In this kata your task is to refactor the code for a small game. When finished it should be easy to add new tile types, or make the key draw as a circle, so we can easily distinguish it from the lock.
The code already abides by the most common principles "Don't Repeat Yourself", "Keep It Simple, Stupid", and there are only very few magic literals. There are no poorly structured nor deeply nested if
s.
This is not an easy exercise.
In the game, you are a red square and have to get the box (brown) to the lower right corner. Obstacles include falling stones (blue), walls (gray), and a lock (yellow, right) that can be unlocked with the key (yellow, left). You can push one stone or box at a time, and only if it is not falling. The flux (greenish) holds up boxes and stones but can be 'eaten' by the player.
Assuming that you have the Typescript compiler installed: Open a terminal in this directory, then run tsc
. There should now be a index.js
file in this directory.
To run the game you need to first build it, see above. Then simply open index.html
in a browser. Use the arrows to move the player.
If you like this kata please consider giving the repo a star. You might also consider purchasing a copy of my book where I show a simple way to tackle code like this: Five Lines of Code, available through the Manning Early Access Program.
If you have feedback or comments on this repo don't hesitate to write me a message or send me a pull request.
Thank you for checking it out.