.radio.connect(ssid=os.getenv('CIRCUITPY_WIFI_SSID'),
password=os.getenv('CIRCUITPY_WIFI_PASSWORD'))
server = HTTPServer(socketpool.SocketPool(wifi.radio))
@server.route("/") # magic that attaches this function to "server" object
def base(request):
my_str = f"<html><body><h1> Hello! Current time.monotonic is {time.monotonic()}</h1></body></html>"
return HTTPResponse(body=my_str, content_type="text/html")
# or for static content: return HTTPResponse(filename="/index.html")
print(f"Listening on http://{wifi.radio.ipv4_address}:{my_port}")
server.serve_forever(str(wifi.radio.ipv4_address), port=my_port) # never returns
Note: this is for boards with native WiFi (ESP32)
Note: You need to set my_tz_offset
to match your region
# copied from:
# https://docs.circuitpython.org/projects/ntp/en/latest/examples.html
import time, os, rtc
import socketpool, wifi
import adafruit_ntp
my_tz_offset = -7 # PDT
wifi.radio.connect(ssid=os.getenv('CIRCUITPY_WIFI_SSID'),
password=os.getenv('CIRCUITPY_WIFI_PASSWORD'))
print("Connected, getting NTP time")
pool = socketpool.SocketPool(wifi.radio)
ntp = adafruit_ntp.NTP(pool, tz_offset=my_tz_offset)
rtc.RTC().datetime = ntp.datetime
while True:
print("current datetime:", time.localtime())
time.sleep(5)
Note: this is for boards with native WiFi (ESP32)
This uses the awesome and free WorldTimeAPI.org site, and this example will fetch the current local time (including timezone and UTC offset) based on the geolocated IP address of your device.
import time, os, rtc
import wifi, ssl, socketpool
import adafruit_requests
wifi.radio.connect(ssid=os.getenv('CIRCUITPY_WIFI_SSID'),
password=os.getenv('CIRCUITPY_WIFI_PASSWORD'))
print("Connected, getting WorldTimeAPI time")
pool = socketpool.SocketPool(wifi.radio)
request = adafruit_requests.Session(pool, ssl.create_default_context())
print("Getting current time:")
response = request.get("http://worldtimeapi.org/api/ip")
time_data = response.json()
tz_hour_offset = int(time_data['utc_offset'][0:3])
tz_min_offset = int(time_data['utc_offset'][4:6])
if (tz_hour_offset < 0):
tz_min_offset *= -1
unixtime = int(time_data['unixtime'] + (tz_hour_offset * 60 * 60)) + (tz_min_offset * 60)
print(time_data)
print("URL time: ", response.headers['date'])
rtc.RTC().datetime = time.localtime( unixtime ) # create time struct and set RTC with it
while True:
print("current datetime: ", time.localtime()) # time.* now reflects current local time
time.sleep(5)
Also see this more concise version from @deilers78.
It's a config file that lives next to your code.py
and is used to store
WiFi credentials and other global settings. It is also used (invisibly)
by many Adafruit libraries that do WiFi.
You can use it (as in the examples above) without those libraries.
The settings names used by CircuitPython are documented in
CircuitPython Web Workflow.
Note: You can use any variable names for your WiFI credentials
(a common pair is WIFI_SSID
and WIFI_PASSWORD
), but if you use the
CIRCUITPY_WIFI_*
names that will also start up the
Web Workflow
You use it like this for basic WiFi connectivity:
# settings.toml
CIRCUITPY_WIFI_SSID = "PrettyFlyForAWiFi"
CIRCUITPY_WIFI_PASSWORD = "mysecretpassword"
# code.py
import os, wifi
print("connecting...")
wifi.radio.connect(ssid=os.getenv('CIRCUITPY_WIFI_SSID'),
password=os.getenv('CIRCUITPY_WIFI_PASSWORD'))
print("my IP addr:", wifi.radio.ipv4_address)
It's an older version of the settings.toml
idea.
You may see older code that uses it.
displayio
is the native system-level driver for displays in CircuitPython. Several CircuitPython boards
(FunHouse, MagTag, PyGamer, CLUE) have displayio
-based displays and a
built-in board.DISPLAY
object that is preconfigured for that display.
