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test: add dummy script to test sonar scan #12

test: add dummy script to test sonar scan

test: add dummy script to test sonar scan #12

Workflow file for this run

name: Build pipeline
# Do not run
# on:
# push:
# branches:
# - main
# - dev
# pull_request:
# types: [opened, synchronize, reopened]
jobs:
sonar:
name: Test and Analyze with SonarCloud
runs-on: ubuntu-latest
strategy:
matrix:
unity-version: [ 2022.3.19f1 ]
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0 # Shallow clones should be disabled for a better relevancy of analysis
- name: Cache SonarCloud packages
uses: actions/cache@v3
with:
path: ~\sonar\cache
key: ${{ runner.os }}-sonar
- name: Cache SonarCloud scanner
id: cache-sonar-scanner
uses: actions/cache@v3
with:
path: ./.sonar/scanner
key: ${{ runner.os }}-sonar-scanner
- name: Setup dotnet 5 for SonarQube
uses: actions/setup-dotnet@v2
with:
dotnet-version: '5.0.x'
- name: Set up JDK 11
uses: actions/setup-java@v3
with:
java-version: 11
distribution: 'zulu' # Alternative distribution options are available.
- name: Restore Unity Editor Cache
id: cache-unity-editor
uses: actions/cache/restore@v4
with:
path: Unity/Hub/Editor
key: Unity-Editor-2022.3.19f1
- name: Install Unity Editor
run: |
chmod +x ./workflow-scripts/test-build/install-unity-editor.sh
./workflow-scripts/test-build/install-unity-editor.sh
if: steps.cache-unity-editor.outputs.cache-hit != 'true'
- name: Cache Unity Editor
uses: actions/cache/save@v4
with:
path: Unity/Hub/Editor
key: Unity-Editor-${{ matrix.unity-version }}
if: steps.cache-unity-editor.outputs.cache-hit != 'true'
# - name: Activate Unity License
# run: |
# chmod +x ./workflow-scripts/test-build/activate-unity-license.sh
# ./workflow-scripts/test-build/activate-unity-license.sh
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_USERNAME: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# # UNITY_PATH: ${{ env.UNITY_PATH }}
# Use dlls in this path to use for sonar:
# ./Unity/Hub/Editor/2022.3.19f1/Editor/Data/Managed
# - name: Set up Node.js
# uses: actions/setup-node@v1
# with:
# node-version: '16'
# - name: Install node package, `unity-license-activate`
# run: npm install --global unity-license-activate
# - name: Retrieve Activation File
# id: retrieve-activation
# run: |
# chmod +x ./workflow-scripts/test-build/retrieve-activation-file.sh
# ./workflow-scripts/test-build/retrieve-activation-file.sh
# env:
# UNITY_USERNAME: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# UNITY_VERSION: ${{ matrix.unity-version }}
# UNITY_PATH: ${{ env.UNITY_PATH }}
# - name: Activate the license
# id: activate-license
# continue-on-error: true
# run: unity-license-activate ${{ secrets.UNITY_EMAIL }} ${{ secrets.UNITY_PASSWORD }} "./Unity_v2022.3.19f1.alf"
# - name: Upload error screenshot
# uses: actions/upload-artifact@v1
# with:
# name: screenshot_error
# path: error.png
# - name: Print Files
# run: |
# ls -R
# - name: Read ulf
# id: ulfRead
# uses: juliangruber/[email protected]
# with:
# path: ./Unity_v2022.3.19f1.ulf
# # path: ${{ steps.activate-license.outputs.license-path }}
# # - name: Update secret UNITY_LICENSE
# # uses: hmanzur/[email protected]
# # with:
# # name: 'UNITY_LICENSE'
# # value: '${{ steps.ulfRead.outputs.content }}'
# # token: ${{ secrets.ACCESS_TOKEN }}
# - name: Generate .sln and .csproj files
# run: |
# xvfb-run --auto-servernum $(pwd)/Unity/Hub/Editor/2022.3.19f1/Editor/Unity -batchmode -nographics -quit -logFile "-" -customBuildName aplib.net-demo -projectPath ./aplib.net-demo -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution
# # - name: Install Dependencies
# # run: |
# # sudo apt-get -y install libfuse2
# # sudo apt-get install at-spi2-core
# # - name: Setup Unity for SonarQube
# # id: setup-unity
# # uses: kuler90/setup-unity@v1
# # with:
# # project-path: aplib.net-demo/
# # install-path: unity-editors/${{ runner.os }}-unity-${{ matrix.unity-version }}
# # if: steps.cache-unity.outputs.cache-hit != 'true'
# # - name: Find Cache Entry
# # run: |
# # ls -R
# # echo $(pwd)
# - name: SonarQube Analysis
# env:
# FrameworkPathOverride: ${{ steps.setup-unity.outputs.unity-path }}/../Data/MonoBleedingEdge/
# SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# run: |
# chmod +x ./workflow-scripts/test-build/sonarqube-analysis.sh
# ./workflow-scripts/test-build/sonarqube-analysis.sh
# - name: Install SonarCloud scanner
# if: steps.cache-sonar-scanner.outputs.cache-hit != 'true'
# shell: powershell
# run: |
# New-Item -Path .\.sonar\scanner -ItemType Directory
# dotnet tool update dotnet-sonarscanner --tool-path .\.sonar\scanner
# - name: Generate .sln and .csproj files
# shell: powershell
# run: |
# Unity -batchmode -quit -projectPath aplib.net-demo -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution
# sed -i 's/<ReferenceOutputAssembly>false<\/ReferenceOutputAssembly>/<ReferenceOutputAssembly>true<\/ReferenceOutputAssembly>/g' *.csproj
# ls -R
# sed -i 's/\([A-Za-z0-9.-]\+csproj\)/aplib.net-demo\/&/g' aplib.net-demo.sln
# ls -R
# mv aplib.net-demo.sln ..
# ls -R
# - name: Prepare SonarCloud analysis
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
# shell: powershell
# run: >
# .\.sonar\scanner\dotnet-sonarscanner begin
# /k:"team-zomsa_aplib.net-demo" /o:"team-zomsa"
# /d:sonar.token="${{ secrets.SONAR_TOKEN }}"
# /d:sonar.host.url="https://sonarcloud.io"
# /d:sonar.cs.vscoveragexml.reportsPaths=coverage.xml
# - name: List files before building
# run: |
# ls -R
# - name: Build the project
# shell: powershell
# run: |
# dotnet build --no-incremental aplib.net-demo\aplib.net-demo.sln
# - name: List files after building
# run: |
# ls -R
# - name: Run SonarCloud analysis
# env:
# SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
# shell: powershell
# run: |
# .\.sonar\scanner\dotnet-sonarscanner end /d:sonar.token="${{ secrets.SONAR_TOKEN }}"
# build:
# name: Build for ${{ matrix.targetPlatform }}, ${{ matrix.unity-version }}
# runs-on: ubuntu-latest
# strategy:
# matrix:
# unity-version:
# - 2022.3.19f1
# targetPlatform:
# - StandaloneOSX
# - StandaloneWindows64
# - StandaloneLinux64
# - WebGL
# steps:
# - name: Checkout Repository
# uses: actions/checkout@v4
# with:
# lfs: true
# - name: Cache Dependencies
# uses: actions/cache@v3
# with:
# path: Library
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
# restore-keys: |
# Library-
# - name: Build for ${{ matrix.targetPlatform }}, ${{ matrix.unity-version }}
# uses: game-ci/unity-builder@v4
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# targetPlatform: ${{ matrix.targetPlatform }}
# unityVersion: ${{ matrix.unity-version }}
# projectPath: aplib.net-demo
# - name: Upload Artifacts
# uses: actions/upload-artifact@v3
# with:
# name: build
# path: build