Beatnation (stylized as Beatnat!on) was a collaborative effort between a few Cornell University students for the GDIAC (Game Design ... something or other) program back in 2004. The buggy concept of a game was demoed to some locals with quite a few chuckles. Since then, the code and all of its assets have collected dust.
This project is a revitalization of the original effort. The goal is to at least attempt to finish some of the features that were left either unimplemented or completely unfinished. Looking at the code, about 98% of the features were left unimplemented.
Set in a distant future where the man controls all forms of rhythmic entertainment... OK I'm going to stop here. I don't remember the original design document, but the game was supposed to be a Smash-bros meets Power Stone brawler, with some beat mechanics to it, a-la Def Jam Fight for NY.
Everything
It compiles, but it will crash hard. If you don't believe me, compile and try.