Or, you can add your own I2C or SPI display.
Boards like FunHouse, MagTag, PyGamer, CLUE have built-in displays.
display.rotation
works with all displays, not just built-in ones.
import board
display = board.DISPLAY
print(display.rotation) # print current rotation
display.rotation = 0 # valid values 0,90,180,270
Using displayio.OnDiskBitmap
CircuitPython has a built-in BMP parser called displayio.OnDiskBitmap
:
The images should be in non-compressed, paletized BMP3 format.
(how to make BMP3 images)
import board, displayio
display = board.DISPLAY
maingroup = displayio.Group() # everything goes in maingroup
display.root_group = maingroup # show our maingroup (clears the screen)
bitmap = displayio.OnDiskBitmap(open("my_image.bmp", "rb"))
image = displayio.TileGrid(bitmap, pixel_shader=bitmap.pixel_shader)
maingroup.append(image) # shows the image
Using adafruit_imageload
You can also use the adafruit_imageload
library that supports slightly more kinds of BMP files,
(but should still be paletized BMP3 format
as well as paletized PNG and GIF files. Which file format to choose?
- BMP images are larger but faster to load
- PNG images are about 2x smaller than BMP and almost as fast to load
- GIF images are a little bigger than PNG but much slower to load
import board, displayio
import adafruit_imageload
display = board.DISPLAY
maingroup = displayio.Group() # everything goes in maingroup
display.root_group = maingroup # set the root group to display
bitmap, palette = adafruit_imageload.load("my_image.png")
image = displayio.TileGrid(bitmap, pixel_shader=palette)
maingroup.append(image) # shows the image
How displayio
is structured
CircuitPython's displayio
library works like:
- an image
Bitmap
(and itsPalette
) goes inside aTileGrid
- a
TileGrid
goes inside aGroup
- a
Group
is shown on aDisplay
.
Useful for display a solid background color that can be quickly changed.
import time, board, displayio
display = board.DISPLAY # get default display (FunHouse,Pygamer,etc)
maingroup = displayio.Group() # Create a main group to hold everything
display.root_group = maingroup # put it on the display
# make bitmap that spans entire display, with 3 colors
background = displayio.Bitmap(display.width, display.height, 3)
# make a 3 color palette to match
mypal = displayio.Palette(3)
mypal[0] = 0x000000 # set colors (black)
mypal[1] = 0x999900 # dark yellow
mypal[2] = 0x009999 # dark cyan
# Put background into main group, using palette to map palette ids to colors
maingroup.append(displayio.TileGrid(background, pixel_shader=mypal))
time.sleep(2)
background.fill(2) # change background to dark cyan (mypal[2])
time.sleep(2)
background.fill(1) # change background to dark yellow (mypal[1])
Another way is to use
vectorio
:
import board, displayio, vectorio
display = board.DISPLAY # built-in display
maingroup = displayio.Group() # a main group that holds everything
display.root_group = maingroup # put maingroup on the display
mypal = displayio.Palette(1)
mypal[0] = 0x999900
background = vectorio.Rectangle(pixel_shader=mypal, width=display.width, height=display.height, x=0, y=0)
maingroup.append(background)
Or can also use
adafruit_display_shapes
:
import board, displayio
from adafruit_display_shapes.rect import Rect
display = board.DISPLAY
maingroup = displayio.Group() # a main group that holds everything
display.root_group = maingroup # add it to display
background = Rect(0,0, display.width, display.height, fill=0x000000 ) # background color
maingroup.append(background)
import time, board, displayio
import adafruit_imageload
display = board.DISPLAY # get display object (built-in on some boards)
screen = displayio.Group() # main group that holds all on-screen content
display.root_group = screen # add it to display
file_names = [ '/images/cat1.bmp', '/images/cat2.bmp' ] # list of filenames
screen.append(displayio.Group()) # placeholder, will be replaced w/ screen[0] below
while True:
for fname in file_names:
image, palette = adafruit_imageload.load(fname)
screen[0] = displayio.TileGrid(image, pixel_shader=palette)
time.sleep(1)
Note: Images must be in palettized BMP3 format. For more details, see Preparing images for CircuitPython
E-Ink displays are damaged if refreshed too frequently.
