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Move .csv files to Dependencies, bump version 1.7.2
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ShrineFox committed May 9, 2022
1 parent 03ffd82 commit d7728bc
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Showing 15 changed files with 150,019 additions and 5 deletions.
4,086 changes: 4,086 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/CatherineFullBody.csv

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11,765 changes: 11,765 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/Persona3Dancing.csv

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9,875 changes: 9,875 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/Persona3DancingJP.csv

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6,198 changes: 6,198 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/Persona3Portable.csv

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6,915 changes: 6,915 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/Persona4Dancing.csv

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12,334 changes: 12,334 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/Persona4Golden.csv

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28,648 changes: 28,648 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/Persona5.csv

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10,426 changes: 10,426 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/Persona5Dancing.csv

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42,874 changes: 42,874 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/Persona5Royal.csv

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7,722 changes: 7,722 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/PersonaQ.csv

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9,138 changes: 9,138 additions & 0 deletions Source/ModCompendium/Dependencies/Compression/PersonaQ2.csv

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33 changes: 33 additions & 0 deletions Source/ModCompendium/ModCompendium.csproj
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Expand Up @@ -111,6 +111,39 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Dependencies\Compression\CatherineFullBody.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\Persona3Dancing.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\Persona3DancingJP.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\Persona3Portable.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\Persona4Dancing.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\Persona4Golden.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\Persona5.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\Persona5Dancing.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\Persona5Royal.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\PersonaQ.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Compression\PersonaQ2.csv">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="ILMerge.props">
<SubType>Designer</SubType>
</None>
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4 changes: 2 additions & 2 deletions Source/ModCompendium/Properties/AssemblyInfo.cs
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Expand Up @@ -49,5 +49,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion( "1.7.0.1" )]
[assembly: AssemblyFileVersion( "1.7.0.1" )]
[assembly: AssemblyVersion( "1.7.0.2" )]
[assembly: AssemblyFileVersion( "1.7.0.2" )]
4 changes: 2 additions & 2 deletions Source/ModCompendiumLibrary.sln
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@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2010
# Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModCompendiumLibrary", "ModCompendiumLibrary\ModCompendiumLibrary.csproj", "{6A61C0CA-A7F0-465C-9F2E-8D352C784A64}"
EndProject
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Expand Up @@ -13,7 +13,7 @@ public class CpkCsvMaker
public static string MakeCsv( string tempDirectory, string game, string hostOutputPath )
{
//Get CSV template from Config folder
var baseCsv = $"Config\\{game}.csv";
var baseCsv = $"Dependencies\\Compression\\{game}.csv";
if (!File.Exists(baseCsv))
Log.Config.Error($"Failed to load CSV file: {baseCsv}");
else
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