Releases: thiagopnts/kaleidoscope
v1.1.1
1.1.0
Kaleidoscope
An embeddable, lightweight, dependency-free 360º video/image viewer
Examples
The examples code can be found in the examples/
folder.
Viewing 360 Videos with progressive download
- The HLS and Dash examples doesn't work on old Safari and iOS due CORS restrictions
Usage
Get the code:
$ npm install kaleidoscopejs
Add the script to your page:
<script src="node_modules/kaleidoscopejs/dist/kaleidoscope.min.js"></script>
or import the library using your favorite bundler.
Videos
var viewer = new Kaleidoscope.Video({source: 'equirectangular-video.mp4', containerId: '#target'});
viewer.render();
Images
var viewer = new Kaleidoscope.Image({source: 'equirectangular-image.jpg', containerId: '#target'});
viewer.render();
Documentation
Kaleidoscope.Video
let viewer = new Kaleidoscope.Video(options)
- options
- Object.
options.source
source video to be played. This can be either a video tag or an url to the video file. Passing a tag is useful when embedding in player or using adaptative streaming. An example of how to use it with HLS.js can be found here.
options.containerId
is where you want to render the 360, this is going to be retrieved via document.querySelector
and when you call render()
the 360 canvas will be append to it.
options.container
HTML element to attach the 360 canvas to. You should always either pass a containerId
or a container
.
options.height
height of the 360 canvas. Defaults to 360
.
options.width
width of the 360 canvas. Defaults to 640
.
options.autoplay
to autoplay the video once rendered. Doesn't work on mobile. Defaults to true
.
options.muted
to define if the video should start muted. Defaults to false
.
options.initialYaw
number to define initial yaw of 360, should be in degrees(45, 90, 180 etc).
options.loop
to define if the video should loop. Defaults to false
.
options.onError
callback to when something goes wrong.
options.verticalPanning
disables vertical panning. Defaults to false
.
options.onDragStart
callback called when user interaction starts.
options.onDragStop
callback called when user interaction ends.
viewer.render()
renders the canvas in the defined containerId
or container
.
viewer.play()
starts the current video. Useful for mobile.
viewer.pause()
pauses the current video.
viewer.centralize()
move camera back to the original center.
viewer.setSize({height, width})
sets canvas size.
viewer.destroy()
destroy viewer cleaning up all used resources.
Kaleidoscope.Image
let viewer = new Kaleidoscope.Image(options)
- options
- Object.
options.source
source of the image to be rendered. This can be either an url to the image or the img tag itself.
options.containerId
is where you want to render the 360, this is going to be retrieved via document.querySelector
and when you call render()
the 360 canvas will be append to it.
options.container
HTML element to attach the 360 canvas to. You should always either pass a containerId
or a container
.
options.height
height of the 360 canvas. Defaults to 360
.
options.width
width of the 360 canvas. Defaults to 640
.
options.initialYaw
number to define initial yaw of 360, should be in degrees(45, 90, 180 etc).
options.verticalPanning
disables vertical panning. Defaults to false
.
options.onDragStart
callback called when user interaction starts.
options.onDragStop
callback called when user interaction ends.
options.onError
callback to when something goes wrong.
viewer.render()
renders the canvas in the defined containerId
or container
.
viewer.centralize()
move camera back to the original center.
viewer.setSize({height, width})
sets canvas size.
viewer.destroy()
destroy viewer cleaning up all used resources.
Supported Browsers
- Google Chrome
- Microsoft Edge
- Firefox
- Internet Explorer 11
- Safari
- Chrome Android*
- Safari iOS
*Most recent versions.
Known issues
360 videos doesn't work in Safari, IE 11, Microsoft Edge, Android and iOS if the video is served from a different domain, due some CORS implementation bugs.
Donations
Would you like to buy me a beer?
ETH 0x2230591c013e4E7e3B819B2B51496e34ED884c03
BTC 16qKaBh6DuuJuaQp4x3Eut8MAsVnpacVm5
1.0.18
Kaleidoscope
An embeddable, lightweight, dependency-free 360º video/image viewer
Examples
The examples code can be found in the examples/
folder.