CircuitPython enforces this, but also provides display.time_to_refresh
,
the number of seconds you need to wait before the display can be refreshed.
One solution is to sleep a little longer than that and you'll never get the error.
Another would be to wait for time_to_refresh
to go to zero, as show below.
import time, board, displayio, terminalio
from adafruit_display_text import label
mylabel = label.Label(terminalio.FONT, text="demo", x=20,y=20,
background_color=0x000000, color=0xffffff )
display = board.DISPLAY # e.g. for MagTag
display.root_group = mylabel
while True:
if display.time_to_refresh == 0:
display.refresh()
mylabel.text = str(time.monotonic())
time.sleep(0.1)
from: CircuitPython I2C Guide: Find Your Sensor
import board
i2c = board.I2C() # or busio.I2C(pin_scl,pin_sda)
while not i2c.try_lock(): pass
print("I2C addresses found:", [hex(device_address)
for device_address in i2c.scan()])
i2c.unlock()
One liner to copy-n-paste into REPL for quicky I2C scan:
import board; i2c=board.I2C(); i2c.try_lock(); [hex(a) for a in i2c.scan()]; i2c.unlock()
CircuitPython defaults to 100 kHz I2C bus speed. This will work for all devices, but some devices can go faster. Common faster speeds are 200 kHz and 400 kHz.
import board
import busio
# instead of doing
# i2c = board.I2C()
i2c = busio.I2C( board.SCL, board.SDA, frequency=200_000)
# then do something with 'i2c' object as before, like:
oled = adafruit_ssd1306.SSD1306_I2C(width=128, height=32, i2c=i2c)
Generally use time.monotonic()
to get the current "uptime" of a board in fractional seconds.
So to measure the duration it takes CircuitPython to do something like:
import time
start_time = time.monotonic()
# put thing you want to measure here, like:
import neopixel
stop_time = time.monotonic()
print("elapsed time = ", stop_time - start_time)
Note that on the "small" versions of CircuitPython in the QT Py M0, Trinket M0, etc., the floating point value of seconds will become less accurate as uptime increases.
If you want something more like Arduino's millis()
function, the supervisor.ticks_ms()
function returns an integer, not a floating point value. It is more useful for sub-second
timing tasks and you can still convert it to floating-point seconds for human consumption.
import supervisor
start_msecs = supervisor.ticks_ms()
import neopixel
stop_msecs = supervisor.ticks_ms()
print("elapsed time = ", (stop_msecs - start_msecs)/1000)
The CircuitPython garbage collector makes it so you don't have to deal with memory allocations like you do in languages like C/C++. But when it runs, it can pause your program for tens of milliseconds in some cases. For timing-sensitive applications, you can exhibit some control over the garbage collector so it only runs when you want it (like in the "shadow" after a timing-critical event)
Here's one way to do this.
import gc
from adafruit_ticks import ticks_ms, ticks_add, ticks_less
gc.collect() # collect any garbage before we...
gc.disable() # disable automatic garbage collection
dmillis = 10 # how many millis between explicit gc
deadline = ticks_add(ticks_ms(), dmillis)
while True:
now = ticks_ms()
if ticks_diff(now, deadline) >= 0:
deadline = ticks_add(now, dmillis)
gc.collect() # explicitly run a garbage collection cycle
# do timing-sensitive thing here
When doing timing-sensitive tasks in CircuitPython, you may have code that looks like this (say from the above):
from adafruit_ticks import ticks_ms, ticks_add, ticks_less
check_secs = 0.004 # check_secs is seconds between checks
check_millis = check_secs * 1000 # convert to millis
deadline = ticks_add(ticks_ms(), check_millis)
while True:
now = ticks_ms()
if ticks_less(now,deadline) >= 0:
deadline = ticks_add(now, check_millis)
do_periodic_task() # do timing-critical thing every 'check_secs'
This seems more accurate than using time.monotonic()
since it's using the millisecond-accurate supervisor.ticks_ms
property, the timing resolution of CircuitPython.
