Add bool continueOnCapturedContext
overloads
#1506
Workflow file for this run
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name: Unity Tests | |
on: [pull_request] | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }} | |
cancel-in-progress: true | |
jobs: | |
unity-tests: | |
name: ${{ matrix.unity.major }}-${{ matrix.configuration.name }}-${{ matrix.objectPooling.name }}-${{ matrix.testMode.name }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
testMode: | |
- { | |
name: Editor, | |
value: PlayMode, | |
} | |
- { | |
name: Standalone, | |
value: Standalone, | |
} | |
# Not testing WebGL as unity-test-runner does not support it. | |
#- { | |
# name: WebGL, | |
# value: WebGL, | |
# buildTargetId: 13 | |
# } | |
configuration: | |
- { | |
name: Release, | |
symbol: PROTO_PROMISE_DEBUG_DISABLE | |
} | |
- { | |
name: Debug, | |
symbol: PROTO_PROMISE_DEBUG_ENABLE | |
} | |
objectPooling: | |
- { | |
name: Pool_Enabled, | |
symbol: PROTO_PROMISE_POOL_ENABLE | |
} | |
- { | |
name: Pool_Disabled, | |
symbol: PROTO_PROMISE_POOL_DISABLE | |
} | |
# Editor uses 2018 to test netstandard2.0 in Mono. | |
# Standalone uses 2019 and 2023 to test IL2CPP with netstandard2.0 and netstandard2.1. | |
unity: | |
- { | |
major: 2018, | |
version: 2018.4.36f1, | |
} | |
- { | |
major: 2019, | |
version: 2019.4.40f1, | |
} | |
- { | |
major: 2023, | |
version: 2023.1.0f1, | |
} | |
exclude: | |
# DEBUG mode forces pooling disabled. | |
- { | |
configuration: { name: Debug }, | |
objectPooling: { name: Pool_Enabled } | |
} | |
# Editor tests only run in 2018.4 to keep CI times down. | |
- { | |
testMode: { name: Editor }, | |
unity: { major: 2019 } | |
} | |
- { | |
testMode: { name: Editor }, | |
unity: { major: 2023 } | |
} | |
# Standalone with IL2CPP can only be built with 2019.4+ (unity-builder docker images constraint). | |
- { | |
testMode: { name: Standalone }, | |
unity: { major: 2018 } | |
} | |
include: | |
# id 1 for old Unity versions, Standalone for new Unity versions. | |
# This is hard-coded for Standalone, since we can't run WebGL tests in CI. | |
- unity: { major: 2018 } | |
buildTargetId: 1 | |
- unity: { major: 2019 } | |
buildTargetId: 1 | |
- unity: { major: 2023 } | |
buildTargetId: standalone | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Copy Project Settings | |
run: cp -a .github/unityci/Unity_${{ matrix.unity.major }}_Settings/. ProtoPromise_Unity/ | |
- name: Rewrite ProjectSettings | |
run: | | |
DefineOriginal=" scriptingDefineSymbols: {}" | |
DefineReplace=" scriptingDefineSymbols: \\n ${{ matrix.buildTargetId }}: ${{ matrix.configuration.symbol }};${{ matrix.objectPooling.symbol }}" | |
sed -i "{s/$DefineOriginal/$DefineReplace/g}" ProtoPromise_Unity/ProjectSettings/ProjectSettings.asset | |
# Linux IL2CPP builds consume extra disk space, so we free up some disk space to prevent the build from failing. | |
- name: Delete Extra ProjectSettings | |
run: rm -r -f .github/unityci | |
if: matrix.testMode.name == 'Standalone' | |
- uses: jlumbroso/[email protected] | |
if: matrix.testMode.name == 'Standalone' | |
- name: Run tests | |
id: tests | |
uses: game-ci/unity-test-runner@v4 | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2018_4_36F1_UBUNTU }} | |
with: | |
projectPath: ProtoPromise_Unity | |
testMode: ${{ matrix.testMode.value }} | |
unityVersion: ${{ matrix.unity.version }} | |
timeout-minutes: 180 | |
- uses: dorny/test-reporter@main | |
if: always() | |
with: | |
name: unity-test-results-${{ matrix.unity.major }}-${{ matrix.testMode.name }}-${{ matrix.configuration.name }}-${{ matrix.objectPooling.name }} | |
path: 'artifacts/*.xml' | |
reporter: dotnet-nunit | |
- uses: actions/upload-artifact@v4 | |
if: always() | |
with: | |
name: unity-test-results-${{ matrix.unity.major }}-${{ matrix.testMode.name }}-${{ matrix.configuration.name }}-${{ matrix.objectPooling.name }} | |
path: artifacts |