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updated version to 0.3.2
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several minor fixes to levels, dialogues and routines
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Ironbell committed Dec 8, 2016
1 parent e0eddec commit aed8c3a
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Binary file modified db/game_data.db
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Expand Up @@ -28,7 +28,7 @@ INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Citguard_TryLetter', 'dl_npc_cityguard1','Hm, the seal of the High Priestess Inina. I''ll have to believe you, then.','Hm, das Siegel der Hohepriesterin Inina. Dann muss ich dir leider glauben.','Hm, es Siegel vode Hohepriesterin Inina. Den muni der wohl oder übel glaube.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Citguard_LetZeffIn', 'dl_npc_cityguard1','Alright, I will inform the other guards. You can tell him it is safe to return to Gandria.','Gut, ich werde die anderen Wachen davon benachrichtigen. Du kannst ihm sagen, es sei sicher, in die Stadt zurückzukommen.','Guet, ich wird de andere Wache devo verzelle. Chaschem sege er chön wider id Stadt cho.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_OnlyLloyd', 'dl_npc_cityguard1','But I won''t tell you, I''ll only talk to Lloyd in person. (Show letter)','Aber ich werde es dir nicht sagen, nur Lloyd persönlich. (Brief zeigen)','Aber ich wirds der nid sege, nur em Lloyd persönlich (Brief zeige)');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_WolfProblem', 'dl_npc_cityguard1','They were all transformed into wolves. (show letter)','Sie wurden alle in Wölfe verwandelt. (Brief zeigen)','Si sind all in Wölf verwandlet worde. (Brief zeige)');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_WolfProblem', 'dl_npc_cityguard1','They were all transformed into wolves. (Show letter)','Sie wurden alle in Wölfe verwandelt. (Brief zeigen)','Si sind all in Wölf verwandlet worde. (Brief zeige)');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Citguard_OnlyLloyd', 'dl_npc_cityguard1','It''s "Commander" Lloyd.','Es heisst "Kommandant" Lloyd.','Es heisst "Kommandant" Lloyd.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Citguard_WolfProblem', 'dl_npc_cityguard1','I hope you''re joking.','Ich hoffe, du machst Witze.','Ich hoff, da ischen schlechte Witz.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Citguard_LetCendricIn', 'dl_npc_cityguard1','(Looks at the seal) But if Inina herself gave you that letter, We''ll have to let you in.','(Schaut das Siegel an) Aber wenn dir Inina diesen Brief überreicht hat, dann müssen wir dich wohl hineinlassen.','(Luegt es Siegel ah) Aber wenn d''Inina dir de Brief überreicht het, den mömer dich wohl ielah.');
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8 changes: 4 additions & 4 deletions db/insert_scripts/dialogue/insert_text_dl_npc_inina_utf8.sql
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@@ -1,5 +1,5 @@
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_Hey', 'dl_npc_inina','Hey.','Hallo.','Hoi.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_Hey', 'dl_npc_inina','Hello, young mage. I''m Inina, High Priestess of the Clerics. How can I help you?','Hallo, junger Magier. Ich bin Inina, die Hohepriesterin der Kleriker. Wie kann ich dir helfen?','Hallo, junge Magier. Ich bin d''Inina, Hohepriesterin vo de Kleriker. Wie chan ich dir helfe?');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_Hey', 'dl_npc_inina','Hello, young mage. I''m Inina, High Priestess of the clerics. How can I help you?','Hallo, junger Magier. Ich bin Inina, die Hohepriesterin der Kleriker. Wie kann ich dir helfen?','Hallo, junge Magier. Ich bin d''Inina, Hohepriesterin vo de Kleriker. Wie chan ich dir helfe?');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_WhatDoing', 'dl_npc_inina','What are you doing here?','Was macht ihr hier?','Was mached ihr do?');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_Mage', 'dl_npc_inina','How do you know I''m a mage?','Woher weisst du, dass ich Magier bin?','Woher weisch du, dass ich en Magier bi?');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_Aura', 'dl_npc_inina','You can see my aura?','Du kannst meine Aura sehen?','Du chasch mini Aura gseh?');
