test: complex aplib test #665
test.yaml
on: pull_request
Test with Unity Test Runner
7m 27s
Annotations
1 error and 4 warnings
Test with Unity Test Runner
Test(s) Failed! Check 'Test Results' for details.
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Test with Unity Test Runner
Not able to find annotation point for failed test! Test trace: Assets.Scripts.Items.BeforeDestroyKey.Awake () (at Assets/Scripts/Items/BeforeDestroyKey.cs:25)
UnityEngine.GameObject:AddComponent()
Testing.AplibTests.<RealisticGameplayCanWinTheGame>d__2:MoveNext() (at Assets/Testing/AplibTests/GameplayTests.cs:337)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
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Test with Unity Test Runner
Not able to find annotation point for failed test! Test trace: Assets.Scripts.Items.BeforeDestroyKey.OnDestroy () (at Assets/Scripts/Items/BeforeDestroyKey.cs:32)
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Test with Unity Test Runner
Not able to find annotation point for failed test! Test trace: Assets.Scripts.Items.BeforeDestroyKey.Awake () (at Assets/Scripts/Items/BeforeDestroyKey.cs:25)
UnityEngine.GameObject:AddComponent()
Testing.AplibTests.<CanFindEndItem>d__2:MoveNext() (at Assets/Testing/AplibTests/ItemSpawningTests.cs:81)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
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Test with Unity Test Runner
Not able to find annotation point for failed test! Test trace: Assets.Scripts.Items.BeforeDestroyKey.OnDestroy () (at Assets/Scripts/Items/BeforeDestroyKey.cs:32)
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Artifacts
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997 KB |
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