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* svg plain examples works * more code reuse in visual tests
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Original file line number | Diff line number | Diff line change |
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(function(exports) { | ||
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exports.getFixture = function(name, original, callback) { | ||
getImage(getFixtureName(name), original, callback); | ||
}; | ||
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exports.getAsset = function(name, callback) { | ||
var finalName = getAssetName(name); | ||
if (fabric.isLikelyNode) { | ||
return fs.readFile(finalName, { encoding: 'utf8' }, callback); | ||
} | ||
else { | ||
fabric.util.request(finalName, { | ||
onComplete: function(xhr) { | ||
callback(null, xhr.responseText); | ||
} | ||
}); | ||
} | ||
}; | ||
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function getAbsolutePath(path) { | ||
var isAbsolute = /^https?:/.test(path); | ||
if (isAbsolute) { return path; }; | ||
var imgEl = fabric.document.createElement('img'); | ||
imgEl.src = path; | ||
var src = imgEl.src; | ||
imgEl = null; | ||
return src; | ||
} | ||
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function getAssetName(filename) { | ||
var finalName = '/assets/' + filename + '.svg'; | ||
return fabric.isLikelyNode ? (__dirname + '/../visual' + finalName) : getAbsolutePath('/test/visual' + finalName); | ||
} | ||
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function getGoldeName(filename) { | ||
var finalName = '/golden/' + filename; | ||
return fabric.isLikelyNode ? (__dirname + '/../visual' + finalName) : getAbsolutePath('/test/visual' + finalName); | ||
} | ||
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function getFixtureName(filename) { | ||
var finalName = '/fixtures/' + filename; | ||
return fabric.isLikelyNode ? (__dirname + '/..' + finalName) : getAbsolutePath('/test' + finalName); | ||
} | ||
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function getImage(filename, original, callback) { | ||
if (fabric.isLikelyNode && original) { | ||
try { | ||
fs.statSync(filename); | ||
} | ||
catch (err) { | ||
var dataUrl = original.toDataURL().split(',')[1]; | ||
console.log('creating original for ', filename); | ||
fs.writeFileSync(filename, dataUrl, { encoding: 'base64' }); | ||
} | ||
} | ||
var img = fabric.document.createElement('img'); | ||
img.onload = function() { | ||
img.onload = null; | ||
callback(img); | ||
}; | ||
img.onerror = function(err) { | ||
img.onerror = null; | ||
callback(img); | ||
console.log('Image loading errored', err); | ||
}; | ||
img.src = filename; | ||
} | ||
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exports.visualTestLoop = function(fabricCanvas, QUnit) { | ||
var _pixelMatch; | ||
var visualCallback; | ||
var imageDataToChalk; | ||
if (fabric.isLikelyNode) { | ||
_pixelMatch = global.pixelmatch; | ||
visualCallback = global.visualCallback; | ||
imageDataToChalk = global.imageDataToChalk; | ||
} | ||
else { | ||
if (window) { | ||
_pixelMatch = window.pixelmatch; | ||
visualCallback = window.visualCallback; | ||
} | ||
imageDataToChalk = function() { return ''; }; | ||
} | ||
|
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var pixelmatchOptions = { | ||
includeAA: false, | ||
threshold: 0.095 | ||
}; | ||
|
||
function beforeEachHandler() { | ||
fabricCanvas.clipPath = null; | ||
fabricCanvas.viewportTransform = [1, 0, 0, 1, 0, 0]; | ||
fabricCanvas.clear(); | ||
fabricCanvas.renderAll(); | ||
} | ||
|
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return function testCallback(testObj) { | ||
var testName = testObj.test; | ||
var code = testObj.code; | ||
var percentage = testObj.percentage; | ||
var golden = testObj.golden; | ||
var newModule = testObj.newModule; | ||
if (newModule) { | ||
QUnit.module(newModule, { | ||
beforeEach: beforeEachHandler, | ||
}); | ||
} | ||
QUnit.test(testName, function(assert) { | ||
var done = assert.async(); | ||
code(fabricCanvas, function(renderedCanvas) { | ||
var width = renderedCanvas.width; | ||
var height = renderedCanvas.height; | ||
var totalPixels = width * height; | ||
var imageDataCanvas = renderedCanvas.getContext('2d').getImageData(0, 0, width, height).data; | ||
var canvas = fabric.document.createElement('canvas'); | ||
canvas.width = width; | ||
canvas.height = height; | ||
var ctx = canvas.getContext('2d'); | ||
var output = ctx.getImageData(0, 0, width, height); | ||
getImage(getGoldeName(golden), renderedCanvas, function(goldenImage) { | ||
ctx.drawImage(goldenImage, 0, 0); | ||
visualCallback.addArguments({ | ||
enabled: true, | ||
golden: canvas, | ||
fabric: renderedCanvas, | ||
diff: output | ||
}); | ||
var imageDataGolden = ctx.getImageData(0, 0, width, height).data; | ||
var differentPixels = _pixelMatch(imageDataCanvas, imageDataGolden, output.data, width, height, pixelmatchOptions); | ||
var percDiff = differentPixels / totalPixels * 100; | ||
var okDiff = totalPixels * percentage; | ||
var isOK = differentPixels < okDiff; | ||
assert.ok( | ||
isOK, | ||
testName + ' has too many different pixels ' + differentPixels + '(' + okDiff + ') representing ' + percDiff + '%' | ||
); | ||
if (!isOK) { | ||
var stringa = imageDataToChalk(output); | ||
console.log(stringa); | ||
} | ||
done(); | ||
}); | ||
}); | ||
}); | ||
} | ||
} | ||
})(typeof window === 'undefined' ? exports : this); |
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