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remove network #583
remove network #583
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Warning There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure. 🔧 rubocop (1.69.1)db/seeds.rbThere was an error parsing WalkthroughThis pull request brings some neat updates to the Changes
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Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## main #583 +/- ##
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Coverage 93.77% 93.77%
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Files 72 72
Lines 1736 1736
Branches 306 306
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Hits 1628 1628
Misses 108 108
Flags with carried forward coverage won't be shown. Click here to find out more. ☔ View full report in Codecov by Sentry. |
Quality Gate passedIssues Measures |
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Actionable comments posted: 0
🔭 Outside diff range comments (1)
db/seeds.rb (1)
Line range hint
123-141
: Heads up! Let's make this player assignment more performant! 🚀The current implementation might be a bit chatty with the database. Here are a few friendly suggestions to speed things up:
- The nested blocks are doing a lot of work - we could break these into separate methods for better readability
- We could use bulk insert operations for the pokemon teams and pokemon
- There's still a potential N+1 query when creating teams for each player
Here's a suggestion to make it more efficient:
def create_tournament_players(tournament, accounts, format, game, pokemon_data) # Build all teams first teams_data = accounts.map do |account| { profile_id: account.default_profile.id, format_id: format.id, game_id: game.id, published: true } end # Bulk insert teams teams = PokemonTeam.insert_all!(teams_data).index_by { |t| t['profile_id'] } # Build all players data players_data = accounts.map do |account| { tournament_id: tournament.id, account_id: account.id, in_game_name: account.default_profile.username, profile_id: account.default_profile.id, pokemon_team_id: teams[account.default_profile.id]['id'] } end # Bulk insert players tournament.players.insert_all!(players_data) # Bulk insert pokemon for all teams pokemon_bulk_data = teams.flat_map do |_, team| pokemon_data.map do |pokemon| pokemon.merge(pokemon_team_id: team['id']) end end Pokemon.insert_all!(pokemon_bulk_data) endThis approach should significantly reduce database calls! 🎯
🧹 Nitpick comments (2)
db/seeds.rb (2)
123-123
: Hey there! Let's make this tournament creation a bit more organized! 🎮The tournament creation logic is doing quite a bit in one go. We could make this more maintainable by breaking it into smaller, focused methods.
Here's a suggestion to split this up:
def create_tournament_phases(tournament) tournament.phases << create_swiss_phase(tournament) tournament.phases << create_top_cut_phase(tournament) end def create_swiss_phase(tournament) Phases::Swiss.create!( name: "#{tournament.name} - Swiss Rounds", tournament: tournament, number_of_rounds: 5, order: 0 ) end def create_top_cut_phase(tournament) Phases::SingleEliminationBracket.create!( name: "#{tournament.name} - Top Cut!", tournament: tournament, order: 1 ) end
Line range hint
127-129
: Quick suggestion about the pokemon_data validation! 🔍The validation check for pokemon_data could be moved to the beginning of the method to fail fast before we do any database operations. This would save us some processing time if the data is invalid!
Something like this:
def validate_pokemon_data(pokemon_data) raise "Invalid pokemon data" unless pokemon_data.all? { |p| p[:species].present? && p[:position].present? } end # Call this at the start of the method validate_pokemon_data(pokemon_data)
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📒 Files selected for processing (2)
db/seeds.rb
(1 hunks)docker-compose.yml
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