Here's a quick collection of links to game developer blogs and/or portfolios that I've found interesting. This repository serves two purposes:
- Writing down cool people (and companies) that do cool things
- Showcasing various ways to showcase your work
To help showcase different types of portfolios, I've split the list into those that are strictly portfolios, while others are portfolios with a blog attached. Company websites are also included in their own section, reflecting how larger organizations differ in voice and presentation.
Portfolio websites focus on introducing a person and their past work.
- Anton Palmqvist - Simple and elegant portfolio website
- Ben Porter - Portfolio site w/ project-centric homepage
- Full Project List - a table of all notable past projects, small/personal and large/commercial
- Freya's stuff (Freya Holmer) - Math Demiurge known for "Shapes" and "Shader Forge". Highlights current/past/side projects and talks.
- Jack Humbert - One-pager landing page for socials and portfolio
- Jenn Sandercock - Personal portfolio site with cute and on-brand food theme
- About Jenn - Mini-bio and interactive game bibliography with sorting, filtering, and detail views
- Lucas Meijer - One-pager landing page for socials and portfolio (again)
- C++, C# and Unity (this site was previously a blog site, so some posts are still available)
- Lithish - Landing page with links to games and art portfolios + blog coming soon
- Xan Farley's Portfolio - Two column format with cover art on the left and brief descriptors on the right
- Natalie Burke - One-pager timeline of past works for portfolio
Developer blogs explore past (or present!) problems encountered during development and/or provide tutorial content on solving specific needs. They also often contain a section for showcasing the developer's past works or projects.
- Adrian Courrages - Performs in-depth graphics studies on recent games
- Alan Zucconi - Quick tutorials and breakdowns of short concepts + portfolio
- Alexander Ameye - Blog covering various specific graphical techniques or tools
- Alex Forsythe - Text-heavy portfolio site covering his personal, commercial, and other works
- Amos - Known for Rust and deep-dives on various systems
- Amit Patel - Interactive explorations of common problem spaces in game development
- ben 🌱 ui - "As I learn new things in Unreal Engine, I like to write them down so I don't forget. 🌱" + portfolio
- Bob Nystrom - Language design posts w/ a spice of personal posts
- Bronson Zgeb - Sharing Unity developer tips and tricks
- Bruce Dawson - Dives deep into profiling and various fringe topics
- Erin Catto - Developer of Box2D. Posts and publications around physics and "low-level" concepts.
- Evan Todd - Breaks down common problems in games via the "Poor Man's x" Series + portfolio
- Eevee - Blog, dev blog, portfolio, and pretty much everything else that's relevant to their work or public life.
⚠️ Note: This website contains links (with warnings) to content not safe for viewing by minors.- Particle wipe generator
- Coaxing 2D platforming out of Unity
- Erik Nordeus - Open source implementations and tutorials for games and simulation
- Fabien Sandlard - Analyzes and explores game engines and low-level functionality + portfolio
- Gabriel Gambetta - Assorted articles on networking, rendering, and writing
- Glenn Fiedler - Deep dives on networking, physics, and common development patterns.
- Internal Pointers - misc. posts on tech, math, IT, etc.
- Writing a custom iterator in modern C++
- Note: One of the few blogs without a portfolio.
- Joe Wintergreen Internet Zone
- Liz England - Simple personal site with a plethora of links to works, talks, resume, and resources
- Game Design Library - Library of books on game design, w/o call-outs for her favorites
- MinionsArt Tutorials - A large collection of shader and VFX tutorials, initially for BIRP, and now for URP
- World Position Radius Effects (in Shader Graph)
- Note: This site is more of a hub/collection - each page links out to Patreon/YouTube for the actual content.
- Nicky Case - Pioneer of interactive articles (a.k.a. explorable explanations)
- Noel Berry - Portfolio and mini-blog
- Rami Ismail (Levelling The Playing Field) - Sharing lessons learned from developing games as a business, not just a hobby
- Simon Trümpler + Blog - Landing page with links out to other platforms for talks/portofolio/blog etc.
- GTA V – Underestimated Glow - Mini-VFX breakdown of how GTA V implements its glowing red traffic lights
- Tom Looman - Collection of original tutorials and resources for Unreal Engine
- Václav Vančura - Design + Development blog, recently focusing on their work at Microsoft
Company blogs provide players with behind-the-scenes at look at the process. They may also have engineering posts that are relevant to other developers in the industry.
- Campo Santo
- Chickensoft
- Red Blue Games
- Riot Games Engineering
- Spotify Design - Updates and thoughts around changes to the Spotify UI + UX
- Unity Blog: Technology
- Wolfire Games
⚠️ WARN: HTTPS not available. HTTP only.- GDC13 Summary: Animation Bootcamp Part 5/6
Contained below is an assorted collections of articles that are not part of a specific blog.
- Natalya Shelburne - Practical Color Theory for People Who Code
If you're looking to start your own blog, here are some platforms/services that are frequented by the games industry (or adjacent) that provide a space for you to do so.
- dev.to - General software engineering platform with a very small game community
- Game Developer
- 1500 Archers on a 28.8 by Mark Terrano and Paul Bettner
- GameDev.net - A game developer forum with a blog platform
- Ludum Dare - Homepage of the Ludum Dare game jam, which has an integrated blogging platform
- TIGForums - Blog posts as forum threads on a well-known game development forum
There are other solutions that are less reliant on a platform like Netlify or GitHub Pages, but they will require additional setup on your part.
This is also reflected in LICENSE.md for visibility.
To the extent possible under law, Terry Nguyen has waived all copyright and related or neighboring rights to this work.