This seems to work, until you pass in check_secs = 0.004
, because the ticks_*()
functions expect an integer and int(0.004*1000) = 3
. If you were
using the above code to output an accurate timing signal, it's now going to be 25% off from what you expect. This is ultimately because CircuitPython has reduced floating point precision (30-bit instead of 32-bit) (further discusion here).
In short: stick to integer milliseconds.
from: https://learn.adafruit.com/welcome-to-circuitpython/frequently-asked-questions
import gc
print( gc.mem_free() )
from https://gist.github.com/anecdata/1c345cb2d137776d76b97a5d5678dc97
import microcontroller
import board
for pin in dir(microcontroller.pin):
if isinstance(getattr(microcontroller.pin, pin), microcontroller.Pin):
print("".join(("microcontroller.pin.", pin, "\t")), end=" ")
for alias in dir(board):
if getattr(board, alias) is getattr(microcontroller.pin, pin):
print("".join(("", "board.", alias)), end=" ")
print()
import os
print(os.uname().machine)
'Adafruit ItsyBitsy M4 Express with samd51g19'
To get the chip family
import os
print(os.uname().sysname)
'ESP32S2'
import os
board_type = os.uname().machine
if 'QT Py M0' in board_type:
tft_clk = board.SCK
tft_mosi = board.MOSI
spi = busio.SPI(clock=tft_clk, MOSI=tft_mosi)
elif 'ItsyBitsy M4' in board_type:
tft_clk = board.SCK
tft_mosi = board.MOSI
spi = busio.SPI(clock=tft_clk, MOSI=tft_mosi)
elif 'Pico' in board_type:
tft_clk = board.GP10 # must be a SPI CLK
tft_mosi= board.GP11 # must be a SPI TX
spi = busio.SPI(clock=tft_clk, MOSI=tft_mosi)
else:
print("unsupported board", board_type)
name = "John"
fav_color = 0x003366
body_temp = 98.65
fav_number = 123
print("name:%s color:%06x temp:%2.1f num:%d" % (name,fav_color,body_temp,fav_number))
# 'name:John color:ff3366 temp:98.6 num:123'
(doesn't work on 'small' CircuitPythons like QTPy M0)
name = "John"
fav_color = 0xff3366
body_temp = 98.65
fav_number = 123
print(f"name:{name} color:{fav_color:06x} temp:{body_temp:2.1f} num:{fav_number}")
# 'name:John color:ff3366 temp:98.6 num:123'
Regular expressions are a really powerful way to match information in and parse data
from strings. While CircuitPython has a version of the re
regex module you may know
from desktop Python, it is very limited. Specifcally it doesn't have the very useful
re.findall()
function. Below is a semi-replacement for findall()
.
import re
def find_all(regex, some_str):
matches = []
while m := regex.search(some_str):
matches.append( m.groups() )
some_str = some_str[ m.end(): ] # get past match
return matches
my_str = "<thing>thing1 I want</thing> <thing>thing2 I want</thing> <thing>thing3 I want</thing>"
regex1 = re.compile('<thing.*?>(.*?)<\/thing>')
my_matches = find_all( regex1, my_str )
print("matches:", my_matches)
# my_config.py
config = {
"username": "Grogu Djarin",
"password": "ig88rules",
"secret_key": "3a3d9bfaf05835df69713c470427fe35"
}
# code.py
from my_config import config
print("secret:", config['secret_key'])
# 'secret: 3a3d9bfaf05835df69713c470427fe35'
Use microcontroller.nvm
to store persistent state across
resets or between boot.py
and code.py
, and declare that
the first byte of nvm
will be the startup_mode
.
Now if you create multiple code.py files (say) code1.py
, code2.py
, etc.
you can switch between them based on startup_mode
.
import time
import microcontroller
startup_mode = microcontroller.nvm[0]
if startup_mode == 1:
import code1 # runs code in `code1.py`
if startup_mode == 2:
import code2 # runs code in `code2.py`
# otherwise runs 'code.py`
while True:
print("main code.py")
time.sleep(1)
Note: in CircuitPyton 7+ you can use supervisor.set_next_code_file()
to change which .py file is run on startup.
This changes only what happens on reload, not hardware reset or powerup.
