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Klaus Post edited this page Oct 31, 2024 · 13 revisions

Because MessagePack uses a schema-less, polymorphic type system, and Go is a strongly-typed language, any Go implementation of MessagePack serialization will have to make choices about how Go types map onto MessagePack types, and vice-versa. This document aims to explain the rules that msgp uses, and the justifications behind them.

Numerical Precision and Overflow

Rule 1: No Overflow

msgp always attempts to encode Go values in the smallest wire representation possible without any loss in numerical precision. For example, even though a Go int is 64 bits on 64-bit hardware, the encoding of int(5) is one byte on the wire, and it will still be 5 when decoded.

As a consequence of this rule, msgp will never let you decode a value that would overflow the object you are decoding into. For instance, if you use msgp.ReadInt16Bytes() or (*Reader).ReadInt16() to read out an integer value, the method will only succeed if the value of the integer is between math.MinInt16 and math.MaxInt16. For clarity's sake, here is the actual code for (*Reader).ReadInt16():

// ReadInt16 reads an int16 from the reader
func (m *Reader) ReadInt16() (i int16, err error) {
	var in int64
	in, err = m.ReadInt64()
	if in > math.MaxInt16 || in < math.MinInt16 {
		err = IntOverflow{Value: in, FailedBitsize: 16}
		return
	}
	i = int16(in)
	return
}

Note that all the methods that read int64 values will never return overflow errors, since MessagePack does not support integers wider than 64 bits.

Tip: Use int/uint or int64/uint64 when you cannot be sure of the magnitude of the encoded value.

Rule 2: No Loss of Precision

msgp will always encode a Go float32 as a 32-bit IEEE-754 float, and a float64 as a 64-bit IEEE-754 float.

When decoding, it is legal to decode a 32-bit float on the wire as a Go float64, but the opposite is illegal. This is to avoid the possibility of losing numerical precision.

Using the //msgp:compactfloatsfile directive ormsgp.AppendFloat/(*Writer).WriteFloat` will store float64 values as float32, if it can be done so without precision loss.

Tip: Don't mix-and-match; pick either float32 or float64 and use it everywhere.

Rule 3: Sign Matters

msgp will not allow a value that is a uint on the wire to be decoded into an int, and vice-versa.

The justification behind this is to prevent applications from failing sporadically because one implementation encodes int values and the other decodes uint values, for example. Those types are not strictly compatible, and thus it is treated as a type error.

(This is unlike the floating-point conversion rules, as neither uint nor int is a strict sub- or super-set of the other.)

Tip: Use mostly signed integers.

Structs, Maps, and Arrays

Like JSON, MessagePack has no notion of strongly-typed data structures. msgp encodes Go struct objects as MessagePack maps by default, but it can also encode them as tuples (ordered arrays). Decoding maps into Go structs can present some peculiar edge cases.

Rule 1: Keys are string-able

msgp does not support decoding maps with keys that are not "string-able" (either str or bin type, although str is preferred.)

You can still manually decode arbitrary maps with the primitives built into the library.

Rule 2: Map-to-Struct decoding is an Intersect

The generated implementations of msgp.Unmarshaler and msgp.Decodable decode the intersection of the map being decoded and the map represented by the struct. One of the most important consequences of this is that it is perfectly valid for a decode operation to not mutate the method receiver and return no error.

For example, let's assume we have the following type:

type Thing struct {
    Name  string  `msg:"name"`
    Value float64 `msg:"value"`
}

The following objects would all be legal to decode for the Thing type:

{} // the object is not mutated
{"name":"bob"} // only "name" is mutated
{"name":"bob","value":0.0} // both "name" and "value" are mutated
{"name":"bob","uncle":"joe"} // "name" is mutated; "uncle" is ignored

Users should take care to reset the values of objects that are repeatedly decoded in order to avoid conflating a previously decoded value with a new one.

The advantage to such a "forgiving" decoding algorithm is that the user can change struct definitions in production and still maintain some level of backwards-compatibility with previously-encoded values.

Rule 3: Tuple-to-Struct

If you use the tuple encoding directive for a struct, it will be encoded as a list of its fields rather than a map. Structs encoded/decoded this way are only compatible with lists of the same size and constituent types.

Tuple encoding is faster and stricter (and therefore "safer") than map encoding, but comes at the cost of backwards-compatibility.

Null/Nil

In Go, maps and slices can both have nil values. However, msgp will never decode a map or a slice as a nil value, instead encoding them as a zero-length map and a zero-length slice, respectively.

To allow maps and slices to be represented as nil, use the allownil tag. This will allow "clean" roundtrips for Go slices and maps, but may be problematic for other languages to understand.

The only default types that are encoded as MessagePack null are pointers and interface{}.

Decoding a null object into anything yields a TypeError.

time.Time

Timestamps were implemented in this library before an official extension was added for timestamps. Therefore it uses its own extension for this (Extension #5).

From version 1.24 this package supports reading either as input. This will make exchanging data with other platforms easier.

To write cross-compatible timestamps in the official format, add the file directive //msgp:newtime on an empty line to generate output using the -1 timestamp.

If you are implementing your own writer, use (*Writer).WriteTimeExt or AppendTimeExt to add fields in the compatible format.

json.Number

Encoding and decoding of json.Number is possible, either as struct members or as interface members.

Numbers will be encoded as integer, if possible, otherwise float64 is used. The zero value json.Number will be encoded as 0.

It is possible to encode as string with //msgp:replace json.Number with:string.

time.Duration

Fields of type time.Duration is encoded as signed integers.

This means that fields encoded as this will come back as a number, representing nanoseconds.

interface{}

The following concrete types are legal to encode with methods that take interface{}:

  • int{8,16,32,64}, uint{8,16,32,64}, complex{64,128}, time.Time, string, []byte, float{32,64}, map[string]interface{}, map[string]string, nil
  • A pointer to one of the above
  • A type that satisfies the msgp.Encoder or msgp.Marshaler interface, depending on method (defer to the documentation of the method in question)
  • A type that satisfies the msgp.Extension interface

When using decoding methods that return interface{}, the following types will be returned depending on the MessagePack encoding (MessagePack type -> Go type):

  • uint -> uint64
  • int -> int64
  • bin -> []byte
  • str -> string
  • map -> map[string]interface{}
  • array -> []interface{}
  • float32 -> float32
  • float64 -> float64
  • ext -> time.Time, complex64, complex128, msgp.RawExtension, or a registered extension type

omitempty

Tagging a field on a struct with msg:"fieldname,omitempty" will cause the code generator to emit additional code to check if the field is empty (Go zero value) before writing it. The behavior of this option generally attempts to emulate that of the encoding/json package. See Zero Values; Omitempty and Allownil for more information.