Expand Down Expand Up @@ -44,14 +44,14 @@ INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_WhatIsMark', 'dl_npc_inina','Unless I am very much mistaken, this is a curse designed to track you.','Wenn ich mich nicht irre, ist es ein Fluch, der dazu dient, dich aufzspüren.','Wenn ich mich nid irre, isches en Fluech wo dezue da isch, dich ufz''spüre.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_MarkGetRid', 'dl_npc_inina','May I? (Places her finger on the mark but pulls it back instantly) No, that won''t work. I''m not familiar with this kind of magic.','Darf ich? (Legt einen Finger auf das Mal aber zieht ihn sofort wieder zurück) Nein, das funktioniert so nicht. Diese Art von Magie ist mir fremd.','Dörfi? (Legt en Finger ufs Zeiche und ziehten aber grad wider zrugg) Nei, so klappt das nid. Die Art vo Magie isch mir nid ganz ghüür.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_MarkGetRid2', 'dl_npc_inina','If you really plan to get rid of that, ask the alchemist Syrah when you arrive in Gandria. She knows much more about curses than I do.','Wenn du es wirklich loswerden willst, frage die Alchemistin Syrah um Rat, wenn du nach Gandria kommst. Sie kennt sich mit Flüchen besser aus als ich.','Wenn du das würkli loswerde wetsch, denn frög d''Alchemistin Syrah um Rot, wend nach Gandria chunsch. Si kennt sich mit so Flüech besser uus als ich.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_MarkWhoWould', 'dl_npc_inina','Well, the Paladins use a similar technique to mark and track down prisoners. But I''d know those marks. If you really don''t know why you bear it, you may be in trouble.','Nunja, die Paladine brauchen eine ähnliche Technik um die Gefangenen zu markieren und aufzuspüren. Wenn du wirklich nicht weisst, warum du es trägst, könntest du in Schwierigkeiten stecken.','Naja, d''Paladin bruched e ähnlichi Technik zum Gfangeni markiere und ufspüre. Wenn du würkli nid weisch, weso du das hesch, denn hesch vilicht echt Problem.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_MarkWhoWould', 'dl_npc_inina','Well, the paladins use a similar technique to mark and track down prisoners. But I''d know those marks. If you really don''t know why you bear it, you may be in trouble.','Nunja, die Paladine brauchen eine ähnliche Technik um die Gefangenen zu markieren und aufzuspüren. Wenn du wirklich nicht weisst, warum du es trägst, könntest du in Schwierigkeiten stecken.','Naja, d''Paladin bruched e ähnlichi Technik zum Gfangeni markiere und ufspüre. Wenn du würkli nid weisch, weso du das hesch, denn hesch vilicht echt Problem.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_IFoundNote', 'dl_npc_inina','Paladin Marcus has carried this note with him... (Show note)','Paladin Marcus trug diese Notiz bei sich... (Notiz zeigen)','De Paladin da het die Notiz bi sich gha... (Notiz zeige)');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_FoundNote', 'dl_npc_inina','Oh, thank you. Let me see... (Reads the note carefully)','Oh, danke. Lass mal sehen... (liest die Notiz sorgfältig)','Oh, merci. Mal luege... (Liest d''Notiz sorgfältig)');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_FoundNote2', 'dl_npc_inina','It seems like he tried to write about a beast that transforms humans into wolves? Maybe that thing is also responsible for his strange aura here.','Es scheint, als hätte er versucht, über eine Bestie zu schreiben, die Menschen in Wölfe verwandelt? Vielleicht hat dieses Ding auch diese seltsame Aura hier zu verantworten.','Es schiint, als heb er probiert, über es Biest z''schriibe, wo Mensche i Wölf verwandlet? Vilicht isch weg dem Ding au di seltsam Aura da...');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_FoundNote3', 'dl_npc_inina','As you already got out of the cave alive, maybe you got a chance to hunt that beast down and slay it. I would offer you my undying gratitude and a great reward, of course.','Da du schon einmal lebend durch diese Höhlen gekommen bist, kannst du vielleicht auch dieses Biest finden und töten? Meine ewige Dankbarkeit wäre dir gewiss und ich würde dich natürlich auch reich entlöhnen.','Well du scho mal lebendig dur die Höhle cho bisch, bringsches vilicht au ane, das Biest z''finde und z''töte? Du hetsch mini ewig Dankbarkeit.. und ich wür der natürli au gnueg Gold ge defür.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Choice_BeastSlain', 'dl_npc_inina','I''ve slain the beast in the caverns.','Ich habe das Biest in den Höhlen getötet.','Ich hans Viich ide Höhlene killt.