Using it would look like:
import supervisor
supervisor.set_next_code_file('code_awesome.py')
# and then if you want to run it now, trigger a reload
supervisor.reload()
# simple range mapper, like Arduino map()
def map_range(s, a1, a2, b1, b2):
return b1 + ((s - a1) * (b2 - b1) / (a2 - a1))
# example: map 0-0123 value to 0.0-1.0 value
val = 768
outval = map_range( val, 0,1023, 0.0,1.0 )
# outval = 0.75
The Python built-in min()
and max()
functions can be used together
to make something like Arduino's constrain()
to clamp an input between two values.
# constrain a value to be 0-255
outval = min(max(val, 0), 255)
# constrain a value to be 0-255 integer
outval = int(min(max(val, 0), 255))
# constrain a value to be -1 to +1
outval = min(max(val, -1), 1)
import touchio
import board
touch_pin = touchio.TouchIn(board.GP6)
last_touch_val = False # holds last measurement
toggle_value = False # holds state of toggle switch
while True:
touch_val = touch_pin.value
if touch_val != last_touch_val:
if touch_val:
toggle_value = not toggle_value # flip toggle
print("toggle!", toggle_value)
last_touch_val = touch_val
Also known as "blink-without-delay"
import time
last_time1 = time.monotonic() # holds when we did something #1
last_time2 = time.monotonic() # holds when we did something #2
while True:
if time.monotonic() - last_time1 > 2.0: # every 2 seconds
last_time1 = time.monotonic() # save when we do the thing
print("hello!") # do thing #1
if time.monotonic() - last_time2 > 5.0: # every 5 seconds
last_time2 = time.monotonic() # save when we do the thing
print("world!") # do thing #2
Note: a more accurate of this uses ticks_ms()
and maybe turning off gc / garbage collection.
Put a try
/except KeyboardInterrupt
to catch the Ctrl-C
on the inside of your main loop.
while True:
try:
print("Doing something important...")
time.sleep(0.1)
except KeyboardInterrupt:
print("Nice try, human! Not quitting.")
Also useful for graceful shutdown (turning off neopixels, say) on Ctrl-C.
import time, random
import board, neopixel, rainbowio
leds = neopixel.NeoPixel(board.NEOPIXEL, 1, brightness=0.4 )
while True:
try:
rgb = rainbowio.colorwheel(int(time.monotonic()*75) % 255)
leds.fill(rgb)
time.sleep(0.05)
except KeyboardInterrupt:
print("shutting down nicely...")
leds.fill(0)
break # gets us out of the while True
Normally, CircuitPython restarts anytime the CIRCUITPY drive is written to. This is great normally, but is frustrating if you want your code to keep running, and you want to control exactly when a restart happens.
import supervisor
supervisor.runtime.autoreload = False # CirPy 8 and above
#supervisor.disable_autoreload() # CirPy 7 and below
To trigger a reload, do a Ctrl-C + Ctrl-D in the REPL or reset your board.
Also works on other RP2040-based boards like QTPy RP2040. From https://gist.github.com/Neradoc/8056725be1c209475fd09ffc37c9fad4
Also see getting into Safe Mode with a REPL one-liner.
# Copy this as 'boot.py' in your Pico's CIRCUITPY drive
# Useful in case Pico locks up (which it's done a few times on me)
import board
import time
from digitalio import DigitalInOut,Pull
led = DigitalInOut(board.LED)
led.switch_to_output()
safe = DigitalInOut(board.GP14) # <-- choose your button pin
safe.switch_to_input(Pull.UP)
def reset_on_pin():
if safe.value is False:
import microcontroller
microcontroller.on_next_reset(microcontroller.RunMode.SAFE_MODE)
microcontroller.reset()
led.value = False
for x in range(16):
reset_on_pin()
led.value = not led.value # toggle LED on/off as notice
time.sleep(0.1)
The "serial" REPL is the most useful diagnostic tools in CircuitPython.
Always have it open when saving your code to see any errors.
If you use a separate terminal program instead of an IDE, I recommend tio
.