Viewing 360 Videos with progressive download
- The HLS and Dash examples doesn't work on old Safari and iOS due CORS restrictions
Usage
Get the code:
$ npm install kaleidoscopejs
Add the script to your page:
<script src="node_modules/kaleidoscopejs/dist/kaleidoscope.min.js"></script>
or import the library using your favorite bundler.
Videos
var viewer = new Kaleidoscope.Video({source: 'equirectangular-video.mp4', containerId: '#target'});
viewer.render();
Images
var viewer = new Kaleidoscope.Image({source: 'equirectangular-image.jpg', containerId: '#target'});
viewer.render();
Documentation
Kaleidoscope.Video
let viewer = new Kaleidoscope.Video(options)
- options
- Object.
options.source
source video to be played. This can be either a video tag or an url to the video file. Passing a tag is useful when embedding in player or using adaptative streaming. An example of how to use it with HLS.js can be found here.
options.containerId
is where you want to render the 360, this is going to be retrieved via document.querySelector
and when you call render()
the 360 canvas will be append to it.
options.container
HTML element to attach the 360 canvas to. You should always either pass a containerId
or a container
.
options.height
height of the 360 canvas. Defaults to 360
.
options.width
width of the 360 canvas. Defaults to 640
.
options.autoplay
to autoplay the video once rendered. Doesn't work on mobile. Defaults to true
.
options.muted
to define if the video should start muted. Defaults to false
.
options.initialYaw
number to define initial yaw of 360, should be in degrees(45, 90, 180 etc).
options.loop
to define if the video should loop. Defaults to false
.
options.onError
callback to when something goes wrong.
options.verticalPanning
disables vertical panning. Defaults to false
.
options.onDragStart
callback called when user interaction starts.
options.onDragStop
callback called when user interaction ends.
viewer.render()
renders the canvas in the defined containerId
or container
.
viewer.play()
starts the current video. Useful for mobile.
viewer.pause()
pauses the current video.
viewer.centralize()
move camera back to the original center.
viewer.setSize({height, width})
sets canvas size.
viewer.destroy()
destroy viewer cleaning up all used resources.
Kaleidoscope.Image
let viewer = new Kaleidoscope.Image(options)
- options
- Object.
options.source
source of the image to be rendered. This can be either an url to the image or the img tag itself.
options.containerId
is where you want to render the 360, this is going to be retrieved via document.querySelector
and when you call render()
the 360 canvas will be append to it.
options.container
HTML element to attach the 360 canvas to. You should always either pass a containerId
or a container
.
options.height
height of the 360 canvas. Defaults to 360
.
options.width
width of the 360 canvas. Defaults to 640
.
options.initialYaw
number to define initial yaw of 360, should be in degrees(45, 90, 180 etc).
options.verticalPanning
disables vertical panning. Defaults to false
.
options.onDragStart
callback called when user interaction starts.
options.onDragStop
callback called when user interaction ends.
options.onError
callback to when something goes wrong.
viewer.render()
renders the canvas in the defined containerId
or container
.
viewer.centralize()
move camera back to the original center.
viewer.setSize({height, width})
sets canvas size.
viewer.destroy()
destroy viewer cleaning up all used resources.
Supported Browsers
- Google Chrome
- Microsoft Edge
- Firefox
- Internet Explorer 11
- Safari
- Chrome Android*
- Safari iOS
*Most recent versions.
Known issues
360 videos doesn't work in Safari, IE 11, Microsoft Edge, Android and iOS if the video is served from a different domain, due some CORS implementation bugs.
Donations
Would you like to buy me a beer?
ETH 0x2230591c013e4E7e3B819B2B51496e34ED884c03
BTC 16qKaBh6DuuJuaQp4x3Eut8MAsVnpacVm5
v1.0.18
1.0.18
v1.0.14
- smaller bundle
- more flexible inertia effect
v1.0.12
- Fix an issue that would make the device motion rotate 360º in way less than physical 360º
v1.0.11
- When using the Audio implementation, wait for the video the get ready first
- Added a
onDriverReady
callback which is called when the audio driver is ready which means the video has something in the buffer to show
v1.0.10
1.0.10
v1.0.7
- Publish the right dist files to npm
v1.0.6
- Only use audio driver for WebViews when on iPhone