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Run with: python game_base_file_py Main Story: 4x10 Events, 1 town Side Quests: 30x{1,2,3} Events Event->Event Town: r)est d)o Main Story f)ind Something Else To Do s)hop i)nspect Self a)bandon Your Quest q)uit and save me: Main Story is 10 scripted events that increase in difficulty Shoot for tweet sized story components per event me: Write about 4 main stories Randomly selected when you start game, or character choices based Write about 30 random side quests, 1-3 events each side quests happen instead of main quest event about 10% of time If you find something else to do you can delve for treasure or hunt monsters or similar same event eacg time like "You are attacked by a rat!" Aaron: Fight in the arena. me: but 10% of the time you get a random side quest instead nice When you rest, 5-10% chance of side quest or shop thats it some side quests are dependent on earlier ones Aaron: Roll all the dice. Make a story. me: yeah also level up your dude int, str, cha, armor, weapon, shield Modular loading of classes and races In app purchases: new main story new side quests new races new classes gear
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An open source text roleplaying game in the spirit of old DOOR games.
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