Adafruit CircuitPython 6.2.0-beta.2 on 2021-02-11; Adafruit Trinket M0 with samd21e18
>>> help("modules")
__main__ digitalio pulseio supervisor
analogio gc pwmio sys
array math random time
board microcontroller rotaryio touchio
builtins micropython rtc usb_hid
busio neopixel_write storage usb_midi
collections os struct
Plus any modules on the filesystem
By default CircuitPython will echo the REPL to the display of those boards with built-in displays.
This can slow down the REPL. So one way to speed the REPL up is to hide the displayio.Group
that
contains all the REPL output. (From user @argonblue in the CircuitPython Discord chat)
import board
display = board.DISPLAY
display.root_group.hidden = True
# and to turn it back on
display.root_group.hidden = False
You can also turn back on the REPL after using the display for your own graphics with:
display.root_group = None
(yes, semicolons are legal in Python)
# get into Safe Mode if you have REPL access
import microcontroller; microcontroller.on_next_reset(microcontroller.RunMode.SAFE_MODE); microcontroller.reset()
# load common libraries (for later REPL experiments)
import time, board, analogio, touchio; from digitalio import DigitalInOut,Pull
# create a pin and set a pin LOW (if you've done the above)
pin = DigitalInOut(board.GP0); pin.switch_to_output(value=False)
# print out board pins and objects (like `I2C`, `STEMMA_I2C`, `DISPLAY`, if present)
import board; dir(board)
# print out microcontroller pins (chip pins, not the same as board pins)
import microcontroller; dir(microcontroller.pin)
# release configured / built-in display
import displayio; displayio.release_displays()
# turn off auto-reload when CIRCUITPY drive is touched
import supervisor; supervisor.runtime.autoreload = False
# test neopixel strip, make them all purple
import board, neopixel; leds = neopixel.NeoPixel(board.GP3, 8, brightness=0.2); leds.fill(0xff00ff)
leds.deinit() # releases pin
# scan I2C bus
import board; i2c=board.I2C(); i2c.try_lock(); [hex(a) for a in i2c.scan()]; i2c.unlock()
These are general Python tips that may be useful in CircuitPython.
blank_array = [0] * 50 # creats 50-element list of zeros
Thanks to @Neradoc for this tip:
rgb_tuple = (255, 0, 128)
rgb_int = int.from_bytes(rgb_tuple, byteorder='big')
rgb_int = 0xFF0080
rgb_tuple2 = tuple((rgb_int).to_bytes(3,"big"))
rgb_tuple2 == rgb_tuple
Create simple data structures as config to control your program. Unlike Arduino, you can store multiple values per list/array entry.
mycolors = (
# color val, name
(0x0000FF, "blue"),
(0x00FFFF, "cyan"),
(0xFF00FF, "purple"),
)
for i in range(len(mycolors)):
(val, name) = mycolors[i]
print("my color ", name, "has the value", val)
How to get information about Python inside of CircuitPython.
import sys
print(sys.modules.keys())
# 'dict_keys([])'
import board
import neopixel
import adafruit_dotstar
print(sys.modules.keys())
prints "dict_keys(['neopixel', 'adafruit_dotstar'])"
a = 123
b = 'hello there'
my_globals = sorted(dir)
print(my_globals)
# prints "['__name__', 'a', 'b']"
if 'a' in my_globals:
print("you have a variable named 'a'!")
if 'c' in my_globals:
print("you have a variable named 'c'!")
With an established serial connection, press Ctrl+c
:
Adafruit CircuitPython 7.1.1 on 2022-01-14; S2Pico with ESP32S2-S2FN4R2
>>>
Without connection or code running, check the boot_out.txt
file in your CIRCUITPY drive.
import os
print(os.uname().release)
'7.1.1'
print(os.uname().version)
'7.1.1 on 2022-01-14'
Things you might need to do on your computer when using CircuitPython.
