An extension for adding license headers and LICENSE files into your workspace. You can find this extension on Marketplace for VS Code.
Launch VS Code, go to the Quick Open menu (Ctrl+P
on Windows/Linux, ⌘P
on macOS), and type:
ext install licenser
This extension provides shortcuts to insert license headers to source code files and
to create a LICENSE file based on the configurations in settings.json
. This extension
not only provides shortcuts but also enables auto-insertion of license header on creation
of new file.
You can call these commands via Command Palette (Ctrl+Shift+P
on Windows/Linux, ⌘⇧P
on OS X):
- "licenser: Create LICENSE file"
- create LICENSE file in your repository.
- "licenser: Insert license header"
- insert license header into the currently opened source code file.
- "licenser: Arbitrary license header"
- insert arbitrary license header into the currently opened source code file.
- "licenser: Insert license headers to contents"
- insert license header into multiple files under specific directory.
Programming languages supported by this extension are (alphabetical order):
- bat
- C
- Clojure
- C++
- C#
- CSS
- D
- Dart
- Dockerfile
- Elixir
- Erlang
- F#
- GN
- Go
- Groovy
- Haskell
- HTML
- ini
- Java
- JavaScript
- Julia
- JSX (JavaScript, TypeScript support)
- LaTeX
- LISP (CommonLisp, Scheme)
- Lua
- Makefile
- Markdown
- Nim (and Nimble)
- Objective-C
- OCaml
- Pascal
- Perl
- PHP
- Plain text
- PowerShell
- Python
- Ruby
- Rust
- TypeScript
- SCSS (Sass)
- ShellScript
- Starlark
- Swift
- XML
- YAML
The following programing languages/frameworks are supported in the manual configurations of this extension (see contributes.languages
in package.json
):
- ADVPL
- Crystal
- D
- Dart
- Elixir
- Erlang
- GN
- Haskell
- Julia
- LaTeX
- LISP (CommonLisp, Scheme)
- Nim (and Nimble)
- OCaml
- Pascal
- PureScript
- Starlark (used in Bazel)
- Svelte
- Vue
"licenser.license": "AL2"
This setting defines the license used by the project.
Currently, supported licenses are:
- "AGPLv3": GNU Affero General Public License version 3
- "AL2": Apache License version 2
- "BSD2": BSD 2-clause License
- "BSD3": BSD 3-clause License (New BSD License)
- "BSL1": Boost Software License - Version 1.0
- "BUSL-1.1": Business Source License 1.1
- "GPLv2": GNU General Public License version 2
- "GPLv3": GNU General Public License version 3
- "LGPLv3": GNU Lesser General Public License version 3
- "MIT": MIT License
- "MPLv2": Mozilla Public License version 2
- "CC-BY-3": Creative Commons Attribution 3.0
- "CC-BY-SA-3": Creative Commons Attribution-ShareAlike 3.0
- "CC-BY-NC-3": Creative Commons Attribution-NonCommercial 3.0
- "CC-BY-ND-3": Creative Commons Attribution-NoDerivs 3.0
- "CC-BY-NC-SA-3": Creative Commons Attribution-NonCommercial-ShareAlike 3.0
- "CC-BY-NC-ND-3": Creative Commons Attribution-NonCommercial-NoDerivs 3.0
- "CC-BY-4": Creative Commons Attribution 4.0
- "CC-BY-SA-4": Creative Commons Attribution-ShareAlike 4.0
- "CC-BY-NC-4": Creative Commons Attribution-NonCommercial 4.0
- "CC-BY-ND-4": Creative Commons Attribution-NoDerivs 4.0
- "CC-BY-NC-SA-4": Creative Commons Attribution-NonCommercial-ShareAlike 4.0
- "CC-BY-NC-ND-4": Creative Commons Attribution-NonCommercial-NoDerivs 4.0
- "CC0-1": CC0 1.0
- "UNL": The Unlicense
- "WTFPL": Do What The Fuck You Want To Public License
- "zlib": zlib License
- "Custom": User-defined (see
licenser.custom*
settings below)
"licenser.author": "Yoshi Yamaguchi"
This setting defines the author name that would be inserted into the license header template.
"licenser.projectName": "Awesome project"
This setting should be in Workspace settings. This setting defines the project name you are working on. This setting is only used in the template for GPLv2 and GPLv3. Default value would be your workspace root directory name. Be aware that this setting should be in Workspace setting, not in User setting, since User setting affects all workspaces which are not relevant to this project name.
"licenser.useSingleLineStyle": true
This setting defines your preference of comment style. If this setting is set as true
,
licenser uses single line comment style for license header in case that the language has
single line comment style. If it is set as true
but the language doesn't have single line comment style,
multi line comment will be applied.
"licenser.customTermsAndConditions": "Copyright @YEAR@ @AUTHOR@\n\nThese are my terms and conditions..."
This setting defines the text used to create the LICENSE
file when the "Custom" license type is selected.
The following placeholders can be used:
@AUTHOR@
: Replaced withlicenser.author
@FILE@
: Replaced with the current file name (only useful for custom header).@PROJECT@
: Replaced withlicenser.projectName
@YEAR@
: Replaced with the current year
Note: Newlines are not allowed in settings strings, so you must use \n
instead.
Other characters, such as double-quotes, may need to be escaped as well.
Consider using a regex replace to convert an existing multi-line file to a single line.
"licenser.customTermsAndConditionsFile": "path/to/terms.txt"
This setting defines the path to a file that contains the text for the custom terms and conditions.
This will override licenser.customTermsAndConditions
if present.
Placeholders are the same as licenser.customTermsAndConditions
.
"licenser.customHeader": "@FILENAME@ - @PROJECT@\n\nCopyright @YEAR@ @AUTHOR@\n\nThis is my license..."
This setting defines the text used to create the license header file when the "Custom" license type is selected.
Placeholders and escaping requirements are the same as licenser.customTermsAndConditions
.
"licenser.customHeaderFile": "path/to/header.txt"
This setting defines the path to a file that contains the text for the custom header.
This will override licenser.customHeader
if present.
Placeholders are the same as licenser.customTermsAndConditions
.
"licenser.disableAutoHeaderInsertion": false
This setting defines the behavior of header auto-insertion.
If this setting is set as true
, licenser will disable auto-insertion of license header on creation of new file.
Finally the author bought Windows 10 machine, and he can test the app by himself! For bug reporting, please create a ticket on GitHub repository.
This repository is mainly developed under 'develop' branch, so please make pull requests there, not to 'master' branch.
See all changes in CHANGELOG.
See CONTRIBUTORS
file for all contributors so far. Thank you for your contributions!