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_BeastSlain', 'dl_npc_inina','Yes, I''ve already felt it. The evil magic that was obscuring the shrine is gone.','Ja, ich habe es bereits gespürt. Die bösartige Magie, die den Schrein vernebelte, ist weg.','Ja, ich has scho gspürt. Di bös Magie, wo de Schrein verneblet het, isch weg.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_BeastSlain2', 'dl_npc_inina','You did us a great favour. Here, take this pouch filled with gold as a reward.','Du hast uns einen grossen Gefallen getan. Hier, nimm diesen Beutel mit Gold als Belohnung.','Du hesch üs en grosse Gfalle gmacht. Da, nimm de Beutel mit Gold als Belohnig.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_BeastSlain3', 'dl_npc_inina','I''m greatly impressed by your skills, mage. You may be a worthy initiant for the Clerics. (Takes a piece of paper and writes something down)','Ich bin höchst beeindruckt bei deinen Fähigkeiten, Magier. Du könntest ein würdiger Initiant für die Kleriker sein. (Nimmt ein Stück Papier und schreibt etwas darauf)','Ich bi ufs Höchste beiidruckt vo dine Fähigkeite, Magier. Du chöntsch en würdige Initiant fürd Kleriker sii. (Nimmt es Stück papier und schriibt öppis druf)');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_BeastSlain4', 'dl_npc_inina','Here, take this letter of recommendation with you and bring it to Commander Lloyd once you''re in the city, he is the leader of the Paladins.','Hier, nimm dieses Emfehlungsschreiben und bringe es zu Kommandant Lloyd, wenn du in der Stadt bist. Er ist der Anführer der Paladine.','Da, nimm das Empfehligsschriibe und brings zum Kommandant Lloyd, wennd ide Stadt bisch. Er isch de Aführer vode Paladin.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_BeastSlain3', 'dl_npc_inina','I''m greatly impressed by your skills, mage. You may be a worthy initiant for the clerics. (Takes a piece of paper and writes something down)','Ich bin höchst beeindruckt bei deinen Fähigkeiten, Magier. Du könntest ein würdiger Initiant für die Kleriker sein. (Nimmt ein Stück Papier und schreibt etwas darauf)','Ich bi ufs Höchste beiidruckt vo dine Fähigkeite, Magier. Du chöntsch en würdige Initiant fürd Kleriker sii. (Nimmt es Stück papier und schriibt öppis druf)');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_BeastSlain4', 'dl_npc_inina','Here, take this letter of recommendation with you and bring it to Commander Lloyd once you''re in the city, he is the leader of the paladins.','Hier, nimm dieses Emfehlungsschreiben und bringe es zu Kommandant Lloyd, wenn du in der Stadt bist. Er ist der Anführer der Paladine.','Da, nimm das Empfehligsschriibe und brings zum Kommandant Lloyd, wennd ide Stadt bisch. Er isch de Aführer vode Paladin.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('DL_Inina_BeastSlain5', 'dl_npc_inina','May the Eternal Light guide thee.','Möge dich das Ewige Licht führen.','Es Ewige Liecht söll dich führe.');
1 change: 1 addition & 0 deletions db/insert_scripts/insert_text_sign_utf8.sql
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Expand Up @@ -21,3 +21,4 @@ bewegen sich nicht.','Gfroreni Plattforme
beweged sich nid.');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('NeedFire','sign','Need fire...','Brauchst Feuer...','Bruuchsch es Füürli...');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('GetOut','sign','Get out!','Hau ab!','Use mit dir!');
INSERT INTO text (text_id, text_type, english, german, swiss_german) values ('Danger','sign','Danger!','Gefahr!','Gföhrlich!');
2 changes: 1 addition & 1 deletion include/FileIO/NPCRoutineLoader.h
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Expand Up @@ -29,7 +29,7 @@ class NPCRoutineLoader {
void setTalkingActive(bool active);
void setTalkingActiveForce(bool active);
void setTalkingEnabled(bool enabled);
void setReloadLocked(bool locked);
void setReloadEnabled(bool enabled);

private:
bool m_isInitial = true;
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2 changes: 1 addition & 1 deletion include/global.h
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Expand Up @@ -98,7 +98,7 @@ inline void updateTime(sf::Time& time, const sf::Time& frameTime) {
}

// versioning
#define CENDRIC_VERSION_NR "0.3.1"
#define CENDRIC_VERSION_NR "0.3.2"

// const canvas size (window can be rescaled though)
#define WINDOW_WIDTH 1280
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4 changes: 2 additions & 2 deletions res/level/brokenbridge/brokenbridge.tmx
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Expand Up @@ -157,7 +157,7 @@
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