The below examples are for MacOS / Linux. Similar commands are used for Windows
circup
can be used to easily install and update modules
$ pip3 install --user circup
$ circup install adafruit_midi
$ circup update # updates all modules
Freshly update all modules to latest version (e.g. when going from CP 6 -> CP 7)
(This is needed because circup update
doesn't actually seem to work reliably)
circup freeze > mymodules.txt
rm -rf /Volumes/CIRCUITPY/lib/*
circup install -r mymodules.txt
And updating circup when a new version of CircuitPython comes out:
$ pip3 install --upgrade circup
To install libraries by hand from the
CircuitPython Library Bundle
or from the CircuitPython Community Bundle (which circup doesn't support), get the bundle, unzip it and then use cp -rX
.
cp -rX bundle_folder/lib/adafruit_midi /Volumes/CIRCUITPY/lib
Note: on limited-memory boards like Trinkey, Trinket, QTPy, you must use the -X
option on MacOS
to save space. You may also need to omit unused parts of some libraries (e.g. adafruit_midi/system_exclusive
is not needed if just sending MIDI notes)
There's two ways to load images for use with displayio
:
- The built-in
displayio.OnDiskBitmap()
- The library
adafruit_imageload
displayio.OnDisBitmap()
:
- can load "indexed" (aka "palette") non-compressed BMP3 images
- doesn't load image into RAM (great for TileGrids)
adafruit_imageload
- can load BMP3 images with RLE compression
- loads entire image into RAM (thus you may run out of memory)
- an load palette PNG images and GIF images
- PNG image loading is almost as fast as BMP and uses 1/2 the disk space
- GIF loading is very slow
To make images load faster generally, you can reduce the number of colors in the image. The maximum number of colors is 256, but try reducing colors to 64 or even 2 if it's a black-n-white image.
Some existing Learn Guides:
- https://learn.adafruit.com/creating-your-first-tilemap-game-with-circuitpython/indexed-bmp-graphics
- https://learn.adafruit.com/preparing-graphics-for-e-ink-displays
And here's some ways to do the conversions.
Most online image converters do not create BMPs in the proper format: BMP3, non-compressed, up to 256 colors in an 8-bit palette.
However @Neradoc found the site convert2bmp will work when you set "Color:" mode to "8 (Indexed)". Some initial tests show this works! I'd recommend also trying out one of the following techniques too to have finer control.
The site https://cancerberosgx.github.io/magic/playground/ lets you use any of the ImageMagick commands below to convert images. It's really handy if you can't install ImageMagick locally.
ImageMagick is a command-line image manipulation tool. With it,
you can convert any image format to BMP3 format. The main ImageMagick CLI command is convert
.
convert myimage.jpg -resize 240x240 -type palette -colors 64 -compress None BMP3:myimage_for_cirpy.bmp
You can also use this technique to create reduced-color palette PNGs:
convert myimage.jpg -resize 240x240 -type palette -colors 64 myimage.png
GraphicsMagick is a slimmer, lower-requirement
clone of ImageMagick. All GraphicsMagick commands are accessed via the gm
CLI command.
gm convert myimage.jpg -resize 240x240 -colors 64 -type palette -compress None BMP3:myimage_for_cirpy.bmp
To make images smaller (and load faster), reduce number of colors from 256. If your image is a monochrome (or for use with E-Ink displays like MagTag), use 2 colors. The "-dither" options are really helpful for monochrome:
convert cat.jpg -dither FloydSteinberg -colors 2 -type palette BMP3:cat.bmp
There is a nice wrapper around GraphicsMagick / Imagemagick with the gm library
.
A small NodeJs program to convert images could look like this:
var gm = require('gm');
gm('myimage.jpg')
.resize(240, 240)
.colors(64)
.type("palette")
.compress("None")
.write('BMP3:myimage_for_cirpy.bmp', function (err) {
if (!err) console.log('done1');
});
The Python Image Library (PIL) fork pillow
seems to work the best. It's unclear how to toggle compression.
from PIL import Image
size = (240, 240)
num_colors = 64
img = Image.open('myimage.jpg')
img = img.resize(size)
newimg = img.convert(mode='P', colors=num_colors)
newimg.save('myimage_for_cirpy.bmp')
CircuitPython can play both WAV files and MP3 files, but there are specific variants of these files that will work better, as some options require much more processor demand. WAV files are much easier to play but take up more disk space.
For WAV files, I've found the best trade-off in quality / flash-space / compatibility to be:
- PCM 16-bit signed PCM
- Mono (but stereo will work if using I2S or SAMD51)
- 22050 Hz sample rate
And remember that these settings must match how you're setting up the audiomixer
object.
