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bugfix: prevent segfaults in connection_pool
After the patch ConnectionPool.getNextConnection() does not return (nil, nil). It always return a connection or an error. The check Connection.ConnectedNow() does not have sence because the connection may be closed right after the call. The code just complicates the logic and does not protect against anything. A chain of two atomic operations IsEmpty() + GetNextConnection() wrong because it leads too a race condition. Part of #208
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