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building linux binaries on linux: type make make a folder: /usr/local/games/wolfenstein/ copy wolfsp.i386 and wolfspded.i386 in it, also make a subdirectory called: main put the produced .so files (cgame, ui and qagame) in this main folder, also copy your *.pk3 files from your original installation into this main folder, then you should be able to start the game with the ./wolfsp.i386 command running a server is only possible if sv_pure is set to 0 building windows binaries on linux: install the cross tools type ./cross-make-mingw.sh put the exe files in a folder, make a subfolder and put the dll's and the pk3 files in it running a server is only possible if sv_pure is set to 0 building os x binaries on os x Make sure the osx 10.5 SDK is installed (its included in xcode 3.x) type make type ./make-macosx-ub.sh copy the wolfsp.app to a folder copy the dylib files to: /Users/<username>/Library/Application\ Support/Wolfenstein/main run the app file running a server is only possible if sv_pure is set to 0 running a dedicated server is only possible from the command line for now
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