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feat: in-game configuration settings #102
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You're code quality is getting better! Nice way of dividing things into methods.
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Nice work overall! I'm sorry for the many comments :/
aplib.net-demo/Assets/Testing/PlaymodeTests/ConfigurationTests.cs
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LGTM!
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LGTM!
Quality Gate passedIssues Measures |
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Small suggestion. It's a social experiment whether you will fix it
🎉 This PR is included in version 3.34.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
Description
Added working in game config where you cannot go out of boundries. Also added test to verify it working.
Testability
Start in the Settings scene and press play. Play around with the values. Grid size cant be smaller than 3 or bigger than 100. The max for all other options is gridvolume *0.7 rounded up.
NOTE: items and enemies have their own max count. If you pass that it will take the max allowed number and divide it by 3 or 2 respectively.
NOTE: sorry for the wrong branch name. It served as a backup if I was not able to merge correctly with main due to all the prefab conflicts, but I managed!
Checklist