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0.7.1

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@ShrineFox ShrineFox released this 14 Oct 17:24
· 38 commits to master since this release


More changes by DniweTamp, this time including:

  • Optimized the shader to possibly increase program's performance
  • Add dithered transparency to the shader
  • Proper behavior for all texture map types (normal, highlight, glow, etc.) (tangents/bitangets for normal mapping are recalculated in fragment shader, not passed from the gmd itself)
  • Multiple uv maps support
  • Restructured shader (phong and rim light calculation is done before selecting the specific shader, and is then just passed to said shader)
  • Proper enabling/disabling of backface culling based on the value in material
  • Fixed primitives (camera/epl/light) default color's alpha so it's visible again
  • Added vertex color support in the shader, but it's currently set to full white, because it's mapped incorrectly in gfd studio's source (u32 instead of 4 individual bytes)