So for the above settings, you'd create an audiomixer.Mixer
like:
mixer = audiomixer.Mixer(voice_count=1, sample_rate=22050, channel_count=1,
bits_per_sample=16, samples_signed=True)
To convert WAVs for CircuitPython, I like to use Audacity or the sox
command-line tool.
Sox can convert just about any audio to the correct WAV format:
sox loop.mp3 -b 16 -c 1 -r 22050 loop.wav
MP3 files require a lot more CPU to decode so in general you will want to re-encode MP3s to be a lower bit-rate and lower sample-rate. These settings seem to work okay on an lower-end chip like the Pico /RP2040:
- 128 kbps data rate CBR or lower
- 22050 Hz sample rate or lower
- Mono
In sox
, you can do this conversion with:
sox loop.mp3 -c 1 -r 22050 -C 128 loop_22k_128kbps.mp3
To get sox
on various platforms:
- Linux:
sudo apt install sox libsox-fmt-mp3
- macOS:
brew install sox
- Windows: Use installer at http://sox.sourceforge.net/
Some audio Learn Guide links:
- https://learn.adafruit.com/circuitpython-essentials/circuitpython-audio-out#play-a-wave-file-2994862-6
- https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino/convert-files
circup
is a great tool to help you install CircuitPython libraries. Think of it like pip
or npm
for CircuitPython.
Instead of downloading the bundles by hand, circup
has it already downloaded an unzipped.
Here's how to find that directory:
circup_dir=`python3 -c 'import appdirs; print(appdirs.user_data_dir(appname="circup", appauthor="adafruit"))'`
ls $circup_dir
If you want to build CircuitPython yourself, you can! It's not too bad. There's a very good "Building CircuitPython" Learn Guide that I refer to all the time, since it goes through the main reasons why you might want to build your own version of CircuitPython, including:
- Adding "Frozen" Modules (libraries built-in to the firmware)
- Setting different SPI flash chips (if your custom board uses a different kind of flash)
- Adding a new board to CircuitPython
But if you just want a quick list of the commands to use to build, here's what I use (as of Jun 2024) to build CircuitPython for rp2040.
git clone https://github.com/todbot/circuitpython circuitpython-todbot
cd circuitpython-todbot
pip3 install --upgrade -r requirements-dev.txt # do occasionally, after 'git pull'
pip3 install --upgrade -r requirements-doc.txt # do occasionally, after 'git pull'
cd ports/raspberrypi
make fetch-port-submodules # takes a long time the first time ran, do after 'git pull' too
make BOARD=raspberry_pi_pico # or other board name listed in ports/raspberrypi/boards/
# make -C ../../mpy-cross # if you need mpy-cross
And for Espressif / ESP32 builds:
git clone https://github.com/todbot/circuitpython circuitpython-todbot
cd circuitpython-todbot
pip3 install --upgrade -r requirements-dev.txt # do occasionally, after 'git pull'
pip3 install --upgrade -r requirements-doc.txt # do occasionally, after 'git pull'
cd ports/espressif
make fetch-port-submodules # takes a long time the first time ran, do after 'git pull' too
./esp-idf/install.sh
. ./esp-idf/export.sh
pip3 install --upgrade -r requirements-dev.txt # because now we're using a new python
pip3 install --upgrade -r requirements-doc.txt # because now we're using a new python
make BOARD=adafruit_qtpy_esp32s3
Note, this assumes you've already installed the system-level prerequisites. On MacOS, this is what I do to get those:
brew install git git-lfs python3 gettext uncrustify cmake
brew install gcc-arm-embedded # (the cask, not 'arm-none-eabi-gcc')
-
Many of the code snippets are not considered "well-formatted" by Python linters. This guide favors brevity over strict style adherence.
-
The precursor to this guide is QTPy Tricks, which has similar but different (and still valid) fun things to do in CircuitPython.
-
This guide is the result of trying to learn Python via CircuitPython and from very enlightening discussions with John Edgar Park. I have a good background in other languages, but mostly C/C++, and have taught classes in Arduino for several years. This informs how I've been thinking about things in this guide.