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Nerfs GL54/AR55 Airburst Sunder #16508
Conversation
Well, I think if a queen is staying still or a predictable path this is reasonable, this gun is one of few guns to have limited round start ammo |
I mean the scout rifle also has limited ammo and has even lower sunder than the tx54 (prenerf) so I think a sunder reduction cant really be argued against on those grounds |
off screen giga sunder and damage with iff on a vendor weapon is balanced, trust |
A better alternative to the first proposed PR |
This still would leave in the insanely high damage for what it is, sunder and lower damage would make more sense honestly, or slower grenade projectiles |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 3 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
Alternative to #16507.
Reduces the sunder on the tx54 airburst from 3 per pellet to 1.5 (21 total to 10.5). This reduces the sunder per second from 17.5 (higher than scout rifle's 12.5) to 8.75 (higher than flechette's 8.5).
Why It's Good For The Game
These guns can crit a queen in 6 shots, and even hitting a queen twice is enough to force them to disengage or risk being mowed down by the marines.
Free weapons should not be invalidating all large castes.
Changelog
🆑
balance: GL54 and AR55 Airburst sunder reduced from 3 per pellet to 1.5.
/:cl: