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Fixing qtmoc not handling pointer to object in QT signal properly #1147

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StarAurryon
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The callback is returning the value of the pointer instead of the pointer.

In the change function definition if the value is an Object, we are transmitting the address of the object and if it is a pointer, we are transmitting directly the pointer.

However in the callback function, we do not make such distinction resulting in casting the value of the initial pointer to a pointer and using it for the function call instead of the initial pointer.

Happy to discuss if my code is not a good fit ^^.

Best regards,

Aurryon

…e callback is returning the value of the pointer instead of the pointer
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Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.


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@StarAurryon StarAurryon force-pushed the master branch 2 times, most recently from f061020 to e8d9849 Compare August 8, 2020 07:15
@therecipe
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Hey

Thanks for the PR :)
6b046e6 looks good, and 959859c should probably work as well, but I will need to do some testing.

Could you kindly sign the CLA?
I will try to merge the changes asap.

@StarAurryon
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StarAurryon commented Aug 10, 2020

Hey,

#1147 is for me only a quick fix. I don't believe using math to generate random number is the best approach.

Regarding the CLA: this seems very weird to me to accept such thing. I am publishing my code also with LGPLv3 in my repo. I don't see why I should grant you the right to sub-licence my work outside of LGPLv3 as you wish. I truly understand that my patch are evident and there are no real copyright on this. But by principle I can't sign this.

Aurryon

@therecipe
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No problem, I respect that.
I think that it's also possible to accept smaller changes without needing a signed CLA, but I would have to look into that first.

However, I looked into this and the effect of 959859c can also be archieved by saddling the horse the other way around and simplifying some of the code.
And 6b046e6 might work (not sure if it works on the js/wasm target though), but it's not really better than just taking the unix time directly.
So I changed the code to use the unix time and hopefully also fixed the problem for the js and wasm targets with b44a787 now.

@bluszcz
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bluszcz commented Jan 23, 2